Saturday, April 8, 2017

Getting Bloody

Getting Bloody

The Tiphaine family has gotten so buried in collecting goods and gold it appears that actual leveling, progress, and growth is taking a back seat.

Young Rakta had this to say. "If I have to spend my day collecting things for sale, when do I get to work on my own skills and progress?" She has a point.

Keya took Rakta's words to heart. She went maniacal against an incursion of Legion warriors in Highmountain, joining a wholesale slaughter similar to the first assault on Azeroth in the Draenor era.

Later, she took control of things on the Broken Shores, taking advantage of her swimming skills. It's a small island packed with dangerous elites and crowds of lesser dangers. The waters are shark infested, but they are the least of the dangers. Keya swims to most of her targets.

One of those targets was a broken, sunken fleet of ships with lots of cargo to recover. Along with the cargo, though, were elites who could breath underwater. Aiding Keya in her underwater adventure were bubbles of air she could go to when needed. It also helped that two other salvaging players were doing the same thing, and we helped each other slay the elites. That sped up the process. Keya earned over 1800 AP.

In another swim to a likely spot for more AP, Keya encountered a water monster that operated like a machine. Keya was able to take the helm. Using her weaponry she sprayed water and tossed barrels full of water on fire creatures. She failed on her first attempt, chalking it up to lack of practice. Her second run went smoothly, and Keya racked up another 900 AP. What is annoying about these Legion attacks is that kills get you nothing - no gold, no rep, no nothing. Only when the attack ends you get one prize. It's a nice prize, but each kill should still grant something!

Keya bumped up her gear from i826 to i828. She has a little over 12k AP toward the 18k she needs to gain a new rank. I made a mistake and looked at how much AP I will need for Keya to complete her artifact weapon - the number is in the millions. I don't think I'll live that long. Sigh.

Now for the the things I hate about this patch 7.2.

My overall take is that the Broken Shores is a messed up version of the Tanaan jungle in Draenor. The pattern is very much the same, but badly done. I still haven't found much in the way of how buildings work. Imagine my surprise when I learned that after spending a week erecting a building - it then gets destroyed after three days! Now build another one. Really? Really. The idea is that everyone keeps contributing until we finally defeat Legion. For us down in the trenches the slog seems endless.

The Broken Shores is all about grinding for rep, for nether shards, for artifact power, and legionfall resources. World Quests are limited, which makes having to do them over and over and over much more annoying. And its a really, really, slow grind.

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