Saturday, December 29, 2018

The Revival of Wildshard


The Revival of Wildshard

Has anyone noticed that the character who laid the foundation for all that has happened in the World of Warcraft has all but disappeared from view? Among all of the current active players, Wildshard has fared the worst, particularly in the new lands of Boralus.

Having barely reached Level 110, Wild's Artifact Power (AP) is barely visible at AP Level ONE! and is still short 32% to reach level 2. This is the Druid that's fought and triumphed over hundreds of dungeon runs and raids and is still standing in this fourteenth round of world building.

How far ye have fallen, someone once said. How did this happen? Somewhere along the line Wildshard and Guild Leader Tiphaine departed ways. Wild had it in his mind that he would start his own guild. What happened to that goal is buried somewhere in the past. Wild himself can remember little of it and is still searching the records for facts.

It's time to bring Wildshard back into the light. Sure, Wild will continue to help out the guild. But he has his own aspirations as a guild leader. He wants to revive that goal in his own way. Think of it this way, Wild told Tiphaine. Wild has always been a loner, more comfortable in the shadows instead of at the head of the march, so to speak. Wild's first attempt to bring that to fruition fell short. Wild became frustrated with a process that seemed determined to see him fail.

Wild is going to try again. He will revive his moribund guild aspirations with a new kind of liberty. Wild still wants his own guild, and he now thinks he has a way. The new dungeons, raids, and scenarios may not be what Wild wants, but he has his eyes on the three man runs that are new. Island expeditions they are, and require only three players. So what if he sucks at it? The worst that happens is he'll get kicked. So what? Try again with another group. Get better at it.

At the same time, keep asking random strangers to join his guild, and then they can stay or leave once it's firmly in place. Wild only needs four players to give him a helping hand.

For all of that above to become true, Wild has to greatly improve all aspects of his game. No one will take him into a three man island expedition with such a poor set of gear. Get to work.

Wild's "in process" guild is called BloodNtheWater. Wild wasn't sure his charter was still valid since it has been months ago when he applied. So Wild went to the Dalaran Visitor Center to find out. He spoke to Guild Master Matthews and confirmed that the charter was still valid.

"You need signatures," he told Wild. "Four of them. How you get them is up to you."

How to get a signature - (1) Find the guild charter in your bag. (2) Right Click the charter and request signature. (3) The charter should show up on the person's screen and he can then sign it. (4) Note that a player must be guildless in order to sign a guild charter. Obvious, but just saying. Once the guild has the four signers and the guild is officially recognized, the signees don't have to stay. In fact, Wild will thank them, pay them if gold is involved, and remove them. Wild plans to accost low level players in Stormwind hoping to get them to sign the petition. If gold is asked for, Wild will sweeten the pot.

NOT SO FAST - Oh My.

Sometimes expectations go beyond reality. And sometimes one wants something so bad that wishes seem true. Wildshard is Level 110. Repeat that - Wildshard is LEVEL 110. The lowest rung on the ladder.

Wildshard thought he was already at level 120. That has to hurt. No one is going to join a fledgling guild with a guild leader that hasn't even taken the first step toward level 120.

Okay, reality check. It really is time to get to work.

Friday, December 14, 2018

The Limits of Gear


The Limits of Gear

Sista recently earned a piece of gear rated at i340. That is the largest single item of gear that the Tiphaine family has earned.

Ever wondered what the max limit is? Theoretically, there is no limit. Checking on that, Keya has seen high end players with gear levels in the i900's. Keya's own gear is i311. Among that gear are two pieces of i340 gear. As a practical matter, there is really no limit, since the Tiphaine family does not raid.

Sista is determined to improve on that score. Think of it this way. The higher level of skill, the faster Sista can farm the mats she needs. Farming mats entails not just picking flowers and rocks. In the world of Boralas, killing humanoids drop tons of mats such as tidespray linen and many others.

BUT . . .  with a gear level currently at i302, and competitors with gear as high as i900s, Sista is at a huge disadvantage. Sure, she can still farm, and will continue to do so. It's a fantasy that Sista could ever challenge the big players.

However, if she works at it, she hopes to carve out a niche that would at least help the guild prosper and move forward. That is why Sista keeps pushing and continues to press the big players in the market.

Tiphaine has also accepted that buying gear is now acceptable. Keya has the record for a piece of gear - 100,000 gold. Most likely, though, such purchases are rare. The "reasonable" priced gear is too easy to get and already in use. The truly good upgrades can run in the millions. It's Chiatee's job to pick and choose gear that will help the guild without breaking the bank.

Here is a real life example. Sista's current weapon is an i325 two-handed staff. At the Auction House, Sista is looking at an i340 two-hander she can afford at 10,000 gold. As a practical matter, this is a no-brainer. Sista bought the gear, a two-handed mace. The next best piece of gear for sale had an asking price of 50,000 gold. Chance plays a huge part, which is why Sista pounced on that two-handed mace. The mace is ugly, but functional and will help keep her alive. The downside is that an hour from now Sista might win a battle and EARN an i340 two-hander, which is a lot more fun than just buying one. You take your chances.

The final tally is that Sista's gear score has risen from i298 to i304, and she has become a bit more deadly. Even though the weapon you rely on is ugly ugly. 




The UGLY Mace
The Pretty Staff 

Monday, December 3, 2018

Market Price Fixing and a Change of Subject


Market Price Fixing and a
Change of Subject

Marketeers Gloras and Sincow have effectively cornered the market on a wide swath of goods. Chaitee and Sista have been fighting a losing battle against the two behemoths. They are determined to continue the fight despite the heavy odd against them.

Silkweave Satchel - (24 slot) - 300 gold.

The latest assault from the Marketeers is Silkweave satchel, maintaining control of a 300 gold price for the bag, and watched with glee as the cost of mats to make the bags reach new highs. The price for shal dorei silk is now at 5 gold on the auction house, well above the cost to make the bags. So the Marketeers hold the monopoly.

Embersilk Bags (22 slot) - price varies depending on availability and price of other bags.

Sista has a small foothold on this decent seller with 22 slots. Farming mats are easy (Twilight Highlands farming) but there's a twist. Hypnotic Dust is required, which uses - guess what - embersilk. So half of the mats farmed must go to making hypnotic dust first. The result is that only limited amounts embersilk bags can be produced in quantity and are subject to large swings in price.

Frostweave Bags (20 slot) - The cheapest of general bags, they are easy to farm at Naxramas. Sista, Wildshard, and Atkar can farm it once a week. The pricing of frostweave depends largely on the big sellers. For some weeks Sista has held on to a 220 gold price for the bags. That changed this morning when Gloras/Sincow suddenly dropped the price to 150 gold to chase off other bidders. They'll accept the temporary losses until the thinning competition fades away and will then pump the price back up for their advantage. So - Chaitee will not be selling frostweave bags until the prices go back up. Sigh.

Hexweave Bags (30 slot) - Crafted over a period of days, the price for these have been relentlessly falling since new bags came out. The price has recently dropped below 1,000 gold and will likely stay around the price of the new bags as long as someone wants to craft them.

Deep Sea Bags - There are two types - (1) The new 30 slot bag will eventually eliminate the current hexweave bags. (2) The new embroidered 32 slot deep sea bag is ridiculously hard to craft due to cost and time to gather the required mats.

The 30 slot deep sea bag pricing is still in flux. Today it sells for 1400 gold, but that price will fall as mats get more plentiful. The 32 slot deep sea bag has a very steep price of over 9000 gold, and there are players willing to pay that price for two extra slots. Unfortunately, the pricing and the difficulty in gathering mats for this ultimate bag is out of range of Tiphaine's coffers. Note - as this is being written, the price of the 30 slot deep sea bag fell to 1298 gold, a drop of 200 gold.

Change of Subject - The new view of leveling is becoming more comfortable, and in fact seems to be working pretty well. Before Boralas and the new continents splattered onto the world, character leveling eventually ended. Permanently. Level 120 is as high as it goes. But now, the world has Artifact Power (AP). Gear is now improved by collecting AP. Though similar to the old leveling process, the new process has no forced limit. Sista's AP is at Level 19 and will continue to grow indefinitely as far as we know. Simple. Which is how we like it.