Saturday, March 21, 2015

Singing The Blues

Singing The Blues

Wildshard looked out on his Garrison and saw that it was good. Life is pretty easy these days for Wild. The stress of raiding is gone - has been gone for, literally, years. The acerbic JB, once a risk taking, axe wielding shaman, has been banished to Orgrimmar, having lost everything of worth to her, including her profession of Alchemy, which once helped sustain Happy’s gold mine. That task has been given to another. Philly is in even lower esteem. No one wants what she has to sell, and the once realm hopping priest no longer has a flock. Both JB and Philly languish at level 85 with no prospect of ever advancing further.

In their place is Jocy, a no nonsense paladin who took a shortcut from level 27 to level 90, and her opposite, Fist, the daughter of still dangerous Tiphaine. Fist worked her way from level 1 to level 90 in one long, grueling climb. Jocy is now at level 94, and Fist at level 93. They both have their own Garrisons and contribute goods that go into Happy’s pocket.

On a typical day, all three - Jocy, Fist, and Wild - follow a nearly identical routine.

1 - Collect Garrison stores
2 - Do daily profession chores
3 - Collect completed work, do more work orders
4 - Collect goods from the mine, to include working the mine
    - this includes work which helps leveling, and is very slightly dangerous
5 - Take a nap, watch a movie, whatever, and do it over again tomorrow

Wild does the above plus the following:
6 - Picks herbs from the Herb Garden
7 - Sometimes goes fishing at the Fishing Shack

Jocy and Fist argue about which one of them should start working on raising their level to the max one hundred, but Wild isn’t sure if the issue is demanding time to level, or demanding that the other do the leveling. Jocy has a very slight head start over Fist, but neither seem eager to jump into action.

Early on in Draenor Wild and family thought that leveling their professions and making amazing things would help keep things interesting. That soured with Fist after she crafted her first 36 slot Draenor leatherworking bag, which cost over 2,000 gold in materials to make. She proudly placed it in the Auction House for sale, only to discover that there was another 36 slot leatherworking bag, one that cost under 500 gold to make, and didn’t require leather working to make. She eventually sold it at a steep loss.

Wild had a similar come down when he actually did some work gathering materials to make a Creeping Carpet, the ground mount that Wild thought would be really cool to have. Wild soon learned, however, that the Creeping Carpet was exactly the same as the other two carpet mounts that Wild already had. The “new” mount was the same in every way but the name.

How about Jocy? An alchemist, she had made a steady income selling healing potions in Pandaria and expected to continue crafting the new healing potions for Draenor. Jocy found out the hard way that making those new potions had nothing to with Alchemy. The potions were lumped in with “bandages” and were crafted - get this - by fishing. Jocy doesn’t fish.

Life is good . . . well, okay . . . sort of . . . slow, boring, static  . . . snoooooze.

Monday, March 2, 2015

Baseball Again?

Baseball Again?

Every now and then my passion for baseball gets in the way of World of Warcraft. You have been warned. The below is the letter I sent to the sports desk of the Union-Tribune newspaper here is San Diego. (Sigh, the results tables didn't turn out very well here, but at least they are still readable)

To: Letters Editor (Sports):
HEADLINE: The San Diego Padres will have a winning season in 2015, but won’t make the post season. That’s my prediction, and I can back it up with the numbers.

The Assumption: The pitching will match their 2014 production in 2015, although a diminished defense will cost the team in unearned runs.

The Question: Given the above assumption, how good does our revamped offense need to be for the Padres to field a winning team?

I know the answer to that question. Getting to that answer required a couple of steps. Step  (1) Using a statistical modeling program, I ran a series of simulations based on the 2014 season statistics and the projected roster for 2015. Step (2) I ran a second series of simulations based on predicting improvements by key players. I call it The “Will” Factor. In a moment it will be obvious why.
Simulation One used only the 2014 statistics. The results show what impact the changes to the roster have on the offense.

Simulation Two goes a step further. The “Will” Factor - Wil Myers (2013), Will Middlebrooks (2012), and Will Venable (2012) - were selected for upgrades, using the statistics from the selected years. A fourth player, Jedd Gyorko (2013), is widely expected to make a comeback, so he also received an upgrade.

Would either simulation be enough to lift the Padres to a winning season? Here are the results.

San Diego Padres RESULTS
Part 1 - Based on 2015 roster and 2014 statistics.
Record    Standings    BA    Runs/HR    SB    ERA    Errors   
70-92    4th        .224    521        54    3.55    x
83-79    2nd-tie/SF*    .239    605/129    48    3.23    x
75-87    4th        .235    595/119    77    3.19    116
81-81    2nd        .245    634/124    63    3.35    116
79-83    3rd        .220    516/117    68    3.15    137
-------------------------------------------------------------------------
78-84            .233    574/122    62    3.30    123 <-- br="" final="">* Possible post season chance
Answer - If the new roster plays at the 2014 level, the Padres will not have a winning season.

Part 2 - Based on improvement by four key players.
Record    Standings    BA    Runs/HR    SB    ERA    Errors   
86-76    2nd*        .249    592/145    67    3.36    131
78-84    3rd        .240    612/155    50    3.59    124
81-81    2nd*        .251    652/149    62    3.40    99
74-88    4th        .257    635/140    64    3.56    124
90-72    2nd*        .243    638/152    65    3.27    123
------------------------------------------------------------------------
82-80            .248    625/148    61    3.44    120 <-- br="" final="">* Possible post season chance

Answer - SUCCESS! It is a marginal victory, but the Padres go over .500 in 2015. For the most optimistic, there is also a 3 in 5 chance that the Padres could win their way into the post season.
Note: The program I use for the simulations is from the Strat-O-Matic game company. I played five seasons for the two simulations and then averaged the results.
A baseball fanatic since 1968, and a Padres season ticket holder since 2013, I hope you found the above interesting.

Wednesday, February 4, 2015

Wild’s Guild Starts Raiding

Wild’s Guild Starts Raiding

Wild’s Meitha Guild began their attack on Highmaul (normal mode) this past week. On their first night they brought down Kargath Bladefist and The Butcher, the first two of the seven bosses in this raid. On Thursday they will go at it again. Wild wasn’t there, and I didn’t have Teamspeak set up to listen in, either. I did listen in on guild chat during the selection of guildies for the raid. That brought back some old memories of waiting restlessly just prior to the raid, hoping that Wild would get the nod and I’d get my chance to raid.

Wild was curious enough to check the Looking for Raid (LFR)  on Highmaul. At first I was confused because the raid finder did not show Highmaul. Then I remembered from past LFRs that raids were split into smaller, multiple raids in the LFR. In the LFR Highmaul, there are three: Walled City, Arcane Sanctuary, and Imperator’s Rise. I read the game guidance for Imperator’s Rise. There is only the final boss in that piece of the raid, but it’s a significant one - there are five phases in that one encounter, making it a challenging battle even at the LFR level.

Wildshard knows he must do several things if he really wants to raid: get his gear level up; win the Proving Grounds at least the Silver level, and, I think most importantly, learn the fights and start doing the LFR. The LFR is necessary to gain better gear and practice the mechanics of the fights. Wild did take one small step: Wild’s gear is now i633, meeting the minimum i630 requirement for normal mode raiding. Wild’s good friend BK is running a new toon, a brewmaster monk in the raid. He is a great tank regardless of what toon he plays. His gear level is i638.

Wild continues to putter about, seeming a bit lost now that he’s at level 100 and no longer needs to level grind. Wild thought it would be fun to use his enchanting follower to enchant an illusory Power Torrent enchant on his fishing pole. The enchant is just for show, but it looks cool. Alas, the spell doesn’t work on fishing poles, even though they are considered weapons. Wild is also doing a lot of fishing lately while his Garrison languishes. I think Wild is living too much in the past these days.

Jocy and Fist spend much of their time with their professions, although the urge to start leveling again seems to be growing with Jocy.

Happy is feeling very unloved and despondent. The great barterer and wheeler and dealer has little to wheel and deal with. Everything in Draenor is dirt cheap. Prices barely change, and when they do it’s downward. That may sound like a good thing, but it could be the death knell for Happy’s business. Happy depends on price fluctuations and the law of supply and demand. Well, the supply is endless and the prices keep going down. He’s barely making ends meet by selling embersilk and frostweave bags, but the profit margin on them gets thinner and thinner. There is money to be made in weapon enchants, but the buy in is pretty steep. Happy was trying to sell the mats for the enchants, but the prices are almost flat lined. It appears Wild will need to craft the enchants for Happy to sell.

The bottom line, though, is that the production of goods from the Garrisons undercuts all Happy’s efforts to turn a profit. The Wild family better start wondering where the gold is going to come from if Happy isn’t able to replace all the gold spent recently. 

Wednesday, January 28, 2015

Jocelyne's Elixir Kick

Jocelyne's Elixir Kick

Jocy, as we all know, is a "boosted" child, skipping her formative years/levels from 27 to an instant 90. There are many advantages in taking that route to adulthood (skipping the leveling process for 63 levels being a major one). There are disadvantages, too.
Jocy had tinkered around with mining and gems for her professions, but she lost what training she had when she was boosted. She wasn't too concerned, since she really hadn't figured out what she wanted to focus on, anyway.

Meanwhile, Happy and Wild were chiding JB, the family alchemist, to get to work on raising her skill level for the new expansion, Warlords of Draenor (WoD). Sure, JB had level 600 skill, but she needed to work on getting to level 700 skill. The problem was that JB was still living in the days of Cataclysm, two expansions behind and stuck at level 85. She would need to climb the five levels to 90 just to begin the process of raising her skill in alchemy, and Wild didn't want to wait for JB to level up.

Jocy decided to volunteer. She was willing to learn both herbalism (so she could collect the herbs needed by alchemy) and alchemy from scratch. Go for it, Wild told her, wondering if Jocy had the will and the stamina to find and collect literally thousands of herbs from all over the worlds of Azeroth, Outland, Northrend, Pandaria, and Draenor.

She had the advantage of being level 93 and having a flying beast to speed the travelling, but there were still some surprises along the way. She started strong with such simple herbs as  peacebloom, silverleaf, mageroyal, and other low end herbs.  Her fingers grew sore and her eyes bleary, but she persisted. The more herbs she collected, the farther afield she had to go to find new ones.

Some were easy picking, but there were many, mostly older, herbs that took time and patience to collect. Goldthorn was so hard to farm Jocy had to beg for help from Happy by buying a few to help her over the hump. Those old herbs can be pricey, too. Many players are too lazy to farm them the old fashioned way. Jocy did her best, but when confronted with the underwater world of Vash'jr she balked at the "old fashioned way." Wild encouraged her to try (he would, since he could simply shapeshift into a fish), but the prospect of deep sea diving in all that heavy armor wasn't much to her liking. Pulling stranglekelp from shallow waters was as close to the deep end of the pool as she wanted to get. Happy relinquished a little more gold to get her past that hurdle.

Jocy also ran into some travelling restrictions by being a boosted girl. For example, the only portal open to the lands of the Cataclysm was Deepholme. The portals to the others, like the Twilight Highlands, had no active portals for Jocy because she had skipped past all the quests required to open them up. Still, she made do. She took advantage of the zeppelins in Org. When there was no other option, she simply hopped on her flying mount and flew to her next destination. That didn't always work out quite like she expected. There was the time Jocy forgot that flying too high would separate her from her mount - it was a long fall, and a long walk on foot to find the spot for a resurrection. At least twice Jocy accidentally sent her mount away while still in the air. That didn't kill her, but the fall was still frustrating and scary.

One of the more complicated journeys was trying to find a way into the Outlands. The huge Portal in the Blasted Lands was the only way Jocy knew of to get there. Going through it (yes, Jocy flew into it to see what would happen) deposited her at Ashran in Draenor. Eventually Jocy learned that a new Outland portal had been added in the Orgrimmer Drag.

Along the way Jocy had fun with a lot of the elite monsters she encountered. One-shotting elites that once spooked the poop out of her family was a fun payback. Her scariest moment, though, oddly enough, was back at that portal in the Blasted Lands. Jocy had been part of the great battle when the portal to Draenor was opened, but she didn't realize that the battles were still ongoing! Jocy was picking flowers in the middle of a battlefield in the Blasted Lands well away from the portal when she noticed she was getting hit by a couple of armored hostiles. Usually, one swing was enough to turn a mob into dead mush. The hits kept coming, though, as they say, and Jocy started to take damage. What the . . .! Jocy finally took a look around and found that she had landed in the midst of an enemy camp full of level 90 elites.

Jocy is level 93, and no pushover. She could take an elite or five and still keeping picking flowers, but the skirmish was attracting others and the danger level started to rise. For the umpteenth time Jocy wished she had a fast get away spell. Without that, at least she could stun a few, and, staggering a bit, finally broke free of the gang of hostiles, but it was an ugly retreat.

It took Jocy three days to raise her alchemy from level 1 - 600. Draenor herbs are very cheap, so she'll likely just buy them to continue her leveling to skill 700. The herbs are so cheap Happy won't even offer them for sale. He just hands Jocy bags full whenever she needs them.

All that effort also got Jocy a small bonus - She went from level 93 + 1% to level 93 + 30%.

On the raiding front there is the hint of a possibility of Meitha Guild attempting a Highmaul raid on the 29th (that's tomorrow from the time of this writing). I assume they will start with Normal mode. Wild isn't ready. Still too rusty, still needing things, still not sure I really want to get back into that. Still, Wild prepares. He's happy he will start getting Draenor level potions and flasks soon from Jocy. He's raised his gear level to i624, and if pressed could steal a few more bags of gold from Happy and buy his way to level i630. Wild has succeeded at the Bronze level in the Proving Grounds, and is going to take his shots at the Silver level. I have addons to install, though far fewer these days. I also need to install Teamspeak. I'd like to listen in to the raid even though Wild won't likely be in it. Wild's biggest drawback is he hasn't even attempted the Looking For Raid (LFR) version of the raid. I just hate doing LFR. The day Wild steps into LFR raiding again is the day Wild gets serious about raiding.

Wednesday, January 21, 2015

Wildshard Ponders the Proving Grounds



Wildshard Ponders the Proving Grounds

Wild can’t help but scratch that raiding itch. Today he finally put away his Moonkin spec and activated Restoration/Healing. Wild is and always will be a healer in groups. Healing is what he loves to do. He was a bit worried that he would have to relearn druid healing from scratch, given how long it had been since Wild had entered a dungeon or raid. There must be a lot of changes. Well, on his first look, Wild was pleasantly surprised that nearly all of the basic healing spells were still there, a comfortable set of spells that Wild knew very well. Rejuvenation, Nature’s Swiftness, Lifebloom, Regrowth, Wild Growth, Swiftmend, Tranquility, and Wild Mushrooms. If they didn’t all fit exactly like a glove, Wild came close to it. Wild mushrooms was only a novelty to Wild, but its simple mechanic – set it and forget it – was easy enough to remember. There were some changes in how some other spells worked, but nothing dramatic.

More challenging will be to integrate a number of new and changed talents that Wild will also need  practice with. He has to get his mind around managing his mana again, protecting the tank and keeping the rest of his group alive. It wasn’t just Wild now. Wild got so excited he grabbed his Mission Specialist, Warmaster Zog, and told him he wanted a chance in the Proving Grounds.

WHAM! Just like that, Wild was there. Trial Master Rotun welcomed Wild into the round chamber of the White Tiger Temple dungeon. Before Wild had time to even think about what he was about to do, the Scenario began. Wild’s group ran in and the first wave of foes attacked.

The first wave was a baby wave of hostiles, but it got Wild’s combat juices flowing and he began casting heals. Pretty easy at first, but as new waves came things got hotter and hotter. I’d forgotten to see who the tank was, but once the poor tank started taking heavy damage, Wild caught on and laid the healing on him.

The fourth wave brought on the real heavy DPS which struck all players at the same time. Wild was up to it, though, casting Wild Growth and maintaining his Lifebloom on the tank – well, most of the time. The fifth wave doubled down and Wild forgot about how rusty he was and simply did his best not to let anyone die.

To Wild’s great surprise, Wild and his group defeated the White Tiger dungeon. I hadn’t provided Wild any prior testing, he had no addons to aid him, and I hadn’t set up any of the many talent spells that could have been used. It was back to basics healing.

Wild earned the Proving Yourself: Bronze Healer rank.

Wild’s guild noticed, too. Wild got a Gratz! in guild chat from Grrbaby, who I believe is the man working on Meitha’s plans for raiding. Coincidentally, the guild just announced that they are planning a Highmaul raid next week. It would be the guild’s first WoD raid, I believe.

Wild is going to work on getting the rest of his healing preparations completed. Could Wild meet the challenge of the more difficult Silver Rank? Stay tuned.

Update: Wild was so excited with his early success he made an unauthorized withdrawal from Happy’s bank to improve on his gear. Just to see what’s available, Wild told himself. Wild needed to reach gear level i615 for the LFR. I’m not sure what minimum is needed for a guild Normal run, but I think that there isn’t a minimum anymore and so it would up to the raid leader. Maybe Almond can fill Wild in on those details.

Wild also learned that the very nice i640 crafted gear was limited. Only three pieces of crafted gear can be equipped. That required a little bit of shuffling, but the end result is that Wild purchased a new cloak, a necklace, a pair of gloves, and a ring. Believe it or not, Wild managed to spend less than half of the gold he stole – uh, borrowed – to get the gear, including enchants. Happy hasn’t noticed the missing gold, yet, but Wild is holed up in his Garrison now, where Happy can’t get at him. By the way, Wild started the day with an i602 gear score. Now it’s i619.



Monday, January 19, 2015

Wildshard Reaches Level 100

Wildshard Reaches Level 100

On 18 January, 2015, Wild reached level 100. There were no magnificent highlights to report, but the march through the quests was entertaining and mostly without any hiccups. This latest expansion seems - to me, anyway - pretty stable. It took Wild 59 days to complete the ten levels at a leisurely pace, once he gave up trying to level Jocy and Fist at the same time. By comparison, friend Almond did all ten levels in one long, protracted night.

Wild's Garrison is coming along, now that Wild is level 100. I never figured out why I couldn't  improve Wild's barracks to level two. My best guess is that I got the plans via a quest, and then gooned up the process of installing it. No matter. The problem was solved when, at level 100, I was able to buy new plans (1500 gold, ouch). Wild's Barracks is now level 2. The Town Hall is now level three, and I'm finally starting to disperse my followers to their own duties. It's still a work in progress, but Wild is getting there.

Once Wild reached level 100 he got an invitation to the Proving Grounds. Wild played around with this when it came out in the Pandaria expansion. Basically,  it lets a single player work on dungeon and raid mechanics and hone their skills without having to form a group. Apparently, there are no changes to the Proving Grounds since Patch 5.4 (Pandaria), which surprised me. Many, if not most, guilds who are or are planning to raid now require players to show their competence by doing the Proving Grounds. There are Bronze, Silver, Gold, and Endless difficulty levels.

Why does Wild care about the Proving Grounds? Wild is starting to feel that itch - an itch to take down some elite raid bosses. Wild knows he isn't competent enough for that, yet. It's been more than two years since Wild last raided. But he's definitely thinking about it.

There are three raids (well, at least three that I have access to, not sure if there are others) - Draenor, Highmaul, and Blackrock Foundry. It also looks like Wild has at least the minimum gear level to enter the raids (Wild is at gear level i602). Theoretically, Wild is now able to join Looking For Raid (LFR) groups and Normal level groups right now.

Should Wild consider doing a few dungeon runs as both practice and to improve his gear? Of course, but I wouldn't want to subject "unproven" Wild to any group until I was sure Wild was competent enough. 

One word of warning, however: The LFR is what killed raiding for Wild. Joining a raid with a bunch of strangers and smash-mouthing our way to victory certainly helped Wild get nice gear, but it was boring and a waste of time if the LFR was all there was. The new raiding tiers give guilds incredible flexibility. Now, almost any guild can form a functional raid. If Wild's guild truly wants to raid as a guild, THEN the LFR is worth doing for the sake of helping prepare for real raids with a real guild and real friends.

That is the only enticement that might get Wild back into raiding.

Saturday, January 17, 2015

Still Hanging in there after Ten Years

Still Hanging in there after Ten Years

I'm running late on the annual review of the Wild Family. In recent years there have been less to tell, and the gaps in playing time have grown larger. The year of 2014 may have been one of the quietest of Wild's playing days, but there was still many things to record and remember.

One amazing accomplishment is that the Wild family, along with the whole Blizzard community, is celebrating TEN YEARS of World of Warcraft. As one of those original players who've played all ten years, I received a really cool statue of a mounted orc. No charge, just a thank you for being there. The pic should be here:



In the first half of 2014 there were only 5 posts in total. Most of those posts revolved around the speculation of when the next expansion, Warlords of Draenor (WoD) would be released. Most of the Wild clan were off the radar, leaving only Happyface to carry on. Given the lack of activity, Happy made the most of it. He bought himself a dragon. Here is his description: "The Iron Skyreaver is a two-headed dragon. It's a sweet ride with a set of afterburners that light up when airborne. The dragon has a menacing roar and can do loops and rolls in the air. Truly cool. JB also took it out for some herb farming and had a blast."

There were two issues in April that, while not directly connected to the Wild family, caused an even larger slow down of game activity. First, I decided to build a new website to support my novel aspirations. That took a great deal of time. Second, I had promised to play League of Legends while WoW was more or less on hold, but I wound up too busy even to keep that much of a promise. My apologies.

That led to what some in the family feel is the biggest news of this year, which is the coming of age of Jocelyn. Jocy was a level 27 paladin lost in the far north of Azeroth. She hung out in Silvermoon City in Eversong Woods. It was a bland, boring life for the feisty pally and she wished for much more.

Her dreams came true when the magic of Boosting was introduced. Wild gave his blessing for Jocy to take that ride. On April 4th Jocy ascended the ranks from level 27 to level 90 in one fell swoop. She would start as a retribution paladin with a courtesy set of i483 gear, and enhanced that gear with i496 gear from the Timeless Isles that Wild and family had saved for her. The only drawback to that process was that Jocy lost all of her professions. She wasn't very far along, anyway, so it was no great loss.  Jocy was ready and anxious to see the world.

After Jocy's coming out, the family disappeared from the radar for the next six months. They finally resurfaced in October. It wasn't a splashy comeback, beginning with this announcement: "I am going to restart this blog again. Somewhat paradoxically, the first thing I’m going to talk about is why I’ll be playing WoW even less than usual for a few weeks, even though a new patch is coming out in just three days." The post goes on to describe in great detail the changes that are coming with WoD, and the imminent release of the Pre-WoD patch, 6.0.

Jocy was the first of the Wild Family to jump into Patch 6.0 and participate in the battle that would open up the world of Draenor of 35 years in the past. She was the first to earn the Iron Horde title for completing that world opening. Both Wild and Fist would later also complete and receive the title. But Jocy was the first.

In November the Wild family began taking a look at the new Garrison, which is a special fort built specifically for a single character. Wild, Jocy, and Fist all have Garrisons now, in varying states of completion. Along with the Garrison there are Followers who are available to help out with the work of the Garrison. I'm still mostly in the dark about to make the best use of Garrisons and followers. Maybe the new year will bring Wild new insight, but . . .

Finally, I wanted to post some numbers on the Wild Family threesome that have settled in Draenor.
Name    Level        Gear    Followers
Wild     98+65%        i591    16
Fist       93+33%        i544    6
Jocy      93+13%        i547    6

Last year (2013) I didn't even attempt to address the raiding guild status as I usually do. I am bringing that report back even though Wild has not been raiding for a good long time. I still want to see how Wild's current and past guilds are doing and, who knows, Wild may eventually decide to join the raiding ranks again. Stranger things have happened.

So here is the Wild Family Tenth Year (17 Jan 2015) - 2015 New Year's Report

(1) Wild remains a long standing member of the Meitha guild. The guild is active and there are many familiar names popping up in guild chat. The two mainstays, Bloodknuckle and Talatiana, are still running things, though, officially, Porkkchop is the Guild Leader. There has been no guild drama that Wild is aware of, but then Wild does not participate in guild events yet. That could change when Wild reaches level 100 and the guild starts to get serious about raiding. So far there is only talk. JB is also a member of Meitha. Wild was not apart of any raid in the Pandaria expansion. That's the first time Wild had totally bowed out.

(2) The rest of the Wild family has gone off the radar. Beyond those already mentioned, Tiphaine has been about cleaning up her bags and helping Happy sell off a lot of ancient stuff that Happy had Tiphaine storing for him. Such mundane tasks don't sit too well with Tiphaine, but she has certainly mellowed and seems relatively content at level 72. No one else has seen any significant action this past year.

(3) The Annual (Sort of) Raiding Guilds Review:
* Meitha (MM2)- Prokkchop Guild Leader, Grrbaby 2nd
    - Members: 486 (2014) [386 (2011), 487 (2012)]
    - Total 100s: 76 (2014) [209 (2011), 85 (2012)]
Raids - The Siege of Orgrimmar (SOO) was the only raid of note in Pandaria. The guild did only the LFR, so there were no Normal, Heroic, or Mythic raids. They did kill all fourteen bosses. They have not started on WoD raids, either.

* Mayhem (MM) - The two guild leaders of Mayhem, Wightblade and Kira, are now in separate guilds. There is another Mayhem guild that is composed of no one I know. I have to conclude that the original MM guild is no more.That's sad.

* Fate Sealed (FS) - Ramux Guild Leader, Frohgurt 2nd. It's also nice to see that the original guild leader is still listed on the roster and even has a level 90 toon: Jomamma/Serenite.
    - Members: 176
    - Total 100s: 36
    Raids: SOO 14/14 LFR only, Highmaul (7/7) LFR AND 1/7 Normal. This guild is still actively raiding. Lots of familiar faces, too. Kikz is still going strong based on his raiding.

* Warchild (WC) - Grymshot Guild Leader (aka Rhonna), Amevia 2nd
    - Members: 69
    - Total 100s: 18
    Raids: SOO 14/14 LFR , SOO 6/14 Normal, Highmaul 7/7 LFR, HM 6/7 Normal. Rhonna still runs things and his guild is doing great.

Finally, here is Wild's raiding history - Wildshard has not raided since May 10th, 2012, more than two-and-a-half years.