Weekend (20 May) - Book Two, The Song of Chord
Yes, I've started writing the second book in the trilogy. But don't panic! It'll be awhile before I start posting anything, so writing buddies are off the hook for now. I should also be getting additional help from a more formalized writing group by then. The second book will start in the same timeframe that the first book ended. That decision was actually a tough one to make. The worlds of Spark and Chord were once twins to each other, but the devastation done to Spark by the Wizard Wars and the loss of Song utterly changed that world. Chord takes center stage in book two, and the difference between the two worlds will be dramatic. Dice's Troupe remains the center of the story, and their challenges will mount.
Patch 5.3 goes live today, 21 May. The biggest news (which probably only I didn't know about) is that the world of PvP is eliminating the stat called resilience from nearly all gear. Wow. Instead, everyone (pvp or not) get a base 65% resilience. On top of that, pvp gear now has a cap at ilevel 496. The stat Pvp Power is becoming the key stat over resilience.
The reason for all this is to make pvp more accessible to non-pvpers. A well geared player in pve gear can now compete in pvp given he gets 65% resilience and can acquire ilevel pve gear that beats the cap on pvp gear. Overall, pvp gear (weapons, mostly, I think) have more pvp power, which is supposed be to the difference maker. Additionally, it appears that some effort went into making pvp healers stronger by increasing the healing effect of pvp power. You pvpers out there will have to let me know how this works out and what you think about the changes.
On the pve side of things, Blizz has even enticed the Wild family. Leveling from 85-90 got a little easier by reducing the required experience needed by 33%. None of the level 85s (Wild, Philly, JB) have volunteered to try it yet, however.
On the baseball front the Padres have won three straight at home. They are looking suspiciously like a real team. Hard to fathom. They still sport a losing record, though, at 21-23, but hey, two more wins and . . . let's not get ahead of ourselves. We were at the games on Saturday and Sunday and will be in the stands for the Tuesday/Wednesday games against the Cardinals. My uncle is a rabid Cardinals fan. We'll have some fun taunting each other about our teams. The Cardinals lead their division with a 28-16 record. But we beat'em last night, 4-2, against their super hot rookie pitcher.
Tuesday, May 21, 2013
Thursday, May 16, 2013
Wednesday - A Happy Moment and
Catch Up Baseball
PS –Check Judi’s blog for news
about the new addition to our little cat colony.
http://tazzydbell.blogspot.com/
This is a catch up of the status
of the Padres and the two simulation leagues. A Padres mini resurgence (13-6 in
the last 19 games) has placed them about where they are predicted to be. The simulated
pitching is better than what the Padres are currently putting on the mound, but
the blame for that comes mostly from Clayton Richard, who is 0-4 with a truly
awful 8.54 ERA (that's almost a run every inning!) while his simulations come
closer to what he was predicted to be doing: (2-6, 4.72 ERA, Promise), (3-2,
2.51 ERA, Reality).
I'm getting predictable
performances from the offense. The bottom line is that the 2013 version of the
Padres looks a bit depressingly like the 2012 Padres. The good news is that the
Padres nemesis, the Los Angeles Dodgers, are playing even worse. The Padres
recently passed them in the standings. The Padres are paying around $74 million
for their players. The Dodgers are paying over $200 million.
The status as of 28 Apr (in case
you all forgot :P ).
>
Comparison
|
W L
GB
|
BA
|
Runs
|
ERA
|
Padres 2012
|
76 86
18.0
|
.247
|
651
|
4.01
|
Reality
Autoplay
|
84 78
10.0
|
.243
|
667
|
3.69
|
Promise
Autoplay
|
80 82
10.0
|
.249
|
688
|
3.81
|
2013
Season
|
W L
GB
|
BA
|
Runs
|
ERA
|
Actual
Results
|
9 15
5.5
|
.244
|
85
|
4.39
|
Reality
Results
|
11 13
4.5
|
.255
|
94
|
4.08
|
Promise
Results
|
11 13
3.5
|
.233
|
101
|
3.65
|
>
The status as of 15
May.
>
Comparison
|
W L
GB
|
BA
|
Runs
|
ERA
|
Padres 2012
|
76 86
18.0
|
.247
|
651
|
4.01
|
Reality
Autoplay
|
84 78
10.0
|
.243
|
667
|
3.69
|
Promise
Autoplay
|
80 82
10.0
|
.249
|
688
|
3.81
|
2013
Season
|
W L
GB
|
BA
|
Runs
|
ERA
|
Actual
Results
|
18 21
4.5
|
.244
|
154
|
4.13
|
Reality
Results
|
21 18
3.0
|
.245
|
157
|
3.67
|
Promise
Results
|
17 22
7.5
|
.239
|
166
|
3.75
|
>
Happy is feeling a little bad
about an incident at the Auction House. Happy was engrossed in getting his daily
work done when a another player named Sung whispered him. I have a bad cold and
some of that misery likely spread to Happy. Almond was in game as well, although
I'm not sure how coherent Happy was in talking about the exchange with
Sung.
Happy doesn't get whispered to
very much, but he likes to chat about his work ... endlessly, so most of those
who do talk to Happy suddenly decide to log off for some reason. Sung opened the
conversation saying that Happy was making him rich. Well, that's a line I hadn't
heard before. The long and short of it was that Happy was selling a mat (greater
planar essence, if you must know) at 10g and Sung was disenchanting it into
three lesser planars that he was selling for 10g each, a 20g profit. Sung
claimed to have made 500g off of Happy. That's 25 planars, which would normally
take three days to sell. Happy made 250g from that little rush of business,
while Sung made his 500g. Good for him. Everybody happy.
Of course, once he told me that,
Happy checked on the lesser planars that Sung was selling and underbid him.
Happy doesn't usually deal in lesser planars, because there isn't much demand,
but hey, if there is profit to be made, he's in, for as long as this little
mini-demand lasted. As for Sung, if he'd just kept quiet he'd still be able to
sell the lessers for 10g each. He can't sell them for 5g now, and I predict the
price will keep dropping. What he did for Happy was drive up the prices of
greater planars and Happy did quite well selling 10g planars for as much as 17g
and further eroding Sung's profits. The bottom line is that Happy made more than
500g off of Sung and other buyers caught in the price war.
I wonder if Sung learned the
lesson. Don't give your secrets to a competitor. Sung stopped talking and logged
off ... for some reason.
Monday, April 29, 2013
Weekend (28 Apr) - All Manner of Things: Gold, the Novel, and of course Baseball
Weekend
(28 Apr) - All Manner of Things: Gold, the Novel, and of course Baseball
Happy
opened an interesting can of rocks over the weekend. He was frustrated that he
could not get a good handle on Serpent's Eye, which is a jewel crafting mat. A
single player has a near monopoly on it and Happy was considering doing a
little skimming off the top. This mat is created by combining ten Sparkling
Shards. Those shards can only be acquired by prospecting. Happy's head was
already starting to hurt - but he smelled gold, and kept after it.
The
Auction House had none for sale. Interesting. A tip on wowhead said that
sometimes the shards were worth more than the eyes. Happy asked Philly to buy a
stack of Ghost Iron Ore
and prospect it to see what she got. She got two 100 gold valued gems (which
was a rare find, so Happy didn't get his hopes up too high), and he got three
sparkling shards. Happy posted them for sale at a very optimistic price just to
see what the market would do.
Well,
Philly's engagement as a jewel crafter got JB involved. Happy had all these
gems Philly had acquired during her profession leveling that he didn't quite
know what to do with. JB showed Happy how a golden lotus and a gem could make
money. Happy has been selling golden lotus at what he figured was a pretty good
price, but turning that golden lotus into a gem had the potential for even
higher profit.
There
was one major caveat, though. Prices over the weekend seemed pretty high, and
one player in particular seemed to control much of the action. High end gems
were available only in very small quantities or not at all, so the prices were
way up there. If that is more the norm than the exception, Happy could have
found a bonanza. Happy is keen enough about the idea that he made an
unprecedented decision to upgrade one of his bags from a 20 slot frostweave bag
to the newest general purpose bag, the 28 slot Royal Satchel. The bags are
expensive and the process of learning to craft it is long. Wild can't make
them. The going price is 4-5,000 gold. Happy figured he got a bargain at 3650g.
He doesn't feel like buying any more, though.
Then
there was a flood of news on the writing front as the leader of my writing
group sent a number of invitations to writing events that are coming up in May.
Those details will be posted on my JadedWalker site later in the week.
Finally,
there was baseball. In the last report, the Padres had closed out an abysmal
series with the Giants, losing all three games. The team had a 5-13 record, the
worst start ever for the team, worse even that last season, which was the worst
season ever then. The team broke their own record for failure.
Then
the Milwaukee Brewers came to San
Diego and the losing streak extended to six games. And
finally broke when the Padres salvaged the last game of the three game series.
The
team that had swept us in San Francisco
was back, only this time it was on our own turf. We were there for two of the
three games, and I have the Sunday afternoon game sunburn to prove it. The
Padres swept the series in three exciting games and are on a four game winning
streak!
The
Padres will be on the road this week.
Real
Games
22
Apr 7-1 Loss vs Brewers (Reality 4-2 Loss, Promise 9-3 Win)
23
Apr 6-3 Loss vs Brewers (Reality 4-2 Win, Promise 8-7 Win)
24
Apr 2-1 Win vs Brewers (Reality 3-1 Win, Promise 3-1 Loss)
25
Apr No game
26
Apr 2-1 Win vs Giants (Reality 10-5 Loss, Promise 3-1 Loss)
27
Apr 8-7 Win vs Giants (Reality 3-1 Loss, Promise 3-2 Loss)
28
Apr 6-4 Win vs Giants (Reality 4-3 Win, Promise 10-9 Loss)
>
|
Comparison
|
W L GB
|
BA
|
Runs
|
ERA
|
|
Padres
2012
|
76
86 18.0
|
.247
|
651
|
4.01
|
|
Reality
Autoplay
|
84
78 10.0
|
.243
|
667
|
3.69
|
|
Promise
Autoplay
|
80
82 10.0
|
.249
|
688
|
3.81
|
|
2013
Season
|
W L GB
|
BA
|
Runs
|
ERA
|
|
Actual
Results
|
9 15 5.5
|
.244
|
85
|
4.39
|
|
Reality
Results
|
11 13 4.5
|
.255
|
94
|
4.08
|
|
Promise
Results
|
11 13 3.5
|
.233
|
101
|
3.65
|
>
Friday, April 26, 2013
Thursday (25 Apr) - Asleep at the House
Thursday (25 Apr) - Asleep at the House
Warning - Do not attempt to read the below without having heavily-caffeinated beverages handy and in large quantities. May cause intense sleepiness and suicidal thoughts. Final Warning: This is worse than the baseball talk.
When Happy finds himself napping on the Auction House floor, you know things are slow. There are few people in the world of Warcraft that would consider the Auction House entertaining, and Happy is one of them. Yet even he has had to admit that the latest batch of enchanting mats from the Pandaria expansion is the most boring and plain "bla" of all time.
Take five spirit dust and Wild can make a mysterious essence.
Take five mysterious essences and Wild can make an ethereal shard.
Take five ethereal shards and Wild can make a Sha crystal.
Spirit dust is very common and obtainable at 2g each or less. Happy always deals in the "less" when buying mats, but overall the margin is less than 50 silver (half a gold). Happy sets a base cost of a mysterious essence, therefore, at 10g (2g per spirit dust). So, the base prices are:
2g - Spirit Dust
10g - Mysterious Essence
50g - Ethereal Shard
Sha crystals are priced differently, because enchanters can only make one per day, which limits their availability and raises the base price. The posted prices vary depending on availability, from as low as 300g to up to 450g or even higher if the buyer is desperate. Prices change rapidly, though, so buying and selling sha crystals is a crapshoot.
What does all that mean? From a practical perspective, it means that the pricing of the three main mats is so consistently within a narrow range, there is almost no wiggle room for Happy to find any profit in buying and selling them.
Everything starts with spirit dust, and it is relatively easy to farm. So, if the dust price climbs to 3g or so, the farmers will pour more dust into the AH and the price comes back down. If the market is flooded, the price might go down as much as 50 silver, but the margin is still very thin.
Happy can make a profit all day long on Mysterious essence. Wild can make them endlessly at a cost of 10g each, and they typically sell in the 15-18g range. If they sell. The marketeers like Happy are all over this, and the bidding war to have your mats listed at the top is fierce. Happy is building up his stock of essence to be able to compete with the others. The problem with that is inevitably, prices wars will drive the price below what Happy needs to make a profit.
Price wars have already doomed ethereal shards as a money maker. As noted above, from a practical standpoint ethereal shard prices should hover around 50g. A couple of Happy's farmer competitors have driven the price down to around 43g now, and sellers above that price line don't get much business. Happy recently bought forty ethereal shards at 30g each when a frustrated player dumped them on the AH. Happy will make a profit on selling those, he hopes, at the current going price of 40g. Maybe. Happy predicts that the price will keep falling.
It is a bad sign to Happy that the newest enchanting mats are losing so much value so soon. The lower the price, the less profit. Another big factor is that the demand for those enchanting mats seems to be way down from previous expansions. I don't know why.
One part of the answer is to actually make stuff out of those mats. Happy has Wild making enchants, and that has helped. That's a different kind of competition, though, and even there the prices for those enchants keep falling, of course, as the price of the mats drop. That's good news to the folks who need those enchants, but bad news for the sellers.
Happy has branched out into selling more high end bags, which still have a pretty high margin of profit if Happy is careful to snap up the cloth Wild needs to make them cheaply. Happy has always sold Satchel of Cenarius bags because few can make them (it is a pain to get the recipe) and it is a great buy for those who can't afford the high price of the larger versions. Happy also sells the Bag of Jewels for a similar reason. Happy has only one competitor for the Satchel, and they have a gentleman's agreement to match prices. Happy is the only seller of the jewel bag. Both types of bags net Happy over 230g profit each. Happy only sells on average one of each bag a week, though, which is another reason why there are not more players selling them. Still, 460g a week profit is a tidy sum.
Happy recently began selling the general purpose, 20 slot Frostweave bag and the general purpose, 22 slot Embersilk Bag. The prices of these bags fluctuate quite a bit, but buyers tend to buy them when they need them and often pay a premium. There are a number of sellers, but only a couple who are really into it and post 5-10 bags at a time. The rest of us are the leechers. We wait to see what the big boy prices are and then we slightly undercut them. The big sellers don't seem to mind, as all of their bags eventually sell. Happy doesn't carry more than 2-4 bags at a time because that is all that Wild can make at the discount mat prices Happy can get. Frankly, most of Happy's profits lately have come from the bags, not enchanting mats. Both bags net 200g profit each at the upper price level, and Happy won't sell if a leecher discounts the price of bags too much. Happy even buys up their bags if they drop the price too much, although Happy gets less profit from that. There are always more buyers than bags, at the right price, if one is patient.
Nobody is going to feel sorry for the AH sellers. For Happy, though, he isn't concerned about the dwindling profit so much. He's concerned that the enchanting materials market on the AH has become boringly predictable and stale.
Happy is considering branching out further, into the gem and glyph markets, but that would be a lot of work. Happy is not really into working that hard - unless he can make it fun.
Warning - Do not attempt to read the below without having heavily-caffeinated beverages handy and in large quantities. May cause intense sleepiness and suicidal thoughts. Final Warning: This is worse than the baseball talk.
When Happy finds himself napping on the Auction House floor, you know things are slow. There are few people in the world of Warcraft that would consider the Auction House entertaining, and Happy is one of them. Yet even he has had to admit that the latest batch of enchanting mats from the Pandaria expansion is the most boring and plain "bla" of all time.
Take five spirit dust and Wild can make a mysterious essence.
Take five mysterious essences and Wild can make an ethereal shard.
Take five ethereal shards and Wild can make a Sha crystal.
Spirit dust is very common and obtainable at 2g each or less. Happy always deals in the "less" when buying mats, but overall the margin is less than 50 silver (half a gold). Happy sets a base cost of a mysterious essence, therefore, at 10g (2g per spirit dust). So, the base prices are:
2g - Spirit Dust
10g - Mysterious Essence
50g - Ethereal Shard
Sha crystals are priced differently, because enchanters can only make one per day, which limits their availability and raises the base price. The posted prices vary depending on availability, from as low as 300g to up to 450g or even higher if the buyer is desperate. Prices change rapidly, though, so buying and selling sha crystals is a crapshoot.
What does all that mean? From a practical perspective, it means that the pricing of the three main mats is so consistently within a narrow range, there is almost no wiggle room for Happy to find any profit in buying and selling them.
Everything starts with spirit dust, and it is relatively easy to farm. So, if the dust price climbs to 3g or so, the farmers will pour more dust into the AH and the price comes back down. If the market is flooded, the price might go down as much as 50 silver, but the margin is still very thin.
Happy can make a profit all day long on Mysterious essence. Wild can make them endlessly at a cost of 10g each, and they typically sell in the 15-18g range. If they sell. The marketeers like Happy are all over this, and the bidding war to have your mats listed at the top is fierce. Happy is building up his stock of essence to be able to compete with the others. The problem with that is inevitably, prices wars will drive the price below what Happy needs to make a profit.
Price wars have already doomed ethereal shards as a money maker. As noted above, from a practical standpoint ethereal shard prices should hover around 50g. A couple of Happy's farmer competitors have driven the price down to around 43g now, and sellers above that price line don't get much business. Happy recently bought forty ethereal shards at 30g each when a frustrated player dumped them on the AH. Happy will make a profit on selling those, he hopes, at the current going price of 40g. Maybe. Happy predicts that the price will keep falling.
It is a bad sign to Happy that the newest enchanting mats are losing so much value so soon. The lower the price, the less profit. Another big factor is that the demand for those enchanting mats seems to be way down from previous expansions. I don't know why.
One part of the answer is to actually make stuff out of those mats. Happy has Wild making enchants, and that has helped. That's a different kind of competition, though, and even there the prices for those enchants keep falling, of course, as the price of the mats drop. That's good news to the folks who need those enchants, but bad news for the sellers.
Happy has branched out into selling more high end bags, which still have a pretty high margin of profit if Happy is careful to snap up the cloth Wild needs to make them cheaply. Happy has always sold Satchel of Cenarius bags because few can make them (it is a pain to get the recipe) and it is a great buy for those who can't afford the high price of the larger versions. Happy also sells the Bag of Jewels for a similar reason. Happy has only one competitor for the Satchel, and they have a gentleman's agreement to match prices. Happy is the only seller of the jewel bag. Both types of bags net Happy over 230g profit each. Happy only sells on average one of each bag a week, though, which is another reason why there are not more players selling them. Still, 460g a week profit is a tidy sum.
Happy recently began selling the general purpose, 20 slot Frostweave bag and the general purpose, 22 slot Embersilk Bag. The prices of these bags fluctuate quite a bit, but buyers tend to buy them when they need them and often pay a premium. There are a number of sellers, but only a couple who are really into it and post 5-10 bags at a time. The rest of us are the leechers. We wait to see what the big boy prices are and then we slightly undercut them. The big sellers don't seem to mind, as all of their bags eventually sell. Happy doesn't carry more than 2-4 bags at a time because that is all that Wild can make at the discount mat prices Happy can get. Frankly, most of Happy's profits lately have come from the bags, not enchanting mats. Both bags net 200g profit each at the upper price level, and Happy won't sell if a leecher discounts the price of bags too much. Happy even buys up their bags if they drop the price too much, although Happy gets less profit from that. There are always more buyers than bags, at the right price, if one is patient.
Nobody is going to feel sorry for the AH sellers. For Happy, though, he isn't concerned about the dwindling profit so much. He's concerned that the enchanting materials market on the AH has become boringly predictable and stale.
Happy is considering branching out further, into the gem and glyph markets, but that would be a lot of work. Happy is not really into working that hard - unless he can make it fun.
Monday, April 22, 2013
Weekend (21 Apr) - A Week at a Time
Weekend
(21 Apr) - A Week at a Time
I've
discovered that running two simulation leagues in tandem with the real thing
takes a lot more time than I anticipated. So, instead of a game by game report
each day, I'm going to collect a few games at a time and then provide the
summary chart. Here are the results over the weekend, which are pretty dismal
for the Padres.
Real
Games
17
Apr 7-2 Win vs Dodgers (Reality 7-3 Loss, Promise 5-2 Win)
18
Apr Off
19
Apr 3-2 Loss vs Giants (Reality 4-3 Loss, Promise 5-2 Loss)
20
Apr 2-0 Loss vs Giants (Reality 8-0 Loss, Promise 6-1 Loss)
21
Apr 5-0 Loss vs Giants (Reality 5-4 Loss, Promise 6-1 Loss)
>
|
Comparison
|
W L GB
|
BA
|
Runs
|
ERA
|
|
Padres
2012
|
76
86 18.0
|
.247
|
651
|
4.01
|
|
Reality
Autoplay
|
84
78 10.0
|
.243
|
667
|
3.69
|
|
Promise
Autoplay
|
80
82 10.0
|
.249
|
688
|
3.81
|
|
2013
Season
|
W L GB
|
BA
|
Runs
|
ERA
|
|
Actual
Results
|
5 13 8.0
|
.243
|
63
|
4.49
|
|
Reality
Results
|
8 10 4.5
|
.260
|
75
|
4.27
|
|
Promise
Results
|
9 9
1.5
|
.225
|
72
|
3.38
|
>
Reality
League Standings
AL
East WON LOST PCT
GB
2012
Tampa Bay
TBA 14 5
.737 ----
2012
Toronto
TOA 11 8
.579 3.0
2012
New York (AL) NYA
11 8 .579
3.0
2012
Boston BOA 10 9
.526 4.0
2012
Baltimore
BAA 6 12
.333 7.5
AL
Central WON LOST PCT
GB
2012
Detroit DEA 12 6
.667 ----
2012
Minnesota
MNA 9 9
.500 3.0
2012
Cleveland
CLA 7 12
.368 5.5
2012
Kansas City
KCA 6 11
.353 5.5
2012
Chicago (AL)
CHA 6 13
.316 6.5
AL
West WON LOST PCT
GB
2012
Seattle SEA 13 7
.650 ----
2012
Los Angeles(AL) LAA
10 8 .556
2.0
2012
Texas
TEA 9 10
.474 3.5
2012
Oakland
OAA 7 12
.368 5.5
2012
Houston
HOA 5 13
.278 7.0
NL
East WON LOST PCT
GB
2012
Washington
WAN 12 6
.667 ----
2012
Atlanta
ATN 11 7
.611 1.0
2012
Philadelphia
PHN 10 9
.526 2.5
2012
New York (NL)
NYN 9 10
.474 3.5
2012
Miami MIN 7 12
.368 5.5
NL
Central WON LOST PCT
GB
2012
St. Louis SLN 12
7 .632 ----
2012
Pittsburgh
PIN 11 8
.579 1.0
2012
Milwaukee
MLN 10
8 .556 1.5
2012
Cincinnati
CIN 7 12
.368 5.0
2012
Chicago (NL) CHN 6 13
.316 6.0
NL
West WON LOST PCT
GB
2012
San Francisco SFN 13 6
.684 ----
2012
Los Angeles(NL)
LAN 11 7 .611
1.5
2012
Colorado
CON 10 9
.526 3.0
2012
San Diego SDN 8 10
.444 4.5
2012
Arizona
ARN 6 12
.333 6.5
>
Promise
League Standings
AL
East WON LOST PCT
GB
2012
Toronto
TOA 14 5
.737 ----
2012
New York (AL) NYA
12 7 .632
2.0
2012
Baltimore
BAA 8 10
.444 5.5
2012
Tampa Bay
TBA 8 11
.421 6.0
2012
Boston BOA 8 11
.421 6.0
AL
Central WON LOST PCT
GB
2012
Kansas City
KCA 10 7
.588 ----
2012
Detroit
DEA 10 8
.556 .5
2012
Minnesota
MNA 9 9
.500 1.5
2012
Cleveland
CLA 7 12
.368 4.0
2012
Chicago (AL)
CHA 5
14 .263 6.0
AL
West WON LOST PCT
GB
2012
Los Angeles(AL) LAA
11 7 .611 ----
2012
Texas
TEA 11 8
.579 .5
2012
Seattle SEA 10
10 .500 2.0
2012
Oakland
OAA 8 11 .421 3.5
2012
Houston
HOA 7 11
.389 4.0
NL
East WON LOST PCT
GB
2012
Philadelphia
PHN 13 6
.684 ----
2012
Washington
WAN 11 7
.611 1.5
2012
New York (NL)
NYN 10 9
.526 3.0
2012
Atlanta
ATN 9 9
.500 3.5
2012
Miami MIN 5 14
.263 8.0
NL
Central WON LOST PCT
GB
2012
Pittsburgh
PIN 15 4
.789 ----
2012
Cincinnati
CIN 11 8
.579 4.0
2012
Milwaukee MLN 9
9 .500 5.5
2012
St. Louis SLN 7
12 .368 8.0
2012
Chicago (NL) CHN 6 13
.316 9.0
NL
West WON LOST PCT
GB
2012
San Francisco SFN 11 8
.579 ----
2012
Arizona
ARN 10 8
.556 .5
2012
San Diego SDN 9 9
.500 1.5
2012
Colorado
CON 8 11
.421 3.0
2012
Los Angeles(NL)
LAN 7 11
.389 3.5
Subscribe to:
Posts (Atom)
