Thursday, May 17, 2018

The Underlight Angler is Operational - Almost

The Underlight Angler is Operational - Almost

Okay, Wild is starting to get his Underlight Angler together. Wild went out to Auzergale Bay in Suramar early in the morning. The battles still raged, as they always are, but Wild easily found a stretch of coastline for fishing. Wild had one thing in mind. Fish until he got a rare fish. And then toss the rare fish back into the water and see what happens.

Wild fished up a few barracudas in one of the pools. In another pool he caught a rare Axefish. Time for the ultimate test: Wild tossed the axefish back into the water. There was a Whoosh! of water dousing Wild, who was standing too close to the shoreline. Wild checked his wet pole and opened his artifact. Woo Hoo! Wild can see his artifact now and has 50 AP. Progress at last.

Well. It was still early morning and there was no one about. A string of pools looked very inviting. Wild caught a rare Seabottom Squid. Yes, the same fish that Wild went through hell for.

Right after catching the first Seabottom Squid, he caught another. Another 50 AP went into his artifact. And then came a string of Seabottom Squids, EIGHT in all! It's working!

When the rush of catches finally petered out, Wild had received 1200 artifact power for his Underlight.

Unfortunately, there is still yet another issue to figure out. Wild still can't figure out how to spend the AP and to activate traits. Wild's Forge is the same forge that Wild uses for his weapon and for his Underlight. But the forge won't acknowledge the Underlight. Wild tried various ways of interacting with the Pearl in Dalaran, too, but it doesn't recognize the Underlight, either. So Wild finally has 1200 AP to spend but no way to do so.

Here's a direct Quote: "You must visit the artifact forge in your class hall to purchase traits."
Wild tried it with the Claws of Ursoc (and the forge worked) and with the Underlight equipped (it didn't work), and with no weapon equipped at all. Got the warning, "You must have an artifact equipped."

Wild is starting to wonder if the issue has to do with Wild's Druid Campaign progress (or lack of progress). Wild looked into the idea of choosing a second artifact to pursue, but Wild was only offered the usual suspects. There was no selection that offered the Underlight Angler.

 Underlight Angler Correction: In the excitement of Wild getting his Underlight working he forgot to correct the manner in which it works. Wild thought he had to go to the Forge in the Druid Grove. That's a No. Wild's Underlight Forge is the Orb over the Dalaran Fountain. Just wanted to make that correction.

 Underlight Angler Bug #2: Wild felt it necessary to report a nasty bug on the Undercurrent ability. Undercurrent teleports you to the nearest fishing pool. That would be a huge help to locate pools to fish. The ability has been fraught with bugs. Even in Legion, the ability rarely works correctly and attempts to use it create problems, such as sinking the raft, losing fish, and never, ever actually finding a fishing pool. It was known as useless before Legion, and it seems it's only gotten worse. As the centerpiece of the Underlight Angler, the gods of WoW have really made a mess. The best course is to ignore that feature completely.

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