Monday, November 22, 2010

Friday (21 Nov) - Failure . . . . .

Friday (21 Nov) - Failure . . . . .

On our third straight night of raiding eleven attempts were made on the Lich King. We never even got close. There was no magic this night.

Over those three nights we made thirty (30) attempts on the Lich King and came away ... with nothing.

Weekend - Chaitee's Misadventures

Wild was tired of Icecrown Citadel and the Lich King, and went off to sulk for the weekend. And while the cow is away, the children will play.

Little Chaitee and her combat pet cat, Tazzy, figured that if big brother Java could do the pre-Cata quest chain then she could do it, too.

Chaitee packed up her things and started out of Exodar, grabbed the boat to Auberdine, and swapped boats for Stormwind City (SW). Trouble was, when Chaitee stepped off the boat she could see that the city was under attack. Still firmly believing that she could follow in Java's footsteps, she waited until alliance npcs killed the lone elemental on the pier, and then trotted up the multiple set of stairs and into the body of the city. She didn't get far. A level 18 player can be spotted by a raging level 80 elite elemental from a long way away. It didn't even need to move much. A long tendril of lightning reached out from the elemental and just like that Chaitee was seared into a small pile of smoldering charcoal.

Undeterred, Chaitee came up with a new plan. SW has a waterway, and Chaitee figured that since elementals tend to stick to dry land, that waterway would be her special entrance into the city. Chaitee can hold her breath a very long time. Chaitee recovered her body at a marginally safe spot, waited for her moment, and then made a swift dash and splash into the canal, a bounding Tazzy plunging in with her. Chaitee swam to the bottom - it wasn't real deep, but it hopefully was deep enough. She wanted to make her way to the Trade Quarter, where she could pick up her starter quests.

It did work. Sort of. Even from the bottom of the waterway, though, roaming elementals were able to spot her. No need for them to get wet. One lash with that lightning bolt from the dry cobblestones took Chaitee out. Still, she made progress despite the lack of help from strangely absent alliance defenders. Oh, there were plenty of city npcs engaged, but where were all the alliance players?

Chaitee eventually made her way to the Trade Quarter. Here she found a sizable knot of alliance players, all standing around or dozing on their mounts. There were enough of them to keep the immediate area clear of elemental invaders, but none of them seemed inclined to defend the rest of the city, which remained under siege. And there would be no quest giver until the city was secure. Thirty minutes later Chaitee gave up and logged out to wait for a period between battles.

Chaitee did not get back in game until Sunday, when she logged in to find that the city was again under attack. The attacks were coming every two hours now, and would last a full hour unless the invaders were overcome. There seemed to be little will among the alliance to defend the city, however. That probably didn't hurt the level 80s much (who could avoid or survive elemental attacks), but lower level players who would have liked to get the rift closing achievement were pretty much out of luck. Also, with banks, Auction House, trainers, etc, all out of commission during the battles, very little commerce could get done. More and more lower level players started looking elsewhere, and Stormwind got even more deserted. The constant attacks, hour after hour and day after day, are apparently taking their toll.

Chaitee was one stubborn hunter, though. Chaitee had quests in her log she was determined to complete, elementals or no. She flitted from corner to corner, watching for elementals and scurrying out of their way. Often she was forced to take cover in nearby buildings. Sometimes that confused the stalking elementals and she was safe for a time ... sometimes it didn't.

It took several hours and many interruptions, but Chaitee never gave up. She completed all fifteen quests and leveled from 18 to level 20. Time to go home.

Chaitee arrived at the gates of Exodar and was greeted by festival goers. It was the week of Pilgrim's Bounty, with food, games, and prizes galore. Chaitee had her mind on only one thing, though. At level 20 she could now train for a ground mount. Chaitee was a few gold lighter when she finished haggling with the mount seller, but she was very proud of her new elekk mount.

A few picks of Chaitee playing cat and mouse with elite elementals:

Eyeballing the Waterway
Getting Very Wet - And Dead

Corpse Running

A Risky Look


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