Friday, September 23, 2016

Going to a Dangerous Party

Going to a Dangerous Party

Keya spent some time cleaning up quests, mostly in Highmountain, but also in Stormheim. That kept her busy, but the spoils from that effort were not exactly all that exciting. The real work is in Suramar, where everyone is level 110 and the size of the spoils are worth the danger. She stumbled into Suramar City recently and died just as quickly. She needed a better plan. This is it.

There is a quest called "The Masks We Wear." A "friend" got her an invitation to a party. Some of the revelers at this party aren't hostile, but others are. She was given a party mask to give her further cover. Believing that was all she had to do, Keya sashayed into the party (imagine a demon hunter "sass-shaying" with those horns and wicked weapons)  and promptly stomped on someone's shoe. Mayhem erupted - all of it aimed at Keya. Cornered and way outnumbered, she killed a LOT of party-goers and henchmen, taking as many as she could before she died. And die she did.

Her friend sighed at the news (once Keya recovered, of course) and gave more explicit directions. Pick up an enchanted party mask and wear it (you know its on because Keya turns into a transparent version of a party goer). Stay away from the guards that have orbs over their heads. They're the only ones who can see you, the rest should ignore you. I say "should" because the hostile guards even without the orbs tend to fight first and ask questions later. Find and talk to the green NPC in the area.

It took some more practice (and a few more murders of locals) before she got the hang of the mask. Her task was to talk to eight partygoers. She managed to chat up seven guests and there didn't seem to be any more. Keya had to stray farther away while still trying to keep tabs on the orbheads who had gotten faint wifts of Keya twice. She pulled out of range quickly. Her last target forced Keya right into the middle of the party to get him to talk to her. That was pretty dicey, as Keya really didn't want to have to make a run for it while she still had tasks to complete. Long story short, she met up with a group of conspirators within the city and had to perform several tasks to prove herself to them. Keya now has a better mask that allows her to walk freely in the city as long as she's wearing it. It's a creepy thing, and isn't foolproof. Getting near any of the orbed guards gets them unsettled. She stays away from them, but the city is crowded and she can't just walk down the middle of the thoroughfare without getting stares.

Keya was directed out of the city where she returned to the cave where her worst nightmare took place. The elite there needs mana regularly (vampire-like) and to her surprise there is an inn! The inn has it's own arsenal of weapons for purchase based on faction honor. Keya was able to upgrade her boots to i800. Overall, her gear is now up to i790. Keya still hates the dark, dank place, but she'll be forced to return periodically to feed the elite and check out the weapons cache. It's also relatively near Suramar City. Setting up shop there might not be so bad an idea.

PS - Keya recently earned Honored with the Autumn Tea Green guild, a belated gift given her long sojourn without a guild.

Other guildies are chomping at the bit to get some action. Sista is at least somewhat productive, crafting enchants and tailoring bags. Rakta and Java are pretty much out to pasture at the moment. All three would like to take the plunge into Legion, but the process is a lengthy one and there just hasn't been enough time.

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