Sunday, August 14, 2016

Opening the Broken Isles [Alliance]

Opening the Broken Isles [Alliance]
[The Autumn Green Tea Guild]

Tiphaine started the train to get access to the Broken Isles once Mahakeya (i688) and Jocelyne (i694) had made their own journeys. Tiphaine improved her gear from i674  to i680.

Next up came Java. She improved her gear from i646 to i653. Easy-peasey, was Java's only comment.
Rakta had to smile when she returned, having raised her gear level from i649 to i655, still ahead of Java. Java pretended she didn't care.

Sista sauntered in last, showing off her gear upgrades of i664 to i670. Jocy will have to lead her own group of horde family members through the invasion when I can get around to it.

The Invasion - It's hard to pick out special invasion moments when the same scenario is played out for each of the six family members who have successfully completed it. But there are a few.

One of the favorites - sort of - is the quest "The Call of War." This quest comes just after first the invasion. You find yourself on a ship in Stormwind drenched in blood from the battle. The king wants your presence at Stormwind Keep. You are offered a flying mount to take you there, but the quest states that it's "optional." It's not optional. If you get to the keep another way you can't complete the scenario. I tried. So just take the offered mount. Once there a cut scene begins with some endless babble that goes on and on and can't be interrupted. Eventually you'll fight a few demon hunters in the Keep (you only have to kill four and they're pushovers) and save the realm. Oh, and don't forget to close two demon gates (also easy). Only then can you escape the Keep, fly to the Mage Quarter (for no reason, since you do nothing there), and then fly to the Trade Quarter where you'll complete the quest, The Call of War. Now you can join the fight against the invaders and get swag along the way. The first time you finish all four stages of an invasion and kill the final boss, you win the achievement "Stand Against the Legion."
Another favorite is inside the invasion. Players entering the scenario quickly gather up and head out to find things to kill. There are also vehicles you can grab, although they go pretty fast. The scenario won't open until enough players sign up, but I always got an instant invite, there was no waiting at all, and there were always plenty of players. Don't worry about tank, DPS, healing roles. It's a free for all. And die all you want, you'll be instantly resurrected.



What I did like (minor spoiler) is the first time you encounter the demon army. Gul'dun stands in the center and makes a speech. Players take dares on who can get the closest to him. Ultimately, the bravest (or stupidest) takes one step too many - Puff! Player is turned to dust. Pretty funny. It's not so funny when that army starts the assault. There are three waves, and after surviving the first two the third looks impossible to defeat. It's a trick, though, the army melts away before engagement into a cutscene. After the first three times through I started leading the parties. Players are like lemmings. They stand around wondering what to do until someone takes off in a direction - a few start following, and then the rest figure it out and rush after. Thre's a spot where you can't go any further, held back by molten rock and a giant elite. Players try to bridge that in every manner they can think of. Can't be done, and many died attempting it. Eventually an ice bridge is created. Then you have to run through attacking meteors - those can kill, but in reality getting killed is the quickest since dying places you right where you are running to. Convenient.

Now it's back to Jocy and Mahakeya. Who will triumph as the baddest of the invasion fighters? That won't be decided now. Now, it's time to settle on a location for faster access to the invasions. Saving time getting to the invasions means more time to get gear drops and other goodies. Not to mention that killing demons is tiring work. Jocy decided to stop all the flying around and took up residence at The Crossroads in the Barrens. After all this time the Crossroads  is now a hub of activity and warfare again. I think that's pretty cool.
It's off to bed for Jocy. 'night.






Jocy Retires for the Night















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