Tuesday, November 25, 2014

A Home Away From Home

A Home Away From Home

Garrisons are a new development found only in the world of Draenor. Garrisons have almost all of the same amenities as a large city, even when it's still in the building stage. I like Garrisons. Having a home away from home is so fundamental I wonder why it took so long to implement the idea. The concept is great. The execution of that concept - well, I'm still trying to figure that out.

Wild was the first of the family to build a Garrison. What struck Wild first wasn't what was in the garrison, it was what was missing. Was it an oversight that there is no access to either Wild's personal bank or the guild bank? More likely that was intentional, forcing Wild to have to return to a city when he needed access a bank. It's not that much of a burden, though. Wild still has his hearthstone, for an instant return to his selected city inn. Another nice feature is that Wild's garrison has its own hearthstone, so Wild can instantly return to his garrison at need. There is no access to an Auction House in the garrison, either, but I can understand that. Auction Houses have always been limited mostly to the larger cities.

Going beyond those basics, things start to get more complicated. Owners of a garrison have an opportunity to build more structures. In addition to that, garrison owners will begin to collect employees. They are called "followers" and I think they're the key to being a successful garrison tycoon. Creating anything requires supplies, and it's the followers that are sent out on missions to collect supplies and perform other functions, so that more "stuff" can be created.

Things then get truly murky. In an attempt to help us new property owners, a series of quests are available. Well, more than just available. Most of the garrison based quests Wild has come across so far are mandatory. If not completed, further progress is stymied. Getting past that, things open up a bit. Wild was able to build an Enchanting Studio using supplies and the architectural plans to build it. At this still early stage Wild has little choice what to build, because he doesn't have the building plans. Unfortunately, Wild doesn't really know how to go about using his Enchanting Studio beyond being able to disenchant things - which Wild, as an enchanter, can already do. I'm missing something here, I'm sure. Anyway, Wild has a follower that has completed his first mission. I'm not quite sure what he's doing now, though. It's pretty confusing.

Broadening things a bit, a lot of what garrisons offer involves professions, like Wild's enchanting profession and Fist's leather working profession. Building things that can aid in professions is one way to use a garrison, because they can replace/complement? professions Wild already has and add professions that Wild doesn't have. I haven't really seen it in practice, yet.

Finally, Garrisons seem to have several names. I've seen Town Hall, Outpost, and Fort so far. I think it depends on what building level has been reached - there are three levels, and each new level grants more building and access to more plans. Wild is already tinkering with that, but I'll leave that discussion for another post. Wild's friend Unbleached has even more experience, and I'll get her thoughts in the next post as well.

The leveling process continues for the triplets:
Wild's gear level is now i524, he is 60% of the way to level 92.
Jocy is i520 and is 9% toward level 92
Fist has only i516 gear but has gotten most of the game time, now 82% toward level 92.

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