Rules of PVE Pet Battle Engagement
Wild has still not found a Meitha guildie who can invite Wild back into the guild, but he did have a very nice and productive chat with a long time friend, Diablessa, on a Sunday morning. I was on Jezzibael (JB), who is in the Meitha guild. The advantage of having JB in the guild is that I can see which other guildies are online. That's how I tracked down Diablessa. She was the only guildie on and was happy to have someone to chat with. We caught up on the personal news, first, and then I asked about the guild. Is Talatiana and Bloodknuckle (my closest friends in the guild) still active? I hadn't seen them around much, I mentioned. She replied that they were in the process of moving and haven't been in game for some time. That wasn't much of a surprise to me. Real life has thrown them a number of curves over the years and long absences from the game are not unusual. She went on to say that the guild leader, Porkkchopp, has been away from the guild on another server, helping a friend set up her own guild. He is an east coast player and works odd hours, so good luck with finding him in game. Sigh.
There are only six players (and their alts), based on guild rank, that can invite players into the guild. I have yet to see a single one of those players in game since Wildshard returned.
On the PVE pet battle front, Wild ran into problems earning experience from those battles. Apparently, there are have been a lot of back and forth changes in an effort to fine tune the rules. For awhile Wild was getting great gobs of XP for every battle. Then, it seemed that Wild couldn't get any XP at all. It was Erik who came up with the right answer. The rules turned out to be a single rule: When doing PVE pet battles, the pets on the team must all be within five levels of each other. Once Wild started making teams that followed that rule, he started to get XP again.
If Wild was interested primarily on leveling up his battle pets, he would take on high level opponents, with one of his own low level pets on his team. That one low level pet would then level much faster since the pet was facing high level opponents. Wild wouldn't get any personal XP that way, though. The method Wild is using is to maintain teams all within five levels of each other in order for Wild to get XP for every battle he wins. One pet would be five levels below the other two to aid in leveling. His battle pets will advance slower, but they do still advance.
As of September 3rd, Wild is 60% of the way to level 86.
Wild's next test of pet battles was in Tanaris. Wild has been doing battles no higher than around level 12 and has been getting XP of 15-20K per battle. I wanted to know if higher level pet battles will provide more XP. The test was quite a success. For whatever reason, pet battles in Tanaris stayed at around 20k each. In Un Goro Crater, however, the XP jumped into the 67K range and often as high as 83K. The max XP received for one battle so far is 87,150.
As of September 4th, Wild is 71% of the way to level 86. His secret was Dragonbone Hatchlings in Northrend. They were level 21/22, easy to kill, packed in groups with fast re-spawning, and rewards above 70k for each victory. Wild barely had to move.
As of a bit past midnight on September 5th, Wild DINGED to level 86.
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