Thursday, January 5, 2012

Tuesday (3 Jan) - Jezzibael DINGS!

Tuesday (3 Jan) - Jezzibael DINGS!

JB wrapped up her campaign in Deepholm on Tuesday night, reaching level 85 around midnight. There were a few guildies still in game, and JB got some congratulations for the achievement, although I doubt anyone knew that JB was related to Wild.

Where she goes from here is still somewhat up in the air. JB is keeping her enhancement spec as her main spec, with healing as her off-spec. Her healing off-spec might only be for pvp, however. JB's equipped gear score is i321, and she'll have her work cut out for her to build on that. JB intends to start doing dailies to raise the faction reputation required to get key enchantments only available through those factions, as well as some gear upgrades.

Stats-wise JB must work on increasing expertise to the cap as a priority, which lowers the percent chance a mob will dodge or parry a blow. JB is currently ok with +hit with a 634 hit rating, which exceeds the required minimum 615 hit rating for dungeon bosses. JB will have to get her hit rating all the way to 1742 for raid bosses. Once hit and expertise stats reach the cap, the goal is maximizing +Agi and +Mastery. 

I had to do a complete restructuring of JB's user interface. She has had so many different specs there were spells scattered all over the place. For leveling all I did was clean up her attack spell priorities and set them into keyboard shortcuts. Now it was time to fix the rest of it. It seemed pretty overwhelming at first - shaman have SO MANY spells! However, JB has an addon called Totem Timer, and that greatly helped organize JB's totems into the three castable groups as well as a "by type" grouping so JB could find individual totems without having to clutter up buttons/bars. JB also needed some macros to support AoE DPS functions. I wanted them separate from the mouseover macros I was using for single target attacks. JB worried about aggroing things that she shouldn't be. JB still has to go out and test some the changes to make sure they all work as expected.

JB is also looking for a mentor to help her prepare for dungeon runs as a melee player. It's one thing to read about spell priorities and general do's and don'ts; it's quite another to learn and understand an enhancement shaman's full role and duties in a group of players. JB has been a loner her whole life; playing nice with others is a whole 'nother ball game.

Here is what JB has come up with on her own. But she wonders what she's missing. 

1 - JB's single target attacks are properly prioritized and ready to rock
2 - AoE macros should help JB maximize their effectiveness
3 - JB's Interrupt is Wind Shear, which is good only on stopping spell casting. JB will need to learn when to use it.
4 - JB has two spells to temporarily take mobs out of the action: (1) Hex affects beasts and humans, turning them into frogs; (2) Bound Elementals immobilizes elementals, obviously. 
5 - JB has a separate bar with her single and AoE heal spells, should they be needed.

Next up is to lay out what reputation she needs to start grinding.

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