Wednesday (22 Sep) - Half A Raid
New complications with our cancer patient cat on Wednesday afternoon took us back to the vet for a few hours. Before we left I got a message to one of the raiders for the G2 ICC10 that Wild might be late, and that if they needed to replace me that would be ok. Wild has pushed to get our raids started on time, and in recent weeks there has been enough improvement that I stopped commenting on it. That came back to bite Wild. Invites usually go out at 6:20pm, with the raid scheduled to start at 6:30pm. In the past it could take until 7pm or so before we got started. Wild logged in game at 6:40pm. The raid was already underway. The raid leader, Lady Hunter, whispered Wild and apologized for not waiting longer before filling Wild's spot, but I had no idea when I would get there and I wouldn't have wanted them to wait around anyway.
Later in the evening after the raid was over Bd whispered Wild and said the raid was pretty rocky, but that they did finally get as far as Rotface. "Sounds like a typical night to me, then," I whispered back, adding a wink. Bd thought they might have a spot open on Thursday night. I won't take someone's spot who came on Wednesday, but Wild will be in game in case there is an opening. Last week we had agreed to lock the raid and start at the Princes, but they changed their mind and started fresh. Wild would have sent Philly in that case anyway. I'm disappointed, though, that unless Wild is there to argue otherwise, we end up starting fresh each week, and so our progression toward the Lich King is coming at a snail's pace. Hopefully we will get past the Princes on Thursday, but that is wishing for a lot. By contrast, the G1 group has decided to stay locked each week. They are currently working on Sindragosa, the last boss before the Lich King. I wish . . . oh nvm. Sigh.
Wild did get the weekly frost raid completed. It was Noth, and it took longer to fly to Naxx than it took to kill him. Wild also got in a VoA25, but the Mark to get the T10 gloves did not drop. Wild would like to get it, but if not it's no big deal, and Wild only gets a shot at it once a week.
Philly has kept up her WG battles, getting in two and winning them both. She had amassed over three hundred WG shards, and used them to purchase the heirloom staff [Grand Staff of Jordan]. This is a powerful caster staff with +hit on it, which for young, leveling toons is a great bonus. It has somewhat limited use, though, and will likely stay in the hands of the worgen druid planned for Cata. EZ has it right now, as the centerpiece of her healing set - a set that really doesn't exist yet. Happy is also balking at paying over 330 gold for the +30 spellpower enchant for the staff, hoping to find a better deal. I wish the dang enchant recipe had dropped for Wild back in the Molten Core days - that's the only place where that enchant can be found, and even then it's a rare drop. Wild gave Happy a week to get his bargain; otherwise, Happy will have to eat that cost.
Wild does now have a strategy for heirloom purchases leading into Cata. Lower level gear with +hit on it is hard to get, but is very important when taking on higher level mobs. With that in mind, Wild is focusing on getting as many heirlooms as he can that have +hit on them. His two highest priority purchases are now [Balanced Heartseeker], a dagger that many of Wild's family can use; and [Charmed Ancient Bone Bow], which will be lovingly cared for by Mery and probably Chaitee as well. Philly and/or Wild will have to scrape together 105 badges to get the two items. Depending on whether Wild gets his T10 gloves (which would use up his frost badges) Wild could buy both or might need Philly's help for one of them. Between both accounts the Wild family currently has twelve heirlooms spread across all armor types - cloth, leather, mail, and plate - with a mix of melee and caster stats. Hopefully, with sharing, there is something for everyone.
Thursday night's ICC action, if there is any, will follow in the next post.
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