Friday, February 17, 2017

Auction House Treatise

Auction House Treatise
Warning - May Cause Heavy Eyelids to Close

Chaitee is betting that the Auction House will pick up speed as the weekend looms closer. Chaitee's offers are not getting any attention because prices have remained below the cost to make them. This phenomenon is not unusual due to the time lags between farming the mats to make items and when those items actually reach the Auction House.

On the surface it appears that Chaitee is overstocked and over priced. But in the often strange ways of buyers and sellers, Chaitee knows she has to wait patiently for low ball items to sell before her own offerings, at much higher prices, will become of interest. The trick is to know when the pricing is ripe to shift. One great example was last week, when Chaitee pushed a run on hexweave bags. These bags can be made in only limited amounts and price out around 800g each. Chaitee got her hands on nine of those bags for a wonderful 725 gold each. Chaitee could have sold all of those bags right away at 850g. But she didn't. She watched, calculating that she had a short window of opportunity where she was the only provider of those bags. Chaitee raised the price of the bags one sale at a time. The last five bags sold for over 1200g each.

Chaitee is hoping for a similar run on Silkweave Satchels. Chaitee's embersilk bags are currently overpriced (Chaitee prices hers at 455g but currently selling at 398g), but once her competitors sell the cheap ones, and they will, Chaitee will own that market at the higher price as well as feed into the even higher priced satchels. If it plays out like Chaitee expects, she will be selling satchels at 525g each or better. At least that's the plan. Otherwise she'll be left "holding the bags." 

Chaitee has a backup plan if/when things go way wrong. She uses a trick to ensure she always has gold available for the dicier business dealings. In a nutshell, Chaitee doesn't always put her gold in the bank after getting sales. She sets a percentage aside that she uses to supplement periods where profit is low. In that way Chaitee rarely has to dip directly into the bank and take out funds. It's a slow process, but Chaitee makes sure that more gold is always flowing into the bank than coming out of it. Example: Chaitee is currently holding 36 sales in the inbox, each of which are worth at a minimum of 500g. She'll winnow that large package down to 10-15 sales by the end of the weekend, and that will fuel next week's take as well as purchases to restock items sold.

Chaitee will continue her discussion and greedy habits thoughout the weekend.

Thursday, February 16, 2017

Think Like A Fish

Think Like A Fish
PS - Yes, this too long to read.

Mahakeya is getting a little bit frustrated at this fishing business. She made no headway at all the past two days toward catching those last six rare fish. It wasn't from lack of trying. Three times she thought she had one, but each time they managed to elude the sting of steel through flesh. What is truly annoying is the lack of good information about these fish. Sure, there are plenty of ideas and "can't fail" guidance. The problem is that they do fail, and no two guides are the same. Keya prides herself on her patience, but an hour of throwing a lure into the water only to come up empty is, well, maddening.

One example is Keya's target for today, the Ancient Highmountain Salmon. I went to three places for guidance on catching it. None of the three sources said the same thing. There is a lure involved, but one source calls it a snail lure and another source calls it a drogbar. The snail lure may also be called a Funky Sea Snail. Drogbar might be the same as Bitestone Fishbrul. I read somewhere that this guy "Spawns when the short buff from Funky Sea Snail wears off" and attacks whoever is close by, even if not fishing. Sigh. In what order these things spawn and which name is the right one is a blind guess. The only thing that seems consistent is that Keya knows she has a chance of a catch if she sees the two minute timer. Every rare fish Keya has caught entailed a two minute timer. That still doesn't mean the fish will be caught, only that there is a chance.

Even more frustrating is the areas where there are more than one rare fish, and two types spawn and overlap, which is an almost certain failure. That's happened twice so far - two hours wasted.
Keya is returning to Dalaran and the Morgass island to restock on the drowned mana she uses to slightly improve the speed at which fish are caught. She's currently in Highmountain. Wish her luck. She needs a lot of it.

Keya is following streams and fishing. (1) Her first attempt netted her a Frost Worm, but did not result in a rare fish catch. (2) The second attempt got her a swollen murloc egg, the murloc fled, and Keya caught a Mountain Puffer, a rare fish she already has. (3) On her third attempt, she caught another Mountain Puffer. Crazy.
(4) The fourth attempt never took place. The computer started slowing down and fishing became impossible. Thinking it was a problem with the computer, I did a restart. When I opened Blizzard I got the message that the authentication servers were having trouble. Bliz is investigating.
(5) Bliz cleared the problem and Keya went back to fishing. She picked out a fishing hole that had already been staked out by a nasty looking mob. Keya killed it and jumped into a nearby boat to continue fishing. Drogbar showed up and sat around watching Keya fish. Then a Funky Snail showed up and asked to be thrown into the water. A two minute timer started up. The timer ended and Keya got a little nervous. Then a second, five minute timer started up and in a couple of minutes more Drogbar returned, jumped into the boat and attacked. He was actually fairly tough, but Keya took him out. Her reward? Keya earned the Ancient Highmountain Salmon. Finally, a success.

(6) Only five more to go. Still in Highmountain, but now facing the ocean. The Funky Snail showed up again, but Keya ignored it. (7) Then she got a Frost Worm. Keya is starting to wonder if she's not in an area that is considered "ocean." There isn't any way to tell. (8) Another skrog plus a murloc attack and TWO leyshimmer blennys which Keya has already. Another bust in an area supposed to be for ocean fish. (9) Keya is heading for Suramar which she hears is a good spot for ocean fish. She hears a rumor that you know you are there because it will say "the great sea." She'll check it out. (10) A catch! Seabottom Squid! This was a tough one. Keya had to fight a "stunned, angry shark" that climbed out of the water. Keya killed it, but just barely. Great fight and Keya is one fish closer. And then another angry shark turned up. Then a sleeping murloc.

Okay, Keya has been swimming and flying around the waters edges of Suramar and finally she sees a sight other than Suramar. She is now in Seaspray Cliffs. Still unsure if she is at the ocean despite a horizon lined with water. (11) Keya had to buy water walking in order to find a spot that actually said "The Great Seas." In ten minutes of fishing she caught only trash fish. Keya has to wonder if she's doing something wrong. On the other hand, maybe the only way to fish in the ocean is by being able to walk on water or have a raft or something similar.
Keya patted herself on the back for winning two more rare fish, but disappointed at the lack of progress on the ocean fish. Keya called it for the day.
And yes, she took a looong bath. Still, Chaitee walked past with her nose pinched closed.

On the off chance that someone is still here reading this, Keya needs only four more rare fish catches.

Tuesday, February 14, 2017

Underlight Angler Update

Underlight Angler Update

Keya had only seven of the eighteen rare fish she needed as the weekend ended. By the end of the night on Monday, however, that number had swelled to twelve. All three of the Suramar fish were easy catches despite having to kill the occasional soldiers that policed the area she was fishing. Keya still needs to catch the last six of the rare fish:

Aszuna: Nar'thalas Herrmit, Ghostly Queenfish
Highmountain: Ancient Highmountain Salmon
Ocean: Axefish, Seabottom Squid, Ancient Black Barracuda

The Aszuna fish are proving to be the most difficult to catch, which is frustrating since they are in the easiest of the zones. Keya plans to tackle the ocean fish to get them off her list, and then focus on the final, difficult three. She can level fishing to the max 800 any time she wants, now, but there's no reason to bother while there are still fish to catch.

Chaitee is wearing a big grin this morning, but it could have been the opposite. Much of the weekend was a bust, Auction House wise, right up until the dam broke and Chaitee started raking in the gold. She had dithered over buying 6,000 gold in hypnotic dust for sale. She eventually backed out and that was a good thing. Prices should go down with the weekend over. She did break another record for stashing gold. Chaitee may eventually surpass the great auction house guru, Happyface. But he stills rules the roost. At least for now.

PS - Yes, Keya stinks of fish guts. But it's a good stink. Wanta go fishin'?

Saturday, February 11, 2017

Getting Some Serious Fishing

Getting Some Serious Fishing

Keya remains determined to earn the Underlight Angler fishing pole. She has seven of the eighteen rare fish that she must catch: Leyshimmy Blenny, Thorned Flounder, Greybelly Lobster, Mountain Puffer, Coldriver Carp, Thundering Stormray, and her latest from Stormheim, Terrorfin. Eleven more to go. She also raised her fishing skill to 600. Keya already has the means to almost reach max level 800 thanks to what I think is a bug. Each rare catch can be tossed back into the water to gain five fishing skill. When Keya caught the Thorned Flounder, her subsequent catches included another Thorned Flounder, which shouldn't have happened. She caught 25 of those fish, each of them worth five skill ups. That's 125 skill ups. Add the 55 skill ups from catching the 11 rare fish she still needs, that's 180 skill ups, just 25 casts short of earning max level 800. Keya is in no hurry, though. Her focus is still to catch those final 11 rare fish.

Here is the list of rare fish Required:
Caught as of 2017-02-10

Aszuna -
Leyshimmy Blenny (caught)
Nar'thalas Herrmit
Ghostly Queenfish

Val'sharah -
Terrorfin (caught)
Thorned Flounder (caught)
Ancient Mosgill

Highmountain -
Ancient Highmountain Salmon
Coldriver Carp (caught)
Mountain Puffer (caught)

Stormheim -
Greybelly Lobster (caught)
Thundering Stormrey (caught)
Oodelfjisk

Suramar -
Tainted Runescale Koi
Seerspine Puffer
Magic-eater Frog

Ocean -
Axefish
Seabottom Squid
Ancient Black Barracuda
    Note above - tough fight

Coming up - Keya will finally take the plunge into the last area of the Broken Isles - Suramar. Survival may become front and center, instead of fishing, if she is to make it in that highest level zone. Her i809 gear level will certainly be challenged. She's also a little concerned about her warblades, which are still at i803 and haven't been upgraded in a long time. Keya needs to find out how to improve her weapons - if possible.

Wednesday, February 8, 2017

Ravencrest's Legacy

Ravencrest's Legacy

Ravencrest's Legacy is the final part of a long quest thread that leads into a seven stage scenario. The entire event takes place at Black Rock Hold in Val'sharah. Keya had planned to do some fishing in the area around the Hold, but one thing led to another and she found herself taking the bridge and entering the fortress. She killed a few hanger's on and did a little looking around. There are a number of named bad guys hanging around and Keya killed a couple just to see how tough they were. Fairly easy prey. She did some more investigating, and  that's when she first set eyes on the ramparts where things were about to get a lot more interesting.

Keya discovered that she was no longer Keya. Instead, the person on the ramparts was Illidan Stormrage. He was leading a dangerous thrust into the heart of the Hold. Illidan first canvassed the Hold until he found a deactivated moon guard portal. He activated the portal, which gave him a constant source of power so long as he stayed close to it. He was also able to summon five soldiers to help him.

At the other end of the rampart was another figure well known to Illidan. The wizard Xalian Flelblaze opposed Illidan, denying him access to the deeper reaches of the Hold. They fought. And Illidan failed. It wasn't all his fault, though. Illidan is not given much to work with, just his staff. Other weapons he would have to earn. The entire scene is badly bugged, as are most of the elements of this scenario. Death by buggy code is the most deadly part.

After dying many times (which is pointed out annoyingly in cut scenes after each bloody massacre) Illidan starts to acquire some spells to combat Xalian, and after more failures Illidan finally kills Xalian.

Keya took break and came back to the scene of the crime later that day. Fortunately, Xalian had stayed dead. Illidan moved on to another rampart packed with bad guys stacked like sardines. Named mobs also met Illidan's staff, tough but not at Xalian's level of evil. Illidan gained a nasty weapon of his own, named Arcane Syphon, that literally syphons the life out of his merry men. Seriously ghoulish. For that grisly deed Illidan was granted Stormrage, aother spell specializing in blowing gobs of mobs into bloody pieces. That part was actually fun. And it mostly worked. Mostly. The slaughter gave Illidan time to locate a second portal, refresh his health, and order up a new set of five bodyguards.

This is where it turned really ugly. There seemed to be an endless stream of killer monsters to wade through, Illidan couldn't keep up, falling behind on his use of Stormrage, so his posse all died, and we all waited through another cut scene telling us we were all dead. Which we already knew.

From that point it became a gauntlet and a pel mel rush to reach the third portal where healing was possible. That frantic charge got a replay at least half a dozen times, each time trying something else to get Illidan close enough to attack Nilihan, a level 3 elite blob of green fel surrounded on all sides by it's minions. Illidan and his cohorts were all vomiting green in failure after failure. Finally, Illidan was able to launch Fury of the Cosmos, destroying the portal held open by Nilihan. At this point I wasn't sure if Nilihin was defeated in battle or if the monster was blown to bits when the portal was blown. Dead is dead, though.

Of course, there was still more. Filling the spot vacated by Nilihin is Balaadur, who makes all the rest of the monster museum look like toys. There were furious explosions. Illidan bolted through the last portal and jumped down into the arena. Illidan earned his last and best weapon, Collapsing Star, and Baaladur died on the first attempt.

Overall it took me three trips to Black Rock Hold and many hours of repeated attempts, but Keya ultimately finished the scenario. That victory got her to gear level i810.

Oh yea, then she went fishing.

Monday, February 6, 2017

Mahakeya is Back

Mahakeya is Back

Demon Hunter Keya is now the official fisherwoman of the family, a chore she didn't think she would like. She figured to make the best of it, though. At least she would be working. She made her way through Dalaran to edge of the floating city. Just beyond the city is a small floating island called Margoss's Retreat, the abode of Conjurer Margoss and his apprentice, Blythe. Margoss is a fisherman, and he can handle the normal requirements of the fishing profession. He is more than just that, however. Here on this island one can fish for drowned mana, a powerful aid to getting the holy grail of fishing in Legion, the Underlight Angler fishing pole.

Keya is not going to try to describe the monumental process of earning the Underlight Angler. Thousands of fish will be caught over many days and maybe weeks. Every zone in Legion will be fished and numerous, extremely rare fish must be caught using rare types of bait. It is a task set for the most patient of adventurers.

If fishing was all that was entailed, Keya would have to admit that her patience had limits. So Keya expanded her duties. Whenever the mood struck her or when she came across a juicy world quest, she set aside her fishing pole to go after those goals. Her fishing pole was always available and the rivers, ponds, and oceans abundant and ready to hand whenever the fishing bug drove her.

She began as a novice fisher, and now has made it to level 550 on her journey to the max 800. On the way, Keya has killed elite monsters, gained artifact power for her weapons, and improved her gear from i793 to her latest piece of gear pushing her to i805. The Legion World can keep her from completing many professions, but they can't stop her fishing and they can't stop her from attacking any and all world quests within her reach. She remains shut out of many quests that require dungeon/raid runs, yet continues to find ways to complete quests and winnow down the number of quests still yammering for resolution. And she's having fun.

For recording purposes, Keya has fished up four pieces of the fishing pole challenge: Rusty Queenfish Broach, Leyshimmy Blenny, Graybelly Lobster, and Thorned Flounder.

Late entry - Chaitee couldn't help crowing about a huge windfall that dropped into her lap this morning. Hypnotic dust has been trading at around 25-30 gold each. It takes 15 of those to craft an embersilk bag and farming them is slow and difficult. For the past two days the AH was empty of them. Bless those folks who don't pay attention to such things. Someone dropped 200 hypnotic dust on the AH just before I was about to sign off. Buying them at 30g each would cost 6,000 gold. It wasn't posted at 30g. It was posted at 3g. The poster might not have known the value . . . OR, it could have been a typo. Chaitee made a very swift purchase for all 200 at 600 gold instead of the 6,000 gold value. I can't imagine the poster didn't know the value given the hours of immense effort it took to farm that many. Ironically, the poster's name is "Diehappy." Chaitee is the only happy one in that exchange.

A great start to a new week.

Friday, February 3, 2017

Legion's Failure - Denying Solo Journeying

Legion's Failure - Denying Solo Journeying

The Wild Family and their extensive cast of characters have been living and dying on the world of Azeroth since the world was invented back in 1995, and stretches across all twelve years the world has been in existence. In all that time there have always been ways to be successful. There are a "legion" of players who prefer to journey alone, working on professions and doing quests.With the Legion expansion the solo path has been blocked and nearly all bridges burned.

 Here is one clip from hundreds of posts on the forums. "Blizzard has gone overkill on the "go do a dungeon" push. The straw that broke this camel's back was having an archaeology quest end with "go do Darkheart Thicket". However, it has been building for quite some time, with class hall campaigns I'm not finishing because "go do a dungeon", and professions I'm not getting anywhere in because "go do a dungeon". I was going to come back for 7.2, but I've realized how little of that I'll actually get to enjoy because ... "go do our new dungeon and go do those dungeons you skipped."

Because Wild and Sista and the rest of the team prefer not to do dungeons and raids, most profession leveling can no longer be completed. This is the first time Azreroth has laid down that arbitrary rule. The edict also affects flying. No one in the family will ever fly in Legion zones.

Wild finally stopped doing group runs when he burned out doing endless LFR runs. The game has done a good job of making it incredibly easy to get groups together to do group content. That ease came at a price, however. Those players that can and want to do group runs to get their needs completed use the LFR and in many cases abuse it.

It's not that anyone hates raids and dungeons. The history of the family proves beyond doubt the heroic work completed in every facet of raids of dungeons. Wild was successful in both raids and dungeons with the guild Meitha for many years. But this should be a choice decision, not a mandated one. Sista is the most frustrated of all because she has tried the hardest to do the things that prior family members were able to do before Legion. She has been denied the ability to work on her professions, blocked by five quests that MANDATE completing a dungeon or raid before proceeding.

Here is a common complaint from the forums: "From the few dungeons I did do in completing my class campaign on 3 110s, the group interaction was pretty non existant anyways. Everyone queues to instance. People start pulling mobs, things die, loot drops, people exit instance. No speaking, nothing. About the only interaction we had was being in the same place at the same time with a somewhat common goal. There wasn't even much of a sense of accomplishment after defeating the dungeon. Just seemed like "dungeon 5/10 completed. bye."

Sista will still be around to make the few mats she has for tailoring and an even smaller ability with enchants. Mahakeya is going to get more active, although it will still be a sedentary task. The Fishing Profession is one profession that doesn't require a dungeon or raid. I'd like to get the nice fishing pole and Keya will get it for me. Java is Level 102 and will get time leveling and getting her mining and herbing professions completed. At least I think that gathering professions are exempt from requiring dungeon runs, but she wouldn't be surprised if there are. I hope everyone likes posts about the auction house and and wonders of fishing. There won't be much else.

Pulsefyre stamps her feet, hoping to get noticed. She wants a chance to grow into a warlock. She is level 24.