Friday, February 3, 2017

Legion's Failure - Denying Solo Journeying

Legion's Failure - Denying Solo Journeying

The Wild Family and their extensive cast of characters have been living and dying on the world of Azeroth since the world was invented back in 1995, and stretches across all twelve years the world has been in existence. In all that time there have always been ways to be successful. There are a "legion" of players who prefer to journey alone, working on professions and doing quests.With the Legion expansion the solo path has been blocked and nearly all bridges burned.

 Here is one clip from hundreds of posts on the forums. "Blizzard has gone overkill on the "go do a dungeon" push. The straw that broke this camel's back was having an archaeology quest end with "go do Darkheart Thicket". However, it has been building for quite some time, with class hall campaigns I'm not finishing because "go do a dungeon", and professions I'm not getting anywhere in because "go do a dungeon". I was going to come back for 7.2, but I've realized how little of that I'll actually get to enjoy because ... "go do our new dungeon and go do those dungeons you skipped."

Because Wild and Sista and the rest of the team prefer not to do dungeons and raids, most profession leveling can no longer be completed. This is the first time Azreroth has laid down that arbitrary rule. The edict also affects flying. No one in the family will ever fly in Legion zones.

Wild finally stopped doing group runs when he burned out doing endless LFR runs. The game has done a good job of making it incredibly easy to get groups together to do group content. That ease came at a price, however. Those players that can and want to do group runs to get their needs completed use the LFR and in many cases abuse it.

It's not that anyone hates raids and dungeons. The history of the family proves beyond doubt the heroic work completed in every facet of raids of dungeons. Wild was successful in both raids and dungeons with the guild Meitha for many years. But this should be a choice decision, not a mandated one. Sista is the most frustrated of all because she has tried the hardest to do the things that prior family members were able to do before Legion. She has been denied the ability to work on her professions, blocked by five quests that MANDATE completing a dungeon or raid before proceeding.

Here is a common complaint from the forums: "From the few dungeons I did do in completing my class campaign on 3 110s, the group interaction was pretty non existant anyways. Everyone queues to instance. People start pulling mobs, things die, loot drops, people exit instance. No speaking, nothing. About the only interaction we had was being in the same place at the same time with a somewhat common goal. There wasn't even much of a sense of accomplishment after defeating the dungeon. Just seemed like "dungeon 5/10 completed. bye."

Sista will still be around to make the few mats she has for tailoring and an even smaller ability with enchants. Mahakeya is going to get more active, although it will still be a sedentary task. The Fishing Profession is one profession that doesn't require a dungeon or raid. I'd like to get the nice fishing pole and Keya will get it for me. Java is Level 102 and will get time leveling and getting her mining and herbing professions completed. At least I think that gathering professions are exempt from requiring dungeon runs, but she wouldn't be surprised if there are. I hope everyone likes posts about the auction house and and wonders of fishing. There won't be much else.

Pulsefyre stamps her feet, hoping to get noticed. She wants a chance to grow into a warlock. She is level 24.

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