Friday, November 21, 2014

Wildshard Reunion With Meitha

Wildshard Reunion With Meitha

Wild stopped raiding with his raiding guild, Meitha, during the last days of the Cataclysm expansion. In a nutshell, the raids had become boring. Wild was burned out. The guild continued on without him. When the next expansion came out, Mists of Pandaria (MoP), Wild dutifully leveled from 85 to 90 and actually had fun doing it. However, the urge to raid never came to him. Wild stayed with the Meitha guild but never entered a dungeon or raid throughout MoP. The whole Wild clan went dormant with the exception of Happyface.

Warlords of Draenor (WoD) was different and interesting enough to give the game another try. As already reported, I have three level 90 toons who are leveling in WoD. Wild just made level 91 last night and was taking a break in Orgrimmar, when I saw a very familiar face, one I hadn't seen in quite some time.

"Bloodnuckle!" Wild gave him a mighty shout and a wave. Blood, or BK, among his several nicknames, waved back and asked, "How the hell are you doing, Wild!?" The veteran tank looked good, but he was only at level 88. BK had also taken a long break from the game and obviously had not even had the time to finish leveling in Pandaria, yet. We talked of old times and I even sent another old friend, Talatiana (Lady Tala, to us old cabal friends) a few tickles. We talked for a bit and it seems that there are several of the old guard back in the game to see if the new expansion is worth playing. Wild is making no promises about raiding, but I have to admit that if enough of Wild's old friends wanted to raid again, Wild would be tempted.

As for the triplet of 90s now leveling in Draenor, Wild and Jocy are now both at level 91. Fist should get there today sometime. I'm going to try that approach for awhile. I will level all three toons a level at a time. It will take a lot longer to get to level 100, of course, but I think I will level faster overall because I will be very familiar with the quests and such the second and third time I do them. It also ensures that I leave no one behind, like I've done before. Poor Jezzi and Philly are still at level 85. The once mysterious Tiphaine came out of the shadows a couple of expansions ago but got stalled at level 72. I held Jezzi and Philly back because I wanted to level Fist from level 1 to 90 and focused only on that. Then Wild, being the senior, got the chance to level from 85 to 90 after Fist was done. Jezzi and Philly have a long wait ahead of her. Tiphaine may never catch up.

Wild's propensity to get lost has not manifested itself yet, but I did balk at taking the flight to Ashron recently. It seemed a simple quest, but once I accepted it sent Wild to the over side of the world, it seemed to him. I still had many quests to do back at the Garrison area, so I just turned around and took the flight back again. Wild is a very linear thinker and doer. Ashron can wait. Meanwhile, Fist, still short of level 91, has improved her gear skill from ilevel 503 to i509 now.

Jocy has improved her retribution gear to i512. Her healing gear began at its very basic. As a "boosted" toon, she received a set of i483 healing gear, i485 overall. Maintaining at least two separate sets of gear has always been a necessary chore for any player who wanted to play multiple roles. With WoD, a truly nice change in gear stats has made that much less of a chore. Let me use Jocy as the example. Her primary stats are intelligence (for healing) and strength (for killing things). Before WoD that gear could only have one or the other stat, not both. Much (though not all) gear now carries both primary stats. Only one can be active at a time (based on the spec), but in many cases the same gear can be used for both specs. That change meant that Jocy's healing gear could be instantly upgraded simply by switching to healing spec and using the same gear she uses for retribution spec. Her healing gear jumped from i485 to i497.

I've touched lightly on Garrisons so far. It is a major addition to the game. More about that in the next post.



Thursday, November 20, 2014

Jocy Joins the War

Jocy Joins the War

Today Jocy took the plunge into Warlords of Draenor. Trained and outfitted as a Retribution Paladin, she sported the finest armor gear available from the Timeless Isles. Her overall ilevel was i503, not good enough for dungeons or raids, but - hopefully - adequate for banging heads with the new baddies she would be facing. She is one of three level 90 toons that will have a chance to level up to 100 in the new expansion.

Jocy toned up a bit with the target dummy in Orgrimmar, but that quickly got boring. The best way to beat the dust and - let's face it, fear - away is to get out there and start hacking things. Spell rotations and such go out the window and what becomes important is to stay alive. She hopped on her flying mount and dove into the portal that deposited her in the Blasted Lands. Already the war was in full swing. She was given some quick orders she barely heard and didn't pay attention to anyway. She picked on the biggest bad guy she could find, wondering if she would be soon pushing up daisies.

Jocy proved her mettle, killing her first mob in WoD.

When Jocy first joined the war she was told that it might be some time before there would be a break in the action. The battles raging back and forth took close to two hours. The pace finally slowed when the tide of battle took her beyond the Blasted Lands and into the world of Draenor in a land called Frostfire Ridge. It was here that Jocy helped build her own Barracks, named Jocelyn's Outpost. At the Barracks Jocy also learned how to assign her first follower, Olin something or other, and gave him a mission. She likes having her own minions doing her bidding.

At last she was safe. For now. Next: Jocy takes her first flight path from her Barracks to the town of Wor'Gol. She hears that there are ogres to kill there.

Jocy  is 85% of the way to level 91. Her modest DPS against level 90 creatures was 2467.

Seeing the success that Jocy had in her first encounters, grizzled Wildshard, also a level 90, followed in Jocy's footsteps. Wild got almost as far as Jocy, getting 79% of the way to level 91. Wild was a little better equipped than Jocy, sporting i516 gear, and did significantly better in DPS (dealing damage) with 4568 DPS on average. Moonkin form rocks - at least for now. Jocy hasn't yet upgraded her gear with the new stuff she collected, but Wild did. He added three new pieces of gear and raised his ilevel to i520.

The most interesting comparison between Jocy and Wild was probably against the elite monster Gronn (I think that was its name). Jocy needed some help from nearby players to kill the monster. Wild faced the beast alone, and took it down with only modest effort. Jocy is still learning how to be a paladin. Druid Wild has years of practice under his belt, so Jocy gets the benefit of the doubt.

There is one more level 90, the Monk Fist, and I'll have to get her going soon, too. At some point I'll have to focus on a single character, but right now it's fun just trying to get all three of them to level 91.

PS - Wild's friend Unbleached went from level 90 to 100 in a single 24 hour binge beginning at the opening bell of Warlords of Draenor. Now that takes perseverance and pure stubbornness.  Gratz for making level 100!




Sunday, November 16, 2014

The Rugged Road Home

The Rugged Road Home

Wildshard's adventures are nothing compared to the last four weeks of real life adventure for our real family. Our three week family round trip from California to Virginia and North Carolina and back again was both fun and exhausting. We returned on 14 November. Right before we left on the trip my computer failed. Dead. Kaput. Of course I had backups of important stuff. Now I'm trying to put everything else back together, stuff that I didn't think to backup that turned out to be more important than I thought. Email addresses, for one. So here is a shout out to my readers. Please comment on this post with your email address or send an email to me directly (charliewb@cox.net) so I can re-connect with ya'll.

Since you are reading this you know I've gotten the new computer up, but I'm a long way from being back to normal. World of Warcraft is up and running, including the latest expansion, Warlords of Draenor. However, all of the addons, displays, etc, are gone and I'm having to rebuild everything from memory. Happyface is back and running the Auction House, but the rest are still bare bones.

I'll be updating my other blogs as well. If you are interested in the progress of my novel please check out http://jadedwalker.blogspot.com. I should have an update soon.




Thursday, October 16, 2014

Jocelyne Earns an Iron Horde Title

Jocelyne Earns an Iron Horde Title

Jocy spent the night at the Wyvern’s Tail Inn in Orgrimmar’s Valley of Honor. Anxious to get the most out of her day she wolfed down a quick breakfast and headed off on her second trip to the Blasted Lands. This time she brought her arsenal of weapons and spells, ready to take on the Iron Horde at Nethergarde Castle. Jocy quickly found out the hard way that not all of her spells were working. She still had enough muscle to kill a few mobs and pick up some quests without dying.

Jocy waited impatiently while I did some research. I finally located the problem - Macros. Back before Jocy’s boost I must have tinkered with macro settings, or it might have been a transition issue with the new patch. However it happened, several spells that should have been set to attack things, were instead set to heal things. No wonder the spells failed to work. Just remember it’s been more than a year since anyone did any heavy combat (or even light combat, for that matter). My head still hurts from having to remember how to build and set macros.

Once she got the green light, Jocy was off to the Blasted Lands again. The basic storyline is that the Iron Horde has taken over Nethergarde Castle. From the small base camp, Jocy was sent to kill some named mobs and collect artifacts. One thing I like about the revised questing is that there is always an arrow available to point out the nearest quest. Another thing I like is that artifacts belonging to quests are outlined to make them easier to see. Smaller objects, though, tend to get lost even with the outlining, but it is still an improvement.

Jocy learned that the Dreadmaul ogres had allied with the Iron Horde, so she slaughtered a number of them for some more quests. The topper was to take on a big bad orc leader, Gar’mac. That fight pushed Jocy pretty hard. She actually had to maneuver when he went sword crazy and even had to cast a few heals on herself. All that did was to extend the inevitable, though. Jocy killed him.
That ended the quest thread. Jocy was directed to go to Warchief Voljin. Jocy got a slap on the back and a squeeze on the rear for her efforts. She was also given a new title: Jocelyne of the Iron Vanguard, and earned the achievement “The Iron Invasion.”

Ok, the title is nice, but Jocy also got some loot! But let me digress a short moment. One interesting thing about the stats squish is that it didn’t affect item levels. Jocy is geared mostly in Timeless Isle gear with an ilevel of i496. That didn’t change with the new patch. Her newly won gear included a necklace (i515), a cape (i515), a ring (i515), and a trinket (i520). Jocy won two companions as well. All in all a pretty nice haul. Jocy is now ilevel 503.

Note that this quest line is only for level 90 characters. It appears that Wild and Fist both are showing some interest in doing the quests as well. This particular quest line will only be available until the WoD expansion is launched.  Get it while you can.

For Stat Geeks. I wanted to get some basic DPS information down to see how well (or not) Jocy progresses.
Using the Target Dummy with only auto attacks, she logged an upper and average DPS of 61 and 66 respectively. Attacking the dummy with my flawed macro set up yielded 261 DPS average and 276 max.
Once Jocy started killing real mobs, even with some macro problems, she got up to an average 1346 DPS.
Finally, with her equipment pretty much straightened out and fighting real mobs, she raised that number to 1596 DPS.
I don’t know what are good or bad numbers because of the squish and my own lack of playing. Jocy’s plan is to be good enough to do the things she needs to do, and to continue improving.

Wednesday, October 15, 2014

Building a Level 90 Paladin From Scratch

Building a Level 90 Paladin From Scratch

Part One of building a paladin begins with young Jocy, a level 27 paladin who was all but forgotten in Silvermoon City. As a reward for signing up for the Warlords of Draenor (WoD) expansion, the gods of WoW allowed one player of any level to be “boosted” to max-level 90. The child tapped for that honor was Jocy. The boost also came with a free set of armor for her Holy (healing) spec. She got her Retribution gear (damage dealing) from the Timeless Isle, which Wild and Fist collected for her.

I took a snapshot of Jocy’s gear and specs not long after her boost for comparison in expectation of the next patch. Those results are at the bottom of the post.

Part Two of building a paladin began with the release on 14 October of the Iron Horde pre-patch. This patch is preparation for the coming release of WoD. The biggest change is the “great statistics squish.” I’ll get to the statistics comparison in a moment.

There are a great number of things that have to be done to turn a vanilla wrapped paladin into an effective combatant and healer. Glyphs had to be bought and installed. Enchantments also had to be purchased added to her gear sets. Addons to improve her abilities had to be set up. A long list of spells had to be re-learned, not to mention spells that changed or were deleted by the patch. Finally (I think this is the last thing), spell rotations were set up for combat and healing.  All of that has been completed.

Part Three of building a paladin puts all that hard work into practice. Even after all of the above, Jocy is far from being ready to enter a dungeon or raid. She needs to practice her spell rotations and get comfortable with them. That will be an ongoing task.

Feeling a little more confident, Jocy decided to take a peek in the Blasted Lands, where the invasion from Draenor is expected to emerge from the Portal there. I expected a crowd of players and was prepared to jump into a large battle. That is the kind of thing pre-patches generally have. My past favorite was the house to house battles in Orgrimmar. I was kind of disappointed that Jocy found only a small tent camp and a couple of quests to get her started. Things were very quiet. The quests required killing, but Jocy wasn’t ready for that just yet. Soon, though, after some work on the practice dummy, she’s going back to the Blasted Lands.

Comments on getting the patch installed: The first attempt failed utterly. The second attempt at loading the game went pretty well, though. There was one issue that resulted in having to do a computer reboot, but once that was done patch 6.0.2.19033 loaded without any problems. I’d have to say overall it was a pretty smooth transition. Another very pleasant surprise is that my more important addons all had up-to-date upgrades supporting the patch. The only addon that failed was Xperl, which I have been using practically since I first started playing. The author has abandoned it, it hasn’t been updated in a year, it isn’t stable, and its too complicated to fix. I can use the default setup that WoW provides for now. Eventually I’ll have to select and learn one of the other addons that provide similar features, particularly when/if I consider raiding.

I took a snapshot of Jocy’s gear and specs after the patch went live but before all of the gear upgrades she got. That should give a good comparison of the before and after statistics as a result of the squishing of stats. The stats look very vanilla WoW sized. I’m going to hunt down an old snapshot at some point and compare Wild’s vanilla stat set with what he has now. That should be interesting.

Pre-Patch Stats


Post Patch Stats
 And that’s a Wrap!

Saturday, October 11, 2014

Warlords of Draenor (WoD), Patch 6.02: The Iron Tide

The Missus is on a short trip to Palm Springs and has left me to fend for myself for a day. I have a long list of honey-dos to keep me out of trouble. Most of the work involves taking care of our cats, three of which need regular medications. But I do have time for an announcement: I am going to restart this blog again. Somewhat paradoxically, the first thing I’m going to talk about is why I’ll be playing WoW even less than usual for a few weeks, even though a new patch is coming out in just three days.

First of all, I am in the final stages of finishing my novel. Ok, so I’ve claimed to be “almost done” more than a couple of times. This time, it may even be true. Twenty-seven chapters are complete, and for the first time the chapters still to be finished (Chapters 28-32) are already mapped out, ready for me to fill in the details.
Complicating both WoW and the novel, our RV trip to the east coast to visit relatives is just around the corner. The RV is currently in the shop getting a thorough checkup. I’ll have the laptop so I can keep up with any WoW news when I have internet access. What I wasn’t expecting was the announcement of the pre-Warlords of Draenor patch was being released this coming Tuesday. I know the full WoD release is planned for November, but the pre-patch slipped up on me unawares.

I’m going to carve out some time to check out the patch next week. I have three max level 90 characters to choose from. I’ll be most comfortable trotting out the veteran Wildshard, but I can also pick from two other level 90 characters, the Monk Fist and the Paladin Jocy. I am constantly changing my mind about which to start with, but I spent my player “boost” on bumping Jocy from level 27 to level 90 and I really want to learn to play a paladin. Jocy is my choice, subject to change.

I haven’t been totally derelict regarding the incoming patch. I gleaned the information below from the patch notes.

The pre-WoD patch has finally been announced. Next week (14 Oct) the World of Warcraft will shift on its axis in preparation for the coming release.

There are a ton of changes in this patch. The new/old enemy are orcs coming from a parallel universe on Draenor, called the Iron Horde. The initial attack begins in the Blasted Lands, which I think most everyone will be able to participate in. Level 90 only players can gain access to Blackrock Spire and enter the 5 player dungeon, Upper Blackrock Spire. NOTE to Myself: Place Jocy in the Blasted Lands BEFORE the patch, to avoid the flood of players heading that way on Tuesday.

We are tramping over very old ground, as the Blasted Lands and Blackrock have been sacked and destroyed innumerable times since the original, vanilla game came out in 2004. The familiar ground should help players adjust to all of the game changes in the new patch as we learn and deal with them. And that is likely the point.

Wild and his family have chosen to stay away from groups and raids, at least for now. Those players who are looking to group up, however, will find many changes (hopefully improvements) to get players together to kill things.

Questing has gotten more options to improve that necessary aspect of the game. The Quest Tracker automatically lists quests in order of how close they are to you. Quests don’t take up bag space anymore, either.

There are so many changes in how bags are handled, and so many changes in where things can be stored, it will take my bank manager, Happy, some time to get that all sorted out. One thing Happy’s noticed, though, is bag sales remain high despite the incoming changes. The newest bag will have 30 slots. There are all-purpose bags with 26 and 28 slots in the game now, but they are so expensive most players stayed with the much cheaper 20 and 22 slot bags. I’m really interested to see how the 30 slot bag is crafted and what Wild (who is a tailor and plans to make those bags) needs to learn to do to make them. Wild won’t even have to level up from 90 to 100 to learn how to make them, either.

There is more help for those who always need more bag space, too. Many items that stack up to 20 now stack up to 200. Now Happy can store even more stuff that he already has too many of to sell. One thing Happy has learned over time, though - almost everything has a price, and a buyer. You just have to put the two together. Banks also get a new, special reagent bank tab, adding more storage. And crafter's will be able to use reagents from that tab from wherever the crafting takes place. No more having raiders leave a raid to go get materials to craft something important. It can be done on the spot.

The “squashing” of character stats also goes into place. Repeat after me - This is NOT A NERF. Supposedly everything is balanced out so that you are as good - or as bad - as you were before the patch. Many stats have been removed from the game completely to further simplify what had become runaway stats. These changes are going to affect Pandaria items as well, something that isn’t usually done. There are going to be some befuddled folks wondering who messed with their stats.

Reforging items is no longer possible. Good riddance. It was a pain to keep up with, and it was practically a forced requirement for raiders.

Resurrection spells have also undergone changes when grouped up. All available spells are placed in a pool. The availability of a spell is based on a timer with a cooldown. Players must still cast their own spell, so group leaders will likely have to make rules on when and who should cast them. The nice thing is that these spells can be charged up and reused, depending on the length of the encounter.

That is just a smattering of all the changes. I’ll have more to say next week, if I can get Jocy ready.

Friday, October 10, 2014

One Bag of Gold Too Many
Posted on July 10, 2014
One Bag of Gold Too Many

Note: This originally appeared on my J Walker Bell website. I am adding it here now that I am going to back to using this blog.

If you’ve found your way to this blog and aren’t sure what World of Warcraft (WoW) or Warlords of Draenor (WoD) is then you are at the right place!

Still here? Great! Welcome to the World of Warcraft, and the adventures of my main character in this world, Wildshard (aka “Wild”), and his extended family of adventurers.

The following is a VERY brief synopsis, just to set the table. WoW is an MMO (Massively Multi-player Online game) released in 2004. I started playing in 2005, and since that first release WoW has released four expansions: Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria. The latest expansion, Warlords of Draenor, was released to beta players on June 26th. I was fortunate to get an invitation to help beta test the new release, and I’ll have a lot more to say about that in later posts.

I’ve been playing the game for nine years now, long enough to see the ebb and flow not only of the game, but of my own playing as well. Right now my playing is at a low ebb, focused mostly on maintaining a presence in the game and collecting gold for use when I decide to become more active. I have close to two dozen characters, three of which are at the maximum level of 90 (which, in WoD, will rise to level 100).
My banking player is named Happy, a goblin who loves his job. Happy works the Auction House, the equivalent of the stock market in the real world. He’s good at his job (if only I could use him in the real stock market!). He is so good that this morning I discovered that the mysterious game lords have set an upper limit on just how much gold he is allowed to accumulate. Happy is not happy at the moment, fuming like a dragon who’s been told he can’t add any more treasure to his lair. Happy, by the way, rides a two headed dragon when conducting business. His dragon isn’t very happy, either.

The solution to Happy’s problem isn’t likely to make him feel better. Wild and his family is going to become more active again, taking on the new challenges coming with Warlords of Draenor. That will require spending gold, likely a lot of gold, and Happy’s problem goes away. Happy hates spending gold even more than loves making it, but he was somewhat mollified by the opportunity to work the Auction House with a new expansion full of fresh goods and eager buyers.

I am still considering just how active I will be in the beta testing and final release of WoD. The game can be truly immersing and a real pleasure to play. My level 90 players – Wild, Fist, and Jocey – are very rusty from disuse and it will take some practice to get back into the swing of things. On the other hand, if there are some readers interested in starting with a fresh character and learning the game from the ground up, this would be a good window to try the game. There are a couple of ways to play for free, at least for a few levels, and even supply a guide to help get started.