Thursday, August 9, 2018

Wildshard is once again Alone

Wildshard is once again Alone

There is nothing wrong with the Gearworks guild Wild joined some months ago. They are good folks but it isn't what Wild wants, so he quietly left the guild. He's been a fighter all his life, but age is catching up with him. Wildshard fought in the massive, and now practically extinct, forty man Molten Core raids. Ancient history now, but the glory of that period will never be forgotton. Back then Wildshard was a healer, and a good one. He is proud of his accomplishments. Wildshard also has made the rare jump from Horde to Alliance, which in many ways made him an enemy to both factions.

Being guildless is still a bit disconcerting. The Alliance Autumn Tea Green Guild would likely take him back, but Guild Leader Tiphaine would make him beg for it. Not a chance.

Wild has in mind going on a walkabout. A journey of introspection and discovery. At some point in his journey he may want company. Or he may not. Which means he needs to be prepared for both options. And for that to work, Wild is going to create his own guild.

Wildshard made his way to Dalaran and stopped in at the Dalaran Visitor Center. He asked for directions on how to establish a guild. The requirements are pretty easy, having been greatly simplified over time. At one time starting a new guild required getting ten people to sign up for the guild. These days, Wild only needs four people to sign up. He also must buy a charter, which costs a paltry ten silver, and he must register the guild.

Then there is the matter of how to get four players to sign up with the guild. One idea is to go to a busy area and post in general chat. Offer gold as an incentive if necessary. Always tell the potential signer your intentions for the guild, that the guild is to be a bank-alt, and that you can leave or be removed once it's established.

Wild left the biggest decision for last. What will be the name of the new guild? Wild thought about that. Wildshard loves fishing, farming, and killing. Add those three things together and you get the guild name: BloodNtheWater

Wild also selected his tabard - the Renowned Guild Tabard which grants Guild reputation gains of 100%. Now he must get those four signatures to seal the deal.

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