Saturday, December 29, 2018

The Revival of Wildshard


The Revival of Wildshard

Has anyone noticed that the character who laid the foundation for all that has happened in the World of Warcraft has all but disappeared from view? Among all of the current active players, Wildshard has fared the worst, particularly in the new lands of Boralus.

Having barely reached Level 110, Wild's Artifact Power (AP) is barely visible at AP Level ONE! and is still short 32% to reach level 2. This is the Druid that's fought and triumphed over hundreds of dungeon runs and raids and is still standing in this fourteenth round of world building.

How far ye have fallen, someone once said. How did this happen? Somewhere along the line Wildshard and Guild Leader Tiphaine departed ways. Wild had it in his mind that he would start his own guild. What happened to that goal is buried somewhere in the past. Wild himself can remember little of it and is still searching the records for facts.

It's time to bring Wildshard back into the light. Sure, Wild will continue to help out the guild. But he has his own aspirations as a guild leader. He wants to revive that goal in his own way. Think of it this way, Wild told Tiphaine. Wild has always been a loner, more comfortable in the shadows instead of at the head of the march, so to speak. Wild's first attempt to bring that to fruition fell short. Wild became frustrated with a process that seemed determined to see him fail.

Wild is going to try again. He will revive his moribund guild aspirations with a new kind of liberty. Wild still wants his own guild, and he now thinks he has a way. The new dungeons, raids, and scenarios may not be what Wild wants, but he has his eyes on the three man runs that are new. Island expeditions they are, and require only three players. So what if he sucks at it? The worst that happens is he'll get kicked. So what? Try again with another group. Get better at it.

At the same time, keep asking random strangers to join his guild, and then they can stay or leave once it's firmly in place. Wild only needs four players to give him a helping hand.

For all of that above to become true, Wild has to greatly improve all aspects of his game. No one will take him into a three man island expedition with such a poor set of gear. Get to work.

Wild's "in process" guild is called BloodNtheWater. Wild wasn't sure his charter was still valid since it has been months ago when he applied. So Wild went to the Dalaran Visitor Center to find out. He spoke to Guild Master Matthews and confirmed that the charter was still valid.

"You need signatures," he told Wild. "Four of them. How you get them is up to you."

How to get a signature - (1) Find the guild charter in your bag. (2) Right Click the charter and request signature. (3) The charter should show up on the person's screen and he can then sign it. (4) Note that a player must be guildless in order to sign a guild charter. Obvious, but just saying. Once the guild has the four signers and the guild is officially recognized, the signees don't have to stay. In fact, Wild will thank them, pay them if gold is involved, and remove them. Wild plans to accost low level players in Stormwind hoping to get them to sign the petition. If gold is asked for, Wild will sweeten the pot.

NOT SO FAST - Oh My.

Sometimes expectations go beyond reality. And sometimes one wants something so bad that wishes seem true. Wildshard is Level 110. Repeat that - Wildshard is LEVEL 110. The lowest rung on the ladder.

Wildshard thought he was already at level 120. That has to hurt. No one is going to join a fledgling guild with a guild leader that hasn't even taken the first step toward level 120.

Okay, reality check. It really is time to get to work.

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