Monday, June 29, 2015

More Fishing!

More Fishing!

I know you want it, too. Wearing your favorite fishing hat, wielding a Mastercraft Kalu' ak Fishing Pole, fingers greasy with worm guts, tossing out the line, giddy with excitement at each strike on the lure . . .  yea, Wild loves his fishin'.

Wild also likes earning more fishing goodies, and that has gone sour lately. Wild has been running three daily fishing quests to reach "Best Friend" status with the great fisherman, Nat Pagle. Wild worked his way up to "Good Friend," just one level below max. However, when Wild completed his first daily after reaching that level, he stopped getting credit for doing the quests. Wild tried for two days with no success and I finally put in a trouble ticket to try and get it resolved. Which sucks.

Wild can still do some productive fishing. A longer range goal is to earn one hundred "lunkers" - these are special fish that can be turned in for Nat's Lucky Coins. Wild has thirty of the needed one hundred. On average, Wild has to catch roughly a hundred fish for each lunker he catches. Wild long ago learned the art of napping in between catches. The new wrinkle is that Wild plans to get all of his remaining catches in the Tanaan Jungle. So what does Wild get when he reaches that achievement? Wild can buy a water bug mount that can run on top of the water. Wild can also get another fishing pole (he collects 'em).

Wild and Jocy both are playing around with the new shipyard. They each have four ships now. So far its just for fun.

Jocy has almost caught up with Wild on the gear front, too. Wild's gear is at i653. Jocy in Holy paladin spec is at i648, but in Healing spec she's at i652 (thanks to a piece of i685 Mythic gear Jocy bought, based a tip that mythic gear was okay to use).

PS - Wild caught about 220 fish this morning and got very lucky, fishing up five lunkers. Of course, that still leaves him 65 lunkers short of his goal.



Wild and Nat Pagle

Friday, June 26, 2015

Wild Wants a Shipyard Too

Wild Wants a Shipyard Too

Wild is more interested in fishing than killing these days, so he started the initial quests to get to the shores of the Tanaan Jungle, where he heard there were new fishies to catch. Once there, though, he figured he'd go ahead and get his shipyard built, seeing that Jocy already had hers in operation.

Wild didn't count on the fact that when Jocy reached the Iron Docks it was in the evening and there were crowds of other players around also doing those quests. It was maddening and confusing even having seen Jocy do it, but what was worse for Wild is that he arrived in the morning, and the nasty level 100 mobs had no one to battle - but Wild. Sigh. Wild wears leather gear. Jocy wears armor fit for a tank. Wild can deliver murderous damage to multiple targets, but he also had to maintain a steady stream of healing. Everything Wild did seemed to take twice as long as it took Jocy.

Wild is stubborn, so it took time for Wild to realize he could avoid many unnecessary battles by slipping into cat form, turn invisible, and quietly pass by a lot of mobs. That worked really well, until the stupidly difficult to figure out quests forced Wild to abandon stealth while trying to figure what the heck he was looking for. At one point Wild was leading a train of several dozen enemy mobs - it took a dive into the water and a shift into fish form to get out of that mess. The most irritating quest required finding a grapple dropped deep into the docks with no clues how to find it.

The whole patch so far seems incomplete and poorly put together. Maybe it gets better, but so far I havn't been impressed or even mildly entertained so far. Once Wild can fish in Tanaan, I think his questing in Tanaan is going to end.

Wild managed to get the quests done, and got his boat trip to Taanan. Initially, Wild didn't bother setting foot on Taanan. He immediately began fishing from the railing of the transport ship that brought him there. The new fish is called a Felmouth Frenzy.

Wild did get a little bored and, figuring he'd get ahead of Jocy, he managed to complete enough quests to find Vol'Mar, a horde outpost in Taanan. That success earned him a trip back to the Garrison and his new shipyard. Wild built a second ship, a destroyer, but, uh, well, he sort of let it get destroyed. No matter, he can build another. The skinny here is that down on the shipyard there is another Command Table for ships. Just like the daily missions at the Gsarrison, there are daily missions for ships at the shipyard. Just another chance to grind.

Wednesday, June 24, 2015

The Garrison Grows

The Garrison Grows

The World of Warcraft expanded yesterday as Patch 6.2 opened up the Tanaan Jungle in Draenor. The most immediate change is that the prices on the Auction House for enchants and other items went through the roof. Happy wishes he'd bought a lot more stock to sell. Happy will make a killing, anyway. His treasure chest is nearly full again despite all those chunks of cash he's been doling out to Wild, Jocy, and Fist for gear.

Talking about gold is boring, though (except to Happy). The big news comes from the Garrison. Wild's family is about to become seafarers. Jocy got the nod to be the first sailor in the family. Through a short series of quests, the coastline near the Garrison was transformed into a shipyard. Jocy needed to get items from the Iron Docks, acquire a shipwright, and memorize shipbuilding plans. She then built her first boat, a transport, and set sail for the shores of Ashran (I think) where further questing awaited.

Jocy lost her way on those far shores, and remains tangled up in the Obstacle Course, fighting endless level 100 mobs. Wild has a mind to leave her there to figure things out for herself. Wild's plans are to check out the new fishing areas.


More to come . . .

Monday, June 1, 2015

Jocelyne Shout Out - Level 100!

Jocelyne Shout Out - Level 100!

Jocy woke up this morning and decided - This is the day. She armored up with her level 99 gear (+ 8%) and headed for the far northern corner of Frostfire Ridge. She admitted that the poor saps she was about to slaughter were very under-geared and armed to take on a level 99. She needed the work. It was short work, and she barely got her armor dirty. From there she moved on to Gorgrond, where she cleaned up a number quests she'd left lying around. She'd already mined Talador's quests into extinction. The Spires of Arak drew her attention, specifically the feather gods and their interesting manner of eliminating a false god and setting things right again. Ok, so Jocy didn't pay much attention beyond the things she was killing, but I thought it was interesting.

Jocy thought it might be fun to sweep through Shadowmoon Valley, but when she got there, guess what? She'd already been there and left nothing but corpses. By now quests and enemies to kill were starting to get harder to find. Jocy was 85% of the way to level 100. It was back to Arak and the Pinchwhistle Gearworks, the same spot Wild chose to wrap up his own mission to reach level 100.

Protection Paladin Jocelyne soon joined Wild at max level 100. It took about four hours, once Jocy determined she was going to do it.

The Garrison gear earned from missions was plentiful, and went to good use in improving Jocy's armament. It was good enough that she needed only three pieces of gear from the Auction House. Happy was so pleased at the frugal spending he wanted to bake her a cake. Having seen Happy's cakes, Jocy politely declined. She raised her gear score from ilevel 557 to i619. Wild's gear is i644.

Oddly enough, Jocy isn't sure what she wants to be now. She did quite well as a protection paladin strictly for leveling, but Jocy has the same uncomfortable feeling about tanking that Wild has. Jocy will eventually have to decide whether to become retribution spec (damage dealer) or healer (Holy spec).

Windwalker Monk Fist is now in the hot seat. At level 97 +33% (i544 gear) she has a steep path to climb.