Wednesday, February 4, 2015

Wild’s Guild Starts Raiding

Wild’s Guild Starts Raiding

Wild’s Meitha Guild began their attack on Highmaul (normal mode) this past week. On their first night they brought down Kargath Bladefist and The Butcher, the first two of the seven bosses in this raid. On Thursday they will go at it again. Wild wasn’t there, and I didn’t have Teamspeak set up to listen in, either. I did listen in on guild chat during the selection of guildies for the raid. That brought back some old memories of waiting restlessly just prior to the raid, hoping that Wild would get the nod and I’d get my chance to raid.

Wild was curious enough to check the Looking for Raid (LFR)  on Highmaul. At first I was confused because the raid finder did not show Highmaul. Then I remembered from past LFRs that raids were split into smaller, multiple raids in the LFR. In the LFR Highmaul, there are three: Walled City, Arcane Sanctuary, and Imperator’s Rise. I read the game guidance for Imperator’s Rise. There is only the final boss in that piece of the raid, but it’s a significant one - there are five phases in that one encounter, making it a challenging battle even at the LFR level.

Wildshard knows he must do several things if he really wants to raid: get his gear level up; win the Proving Grounds at least the Silver level, and, I think most importantly, learn the fights and start doing the LFR. The LFR is necessary to gain better gear and practice the mechanics of the fights. Wild did take one small step: Wild’s gear is now i633, meeting the minimum i630 requirement for normal mode raiding. Wild’s good friend BK is running a new toon, a brewmaster monk in the raid. He is a great tank regardless of what toon he plays. His gear level is i638.

Wild continues to putter about, seeming a bit lost now that he’s at level 100 and no longer needs to level grind. Wild thought it would be fun to use his enchanting follower to enchant an illusory Power Torrent enchant on his fishing pole. The enchant is just for show, but it looks cool. Alas, the spell doesn’t work on fishing poles, even though they are considered weapons. Wild is also doing a lot of fishing lately while his Garrison languishes. I think Wild is living too much in the past these days.

Jocy and Fist spend much of their time with their professions, although the urge to start leveling again seems to be growing with Jocy.

Happy is feeling very unloved and despondent. The great barterer and wheeler and dealer has little to wheel and deal with. Everything in Draenor is dirt cheap. Prices barely change, and when they do it’s downward. That may sound like a good thing, but it could be the death knell for Happy’s business. Happy depends on price fluctuations and the law of supply and demand. Well, the supply is endless and the prices keep going down. He’s barely making ends meet by selling embersilk and frostweave bags, but the profit margin on them gets thinner and thinner. There is money to be made in weapon enchants, but the buy in is pretty steep. Happy was trying to sell the mats for the enchants, but the prices are almost flat lined. It appears Wild will need to craft the enchants for Happy to sell.

The bottom line, though, is that the production of goods from the Garrisons undercuts all Happy’s efforts to turn a profit. The Wild family better start wondering where the gold is going to come from if Happy isn’t able to replace all the gold spent recently. 

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