A New Patch Opens Fire
Patch 6.2.3 arrived on Thursday. I didn't know a new patch was coming. For most players, DPS spell damage gets a boost by as much as 10% increased damage. The bad guys should be going down a little faster, which makes JB happy. Another bonus is that gatherers get a very nice 20% boost. That also translates to lower prices on the Auction House, which won't make Happy happy. That assumes the gatherers out there keep sending goods to the Auction House. There are signs of a slow down, but Happy is hopefull things will ramp up again over the weekend.
Happy had a terrible scare early in the day on Friday. The AH stopped working. Specifically, the Appraisal component, which tells Happy what the prices are for goods and posts the items for sale. The Auctioneer addon that Happy uses was installed in 2014. Happy's first order of business was to install the most current version. That didn't help initially. Happy was near to a breakdown.
Fortunately, with a little tweaking, things settled out and Happy is back in business - although he has acquired a few new twitches and strange gestures. In between trips to the Auction House, he sits in the bank with his dragon and counts coins. It may take some time for him to get over that scare.
JB will be back in action soon. She is planning her own gathering of herbs in Deepholm. Then she'll head to the Molten Front in Mount Hyjal. Don't expect to see her again until she hits level 89.
Philly has been following JB's adventures with a bemused look on her face. Why is JB going to all this effort to gain a few levels, she wonders? Everyone in the family knows JB will get boosted to level 100 as soon as she is eligible. Philly thought a little harder. Maybe she shouldn't be so critical of JB. If JB fools around and gets to level 100 before the expansion arrives, well, then, JB won't need to get boosted. Hmm. Maybe Philly should keep her mouth shut. Maybe Philly has a chance at that boost? One never knows what might happen.
The rumor mill is spewing some pretty crazy things these days. The latest dire rumor is that Hearnoevils will be killed to make room for a another heavily armed player, this time a warrior. With Jocy at the head of the family, and Tiphaine standing at her elbow these days, there is even an out of this world idea that Happy (who is a warrior, though everyone forgets it) will be Boosted to level 90. It doesn't get any crazier than that!
Friday, January 8, 2016
Wednesday, January 6, 2016
Hellfire Citadel (Curtesy of Discipline Priest Unbleached)
Hellfire Citadel (Curtesy of Discipline Priest Unbleached)
Hellfire Citadel is the last and most difficult raid in Draenor. Unbleached, now unencumbered by secrecy, raided Hellfire Citadel with her guild last night.
Unbleached knew she would be outclassed by her fellow healers. It had, after all, been over 6 months since she entered the 'hallowed' halls when they first opened. The rest of her guild has had plenty of time to pillage its coffers and she was not even breaking an i score of 700; 720 being the guild minimum now.
She has been able to sneak some idea of untouched fights by going into lfr on her downtime, but not much since lfr is such a clownfest. When she entered the gates and joined in the Hellfire Assault she found it MUCH easier than it used to be. Helps when everyone are tough enough that they eat rocks for breakfast. Gates, down. Iron Reaver, down.
Kormrok down, on second try. This wrapped up the Hellbreach area, and she was not too unknowing of the strats as she feared. She even asked how she ranked in healing (she did not have recount installed) and was happy to see she was 3rd in line of 5 healers, close behind the 2nd.
Next her group moved to the Halls of Blood and took on the Hellfire High Council. Unbleached knew she'd done this with the guild before, but for the life of her could not recall it. Luckily they called out instructions and the fight did not seem too complicated. The Council was defeated on the first attempt.
Kilrogg Deadeye was next. Unbleached knows they attempted him on Normal but was a bit foggy on if they ever got him down while she was still active. Luckily she was not asked to go into any other realms as a healer. Deadeye had Aknor Steelbringer (the orc whom all people meet as they enter Dreanor) and was trying to bring him to heel as a felslave. Deadeye was down on the first try and Aknor Steelbringer became one of Unbleached followers. Apparently he was happy to be out of there. Halls of Blood completed.
Lastly we moved into the Bastion of Shadows and took on Shadow-Lord Iskar, a humanoid bird with the powers of wind to his call. Not sure how many times we attempted him, 6-10 likely, before we got him down, but he went down in the final 10 minutes of our raid. One of the main things that is deadly to the raid is his tornado. He casts out tornadoes on 2 to 6 players. At the same time two 'eyes' goes out. The players that get the eye need to throw it to a tornadoed individual, which gets them out of it. Once all the tornadoes are done, it is thrown to a designed tank and healer. If you do not take care of the tornadoes you are swept off the ledge to your death. If the tank or healer does not get it at the end, they cannot stop certain bombs from exploding and killing the raid.
There are other things that can go awry and kill everyone, but this is the top one. Luckily there is an addon that makes tossing the eye pretty easy. The only thing though, if you are the last person to get it, is make sure you toss it to the tank/healer. In the end, like I mentioned, we got him down.
Unbleached, at the end of the night, had a few hundred in repair bills, and made out with 4 upgrades. They are not perfect upgrades (she seems to not be getting anything with the crit she wants), but they are better than what she is wearing as a whole.
Bastian of Shadows still has some bosses to be cleared out, and there is one more wing after that before the end boss, but Unbleached may not have good odds of getting to them. She is just going for one night a week raiding, which means first bosses only.
PS: Unbleached reached gear level i704!
Hellfire Citadel is the last and most difficult raid in Draenor. Unbleached, now unencumbered by secrecy, raided Hellfire Citadel with her guild last night.
Unbleached knew she would be outclassed by her fellow healers. It had, after all, been over 6 months since she entered the 'hallowed' halls when they first opened. The rest of her guild has had plenty of time to pillage its coffers and she was not even breaking an i score of 700; 720 being the guild minimum now.
She has been able to sneak some idea of untouched fights by going into lfr on her downtime, but not much since lfr is such a clownfest. When she entered the gates and joined in the Hellfire Assault she found it MUCH easier than it used to be. Helps when everyone are tough enough that they eat rocks for breakfast. Gates, down. Iron Reaver, down.
Kormrok down, on second try. This wrapped up the Hellbreach area, and she was not too unknowing of the strats as she feared. She even asked how she ranked in healing (she did not have recount installed) and was happy to see she was 3rd in line of 5 healers, close behind the 2nd.
Next her group moved to the Halls of Blood and took on the Hellfire High Council. Unbleached knew she'd done this with the guild before, but for the life of her could not recall it. Luckily they called out instructions and the fight did not seem too complicated. The Council was defeated on the first attempt.
Kilrogg Deadeye was next. Unbleached knows they attempted him on Normal but was a bit foggy on if they ever got him down while she was still active. Luckily she was not asked to go into any other realms as a healer. Deadeye had Aknor Steelbringer (the orc whom all people meet as they enter Dreanor) and was trying to bring him to heel as a felslave. Deadeye was down on the first try and Aknor Steelbringer became one of Unbleached followers. Apparently he was happy to be out of there. Halls of Blood completed.
Lastly we moved into the Bastion of Shadows and took on Shadow-Lord Iskar, a humanoid bird with the powers of wind to his call. Not sure how many times we attempted him, 6-10 likely, before we got him down, but he went down in the final 10 minutes of our raid. One of the main things that is deadly to the raid is his tornado. He casts out tornadoes on 2 to 6 players. At the same time two 'eyes' goes out. The players that get the eye need to throw it to a tornadoed individual, which gets them out of it. Once all the tornadoes are done, it is thrown to a designed tank and healer. If you do not take care of the tornadoes you are swept off the ledge to your death. If the tank or healer does not get it at the end, they cannot stop certain bombs from exploding and killing the raid.
There are other things that can go awry and kill everyone, but this is the top one. Luckily there is an addon that makes tossing the eye pretty easy. The only thing though, if you are the last person to get it, is make sure you toss it to the tank/healer. In the end, like I mentioned, we got him down.
Unbleached, at the end of the night, had a few hundred in repair bills, and made out with 4 upgrades. They are not perfect upgrades (she seems to not be getting anything with the crit she wants), but they are better than what she is wearing as a whole.
Bastian of Shadows still has some bosses to be cleared out, and there is one more wing after that before the end boss, but Unbleached may not have good odds of getting to them. She is just going for one night a week raiding, which means first bosses only.
PS: Unbleached reached gear level i704!
Tuesday, January 5, 2016
Keeping Busy in the New Year of 2016
Keeping Busy in the New Year of 2016
The new year is here. It's 2016. The latest expansion, Warlords of Draenor, was released on 13 November, 2014. Counting fingers, toes, and other digits, that's going on fourteen months ago. Wild, Jocy, Tiphaine, and Fist are settled in. The every day routine of the garrisons continues. Happy maintains the Auction House. Draenor has reached Boring of legendary size.
The next expansion, Legion, is at least nine months away (September estimate). The family has some time on their hands.
Filling the void so far is Jezibel (JB), volunteering to help out with enchanting mats. Specifically, Happy needs hypnotic dust and embersilk cloth. Traditionally, Happy buys these items and sends them to Wild to be crafted into embersilk bags, which are pretty consistent sellers. The price of hypnotic dust, however, continues to climb. Wild offered an interesting solution. Wild can make gear from his Tailoring profession that can be dis-enchanted into hypnotic dust by his Enchanting profession. It's a tried and true method that serves both professions. What surprised both Happy and Wild is that Happy can makje a lot more gold selling the hypnotic dust directly instead of making bags out of them. The only downside is that bags sell faster than hypnotic dust does, and Happy has to wait longer to get his sales.
What does JB have to do with this? Well, since embersilk cloth is also needed to make the gear for dis-enchanting, she decided to try her hand at farming embersilk in the level 85 elite raid, Bastions of Twilight (BoT). BoT is in the Twilight Highlands, and getting to it took something like thirty minutes. Cleaning out the place solo took less time than the trip. It was a breeze and, as usual, brought back Wild's memories of raiding there. One circuit produced only 94 embersilk, however. She could have reset and gone in again until the system shut her down, but this was just a test run. Happy and JB have the option to farm when embersilk is expensive and buy when its cheap.
JB has her own agenda, of course. JB has already done the quests for Cataclysm, the level 85 expansion, and has no interest in doing any more. She wants to be lazy and just kill things that respawn quickly. She has her eyes on reaching level 90 so she can play in the Timeless Isles of Pandaria. JB loathes Pandaria, and has no interest in leveling there. She's heard a lot about the Timeless Isles, though, and it sounds like fun.
After some research, JB decided to go to Mount Hyjal, a low 80s level land. Her target is the Molten Front and its portal to a raging battlefield that never ends. JB had to work through the initial quest series in order to gain access to the Molten Front. She had it done in an hour, and sailed through the portal.
JB did the daily quests within the molten front and lavishly killed the endless stream of foes. Experience was pretty good while rested XP was in place, and she was wearing all her XP gear to further build experience. For a couple of hours work, JB went from level 87 +77% to Level 88 +12%. Not bad. Once she has her rested XP is full JB will be back in there. XP will continue to decline as she levels, so JB will keep looking for more areas where she can pile up the corpses.
The new year is here. It's 2016. The latest expansion, Warlords of Draenor, was released on 13 November, 2014. Counting fingers, toes, and other digits, that's going on fourteen months ago. Wild, Jocy, Tiphaine, and Fist are settled in. The every day routine of the garrisons continues. Happy maintains the Auction House. Draenor has reached Boring of legendary size.
The next expansion, Legion, is at least nine months away (September estimate). The family has some time on their hands.
Filling the void so far is Jezibel (JB), volunteering to help out with enchanting mats. Specifically, Happy needs hypnotic dust and embersilk cloth. Traditionally, Happy buys these items and sends them to Wild to be crafted into embersilk bags, which are pretty consistent sellers. The price of hypnotic dust, however, continues to climb. Wild offered an interesting solution. Wild can make gear from his Tailoring profession that can be dis-enchanted into hypnotic dust by his Enchanting profession. It's a tried and true method that serves both professions. What surprised both Happy and Wild is that Happy can makje a lot more gold selling the hypnotic dust directly instead of making bags out of them. The only downside is that bags sell faster than hypnotic dust does, and Happy has to wait longer to get his sales.
What does JB have to do with this? Well, since embersilk cloth is also needed to make the gear for dis-enchanting, she decided to try her hand at farming embersilk in the level 85 elite raid, Bastions of Twilight (BoT). BoT is in the Twilight Highlands, and getting to it took something like thirty minutes. Cleaning out the place solo took less time than the trip. It was a breeze and, as usual, brought back Wild's memories of raiding there. One circuit produced only 94 embersilk, however. She could have reset and gone in again until the system shut her down, but this was just a test run. Happy and JB have the option to farm when embersilk is expensive and buy when its cheap.
JB has her own agenda, of course. JB has already done the quests for Cataclysm, the level 85 expansion, and has no interest in doing any more. She wants to be lazy and just kill things that respawn quickly. She has her eyes on reaching level 90 so she can play in the Timeless Isles of Pandaria. JB loathes Pandaria, and has no interest in leveling there. She's heard a lot about the Timeless Isles, though, and it sounds like fun.
After some research, JB decided to go to Mount Hyjal, a low 80s level land. Her target is the Molten Front and its portal to a raging battlefield that never ends. JB had to work through the initial quest series in order to gain access to the Molten Front. She had it done in an hour, and sailed through the portal.
JB did the daily quests within the molten front and lavishly killed the endless stream of foes. Experience was pretty good while rested XP was in place, and she was wearing all her XP gear to further build experience. For a couple of hours work, JB went from level 87 +77% to Level 88 +12%. Not bad. Once she has her rested XP is full JB will be back in there. XP will continue to decline as she levels, so JB will keep looking for more areas where she can pile up the corpses.
Friday, January 1, 2016
The Unbleached End of Year Report for 2015
The Unbleached End of Year Report for 2015
Note: The Unbleached family (Alliance faction) and the Wild family (Horde Faction) is exchanging year end reports, continuing a long agreement to this exchange in lieu of trying to kill each other. Wild has already presented his in a prior post. This is Unbleached's (UB) report.
In late October I saw my opportunity to dust off my old friends. I was done with traveling, there was a lull at work, perfect time to stretch some legs. Legs that had not been stretched since July. A lot of things have happened since their sabbatical started. A new raid opened up when they left and now was close to farm mode. Mounts started flying. New gear started dropping, with up to a 695 ilevel, and existing craft gear had their ilevel also increasing (705 for weapons,715 for armor). And most of my toons had an interest in something the new land had to offer.
First things first, get flying. Most of the stuff Unbleached had gotten down. Treasures, check. Exploration, check. Quests, check. Reputation... hum, not a check. Unbleached did not have time to explore the new jungle, and there seemed to be where she needed the reputation, which meant questing. Hum... raid yes, quest no, that is typically UBs motto but that would have to change. She was the best geared toon I had, and would be the quickest to grind with.
She set out with a friend, a bodyguard. Yes, it took UB, or any of my toons, this long to try out a bodyguard but she loved it, mostly. The guard would keep the villians at bay and UB would pew pew from afar. The guard also did enough damage to help speed things up, a nice bonus. Downside is she was a hassle to deal with when you tried to loot or pick herbs, the girl just did not know how to stand to the side of things... ah well.
But UB was not able to grind out ALL the quests each day, so it was a slow grind, about a month and a half to two months of questing before she got her wing license, but when it happened, it was a beautiful thing.
"LOOK! LOOK!" She shouted to Happyface, as he was the only one on to share her joy as she broke out her gyrocopter. Crickets on his side.
"Grrr", she growled, she than made the sound of gold pouring out of a bag.
"Hum..what was that?" said Happy, his attention finally gotten. "Oh! Congratulations." Apparently he saw this as enough of his duty and went back to counting gold.
Ah well...
The next step was farming. There was a new member to the clan, Jadedwine, a shammy that wants to get out in the world but wants to do it in style. She was wearing three crafted pieces (chest, axe, shield), that needed an upgrade. This required felblight, a green power infused substance that can only be gotten from the jungle by doing gathering (herbs, ore, fish, skinning). Thing is, the whole time that UB had been running around for the last month or two questing, she had gotten only 11. This would call for a lot of focus farming.
Neekia was volunteered. There really was not much of a choice. She was the only other level 100 that could get there and she was a miner. Three pluses about being a miner, biggest one was there are only two types of ore, where as herbs there are five or six. This means less bag space would be used up. Second plus, the ore is usually on the outer edges, rather than the midst of orc land, easier to get without being attacked.
Lastly, the AH value of ore is 1.50 g to 2.50 g per ore, herbs can regularly dip to under 1g. Since this would be a lot of farming, I wanted a bigger bang for the buck.
Neekia prefers fishing and drinking to fighting or farming but she is a low key gal. If she were to have an Indian name it would be She-who-is-zen.. Yes, I know it is 'Native American', and yes, I know they would not have used the word Zen.. but it gets the point across.
Neekia is a low key gal that is open to helping others with it not ruffling her feathers.
So she set out to farm and farm and farm. There were two trials with this, one was the basic thing of farming, it takes a while. I would hazard to say, on a good day you get one felblight every 10 minutes, or every 75 ore. To upgrade Jadedwine's gear I would need 270 felblight.
Assuming a steady rate, that could mean 45 hours of farming. If I was not using the money I made from the ore to buy free game time, I would have funneled it into buying felblight.
The other trail was Neekia herself. She never cared about her gear. Good enough to get to 100 so she can fish is all she ever worried about. So while UB could take down elites and mobs of adds, Neekia just gets killed. But like I said, she-who-is-zen never let this bother her. She first tried fishing to get the blight, since this would not likely lead to her death and she could drink at the same time, but after 40 minutes of trying and no blight she was forced to get into mining. She was happy to hit rocks, excited when she got a felblight, and got used to her circuit around the jungle.
While I don't know how long she farmed for the felblight over the last three weeks, she finally got the count she needed yesterday.
So Jadedwine is upgraded, Neekia can go back to just fishing, and UB can finally start sorting out her gear and clean out her closet for raiding.
This week I am 'coming out' and letting the husband know that I am going to start raiding and we should have our own accounts. I think the conversation will go well.
Note: The Unbleached family (Alliance faction) and the Wild family (Horde Faction) is exchanging year end reports, continuing a long agreement to this exchange in lieu of trying to kill each other. Wild has already presented his in a prior post. This is Unbleached's (UB) report.
In late October I saw my opportunity to dust off my old friends. I was done with traveling, there was a lull at work, perfect time to stretch some legs. Legs that had not been stretched since July. A lot of things have happened since their sabbatical started. A new raid opened up when they left and now was close to farm mode. Mounts started flying. New gear started dropping, with up to a 695 ilevel, and existing craft gear had their ilevel also increasing (705 for weapons,715 for armor). And most of my toons had an interest in something the new land had to offer.
First things first, get flying. Most of the stuff Unbleached had gotten down. Treasures, check. Exploration, check. Quests, check. Reputation... hum, not a check. Unbleached did not have time to explore the new jungle, and there seemed to be where she needed the reputation, which meant questing. Hum... raid yes, quest no, that is typically UBs motto but that would have to change. She was the best geared toon I had, and would be the quickest to grind with.
She set out with a friend, a bodyguard. Yes, it took UB, or any of my toons, this long to try out a bodyguard but she loved it, mostly. The guard would keep the villians at bay and UB would pew pew from afar. The guard also did enough damage to help speed things up, a nice bonus. Downside is she was a hassle to deal with when you tried to loot or pick herbs, the girl just did not know how to stand to the side of things... ah well.
But UB was not able to grind out ALL the quests each day, so it was a slow grind, about a month and a half to two months of questing before she got her wing license, but when it happened, it was a beautiful thing.
"LOOK! LOOK!" She shouted to Happyface, as he was the only one on to share her joy as she broke out her gyrocopter. Crickets on his side.
"Grrr", she growled, she than made the sound of gold pouring out of a bag.
"Hum..what was that?" said Happy, his attention finally gotten. "Oh! Congratulations." Apparently he saw this as enough of his duty and went back to counting gold.
Ah well...
The next step was farming. There was a new member to the clan, Jadedwine, a shammy that wants to get out in the world but wants to do it in style. She was wearing three crafted pieces (chest, axe, shield), that needed an upgrade. This required felblight, a green power infused substance that can only be gotten from the jungle by doing gathering (herbs, ore, fish, skinning). Thing is, the whole time that UB had been running around for the last month or two questing, she had gotten only 11. This would call for a lot of focus farming.
Neekia was volunteered. There really was not much of a choice. She was the only other level 100 that could get there and she was a miner. Three pluses about being a miner, biggest one was there are only two types of ore, where as herbs there are five or six. This means less bag space would be used up. Second plus, the ore is usually on the outer edges, rather than the midst of orc land, easier to get without being attacked.
Lastly, the AH value of ore is 1.50 g to 2.50 g per ore, herbs can regularly dip to under 1g. Since this would be a lot of farming, I wanted a bigger bang for the buck.
Neekia prefers fishing and drinking to fighting or farming but she is a low key gal. If she were to have an Indian name it would be She-who-is-zen.. Yes, I know it is 'Native American', and yes, I know they would not have used the word Zen.. but it gets the point across.
Neekia is a low key gal that is open to helping others with it not ruffling her feathers.
So she set out to farm and farm and farm. There were two trials with this, one was the basic thing of farming, it takes a while. I would hazard to say, on a good day you get one felblight every 10 minutes, or every 75 ore. To upgrade Jadedwine's gear I would need 270 felblight.
Assuming a steady rate, that could mean 45 hours of farming. If I was not using the money I made from the ore to buy free game time, I would have funneled it into buying felblight.
The other trail was Neekia herself. She never cared about her gear. Good enough to get to 100 so she can fish is all she ever worried about. So while UB could take down elites and mobs of adds, Neekia just gets killed. But like I said, she-who-is-zen never let this bother her. She first tried fishing to get the blight, since this would not likely lead to her death and she could drink at the same time, but after 40 minutes of trying and no blight she was forced to get into mining. She was happy to hit rocks, excited when she got a felblight, and got used to her circuit around the jungle.
While I don't know how long she farmed for the felblight over the last three weeks, she finally got the count she needed yesterday.
So Jadedwine is upgraded, Neekia can go back to just fishing, and UB can finally start sorting out her gear and clean out her closet for raiding.
This week I am 'coming out' and letting the husband know that I am going to start raiding and we should have our own accounts. I think the conversation will go well.
Thursday, December 31, 2015
The Wild Family Eleventh New Year's Report for 2015
The Wild Family Eleventh New Year's Report for 2015
It's time for the annual review. Grab a cup of coffee, it's a long one.
The big news of 2015 was the latest expansion, Warlords of Draenor (WoD). Wild and family are thrust 35 years into the past, planted on a chunk of rock and embedded in an endless war. The centerpiece of the expansion is the new, personal Garrison which establishes a base of operations for individual characters and provides for almost every need. Suffice it to say that Draenor occupied us all for the entire year. Draenor will still be with us until Legion arrives, somewhere around September, 2016.
The year 2015 began with frustration. Wild was the first in the family to try his hand at establishing a Garrison. The best that could be said of that task is that Wild suffered through all of the mistakes so that the rest of the family could have a smoother transition.
It took Level 90 Wild 59 days to reach the new max level of 100. By then his garrison was more or less working - limping along, mostly. Perhaps annoyed by his garrison issues, Wild made some strange decisions.
Wild convinced the boosted Jocy into learning Herbalism and Alchemy, figuring they would be needed in Draenor. She took on the task, getting those two professions to level 600 and reaching level 93 in the process. She at least professed to have enjoyed the journey. That outlook would later change for the worse when it became clear that farming herbs was a waste of time since Garrison herb gardens could produce far more than farming. Jocy never bothered to finish leveling either profession.
Wild still thought he might return to raiding, an idea that would come and go numerous times over the course of the year, but which never got any further along than a couple of trips into the Proving Grounds.
Jocy and Fist endlessly challenged each other, making wagers on who would reach level 100 first. As March turned to April, both girls were neck and neck at level 95. In May Jocy began pulling away from Fist. On June 1st, Jocy hit level 100. Fist was still plugging away at level 97.
In late June Patch 6.2 launched, opening up the Tanaan Jungle in Draenor. Wild and Jocy were ready for the invasion into Taanan, but Fist still lagged behind.
Patch 6.2.1 came along in mid-July. Up until then only ground mounts were allowed in Tanaan. Flying mounts were off limits. Tanaan was now open to flying mounts, but there was still a catch. A series of achievements had to be completed before flying mounts could be used.
The grind to complete those achievements began. Little did Wild and Jocy know just how difficult reaching that goal would be. Wild soon gave up the effort and turned the task over to Jocy exclusively. It only required one of them to finish, and then all could get their mounts into the sky. So, on July 28th, Jocy laid out a specific, step by step plan to complete every element of the flying mount achievement called Draenor Pathfinder.
Jocy was the first to figure out that all those Garrison followers she was housing and feeding could be put to use. Specifically, Jocy learned that followers with the bodyguard trait could go to war alongside her. Suddenly, she had a partner to help with everything Jocy needed to do. Jocy had her choice of several bodyguards, and she chose Vivianne.
Around the beginning of August an impromptu pageant was held between Jocy and Fist on who had the best wardrobe ensembles. Both were stunning, but neither would compliment the other, and Wild hid from view until it was safe to return. Stalemate.
It's August 3rd and Jocy is working Pathfinder Part 5. Already frustrated with the Pathfinder grind, she explodes when Happy asks her to make some healing tonics.
"I HATE the Alchemy profession, and herbs give me hives and makes me sneeze. Why I agreed to take over the flower business from Jezzibel I'll never know."
Jocy pleads with JB. "JB! PLEASE take it back!" Jocy sneezes violently and rubs snot from her nose. "This may be a big mistake, but I want to unlearn alchemy and learn mining and Blacksmithing, even though I'll lose my alchemy trinket." JB smiled to herself, and took back her profession. JB quietly began making future plans.
Fist began leveling again at level 97 on August 9th in the Spires of Arak. She moved on to Nagrand for the final push. The rush ended in Lok-Roth twenty-three minutes after midnight on Sunday morning, August 15th. Plumrosefist earned Level 100, i601 gear level.
In late August Jocy suffered a meltdown with her bodyguard, Vivianne, who kept falling into misfortunes. So says Jocy: "Viv" has reached a point where she is more hazard than help. She's maxed out in weapons and gear, but she just doesn't have the stamina to last against the level and number of mobs Jocy is dealing with. Viv is usually already dead before Jocy really gets warmed up. That costs Jocy an hours time for her to resurrect, and it's easier to not even ask her to come along.
Jocy began looking for an alternative. She found another follower with the bodyguard trait, Aeda Brightdawn. The little warlock was enthusiastic but lacked basic common sense, her outlandish wings kept getting in the way, and a frustrated Jocy had to toss her out. Jocy turned away from the flighty bodyguard and took a chance on hiring Leo, a powerfully built lion-like shaman bodyguard with healing abilities. Leo lasted one day before Jocy fired him. Hmm, one wonders if the problem is the bodyguard, or Jocy?
At the end of August Jocy was still grinding out Pathfinder, but there was at least the glimmering that the long journey was coming to an end. Wild, who had largely stayed out of the way, weighed a number of decisions that had been on his mind.
Wild quietly gave up his patriarch's role and turned the family leadership over to Jocy. Jocy's first act was to tell everyone that Patriarch was a fine title for Wild, but one better not refer to her as Matriarch. With Wild's acquiescence, Jocy is cleaning house in preparation for the next expansion.
Ten family members make up the current active account, including: Happyface, Jocelyne, Wildshard, Plumrosefist, Jezzibel, Phillyperdue, Chaitee, and Tiphaine. Sistaphilia will also come over from the inactive account, and there is the new demon hunter spot as well.
Five family members currently residing in the inactive account are now considered retired, but will remain on the account (Bruiserbabe, Beanoevil, Hapless, Alwayslost, and Mewgoogaipan).
The next move will be a difficult but necessary one. Wild is glad that it's Jocy having to make such a decision. Javajoo, Merylitlbotm, and Hearnoevils currently reside on the active account. Once the above changes are put into place, however, there will not be enough room for everyone, even with the addition of a 12th spot (which will be held for the demon hunter). Javajoo and Merylitlbotm will be able to stay on, at least for the time being. They have to know their spots are shaky. Unfortunately, that leaves no place for Hearnoevils.
Hearnoevils got some support from Beanoevils and Chaitee, asking Jocy to activate the second account. Jocy nixed that right away. There will be only one active account and only twelve active family members. The only hope is that the gods of WoW decide to pay a transaction fee and move Hearnoevils to the inactive account. All in all, it's possible that Mery, Java, and Hearnoevils could all be permanently retired.
JB was so angry at the decisions being made she ran amuck for several days, working through her fury by improving her level from 85 to 87. Her defiant manner continues to grow, worrying many in the family, though Jocy has ignored the whole outburst. The fact that JB, in her younger years, fought ferociously as a mail wearing, dual blade wielding, Enchancement Shaman was not lost on Jocy. They just might need her one day.
On the positive side the family got a flying mount upgrade, adding the Dread Raven as an upgraded Raven Lord, Wild's favorite mount. Even better, Jocy finally settled on Tormmok as her full time bodyguard, having fired Vivianne, Aeda, and Leo. Tormmok is a keeper.
On October 8th, Jocy finally finished Draenor Pathfinder. The skies are now open to flying mounts for the Level 100s!
Less than a week after Jocy's mammoth Pathfinder success, the reclusive Tiphaine suddenly came back on the scene. Tiphaine has a very nasty history, and has transformed herself at least twice. Who knows what motivates her actions? Not even her daughter, Fist, can say what her mother's ultimate goals are.
The facts, however, can't be denied. Tiphaine returned at level 72 and has seen only one expansion, The Burning Crusade, where the level cap is 70. She is four expansions behind and might still be short when the NEXT expansion arrives, Legion, which would raise the cap to 110. The possibility of a "Boost" maneuver could get her quickly to level 90. If Jocy gives her enough leveling time, she could follow Wild, Jocy, and Fist to level 100.
What is Tiphaine up to? Should Tiphaine come out of the shadows again? Remember, real characters died permanent deaths the last time she rose into action.
Tiphaine does return to action. See the post:
http://wildfamilytales.blogspot.com/2015/10/tiphaine-begins-her-journey.html
In early November, Tiphaine reached level 100 with surprisingly little fuss. However, she had a few thoughts about the new Demon Hunter Class: "Demon Hunters?" Tiphaine mused aloud. "I'd say this new Hero class is no more than a pale copy of the original (note that Tiphaine is a Death Knight, the first Hero Class). A "hunter" that can't use ranged weapons? A demon that leaps backward away from the enemy instead of facing it?" She shook her head. "These demon hunters are toys, and when the time comes my daughter Fist will prove just how easily she can take them apart."
And now Fist has something to worry about, too.
Personal Bests and Raid Info
The Wild family grew to four level 100s this year:
Name Gear Followers
Jocy i693 24/25
Tiphaine i653 22/25
Wild i653 21/25
Fist i660 19/25
Guild Review (What there is of it)
Home: Happyface continues to run a successful business from his guild, The Order of the Dragon. On the Alliance side, Chaitee is the guildmaster and caretaker of the guild Tea Green. What only a few others knew until now is that the Wild family has a second horde guild. When Tiphaine was still calling herself Naithipe, she took over another guild from a guildmaster who no longer wanted it (rumors say it was a forced transaction). Tiphaine's guild is called Knights Templarr. She is the only member.
Summary: Fate Sealed (FS) was Wild's first true raiding guild. Mostly a fun and casual raiding guild, it had a small contingent of super raiders. Wild would still be in FS if he hadn't been forced out of the guild by Kikz when the uber raiders were trying to become a top tier raiding guild. Wild didn't meet Kikz's standards. Wild loved FS, but followed other friends to join the Mayhem guild. When Mayhem fractured, Wild followed his friends into Meitha. So, Wild moved from FS to Mayhem, then to Meitha, and has been a happy member there ever since. Meitha is a casual raiding guild, mostly interested in enjoying the experience and playing with friends. It appears that FS remains a formidable raiding guild.
On the downside Rhonna's Warchild (WC) guild shows some slippage. The guild did gain a small number of new recruits, but it wasn't enough to stop a fall off in raiding or the complete failure to get a single boss down in HFC. Mayhem was already failing last year, and is now gone. Mayhem spawned Meitha when the guild fractured. The two guilds competed against each other, and now there is only Meitha.
Raids: Note that raid success is determined by checking on the activity of key guildies.
Meitha (MM2) - Guild Leader Talatiana, plus Porkkchopp & Grrbaby
- 479 total members (down from 486, minus 7)
- 140 level 100s (up from 76, plus 64)
Highmaul (LFR/Normal/Heroic) - 7/7, 5/7, 4/7
Blackrock Foundry (LFR/Normal/Heroic) - 10/10, 0/0, 0/0
Hellfire Citadel (LFR/Normal/Heroic) - 13/13, 0/0, 0/0
Fate Sealed (FS) - Guild Leader Ramux, plus many others (Frohgurt, Muximus, Kikz, Lagaris). Wild counts all of these folks as friends, and very glad that the guild is still active. Based on the numbers below, the guild grew significantly this past year. This is the only guild which got into Mythic level raids.
- 213 total members (up from 176, plus 37)
- 90 level 100s (up from 36, plus 54)
FS is a very active raid with a top notch group. LFR is taken for granted so it isn't listed.
Highmaul (Normal/Heroic/Mythic) - 6/7, 4/7, 0/0
Blackrock Foundry (Normal/Heroic/Mythic) - 10/10, 0/0, 0/0
Hellfire Citadel (Normal/Heroic/Mythic) - 13/13, 13/13, 2/13
Warchild (WC) - Grymshot Guild Leader (aka Rhonna), Amevia 2nd. Rhonna was Wild's first raid leader, guild leader, and a good friend who taught me a lot. I wonder how this guild is doing, given poor results in BRF and not a single boss down in HFC.
- 72 total members (up from 69, plus 3)
- 28 level 100s (up from 18, plus 10)
Highmaul (Normal/Heroic/Mythic) - 7/7, 5/7, 0/0
Blackrock Foundry (Normal/Heroic/Mythic) - 4/10, 0/0, 0/0
Hellfire Citadel (Normal/Heroic/Mythic) - 0/0, 0/0, 0/0
Mayhem (MM) - The Mayhem guild that is now in Silvermoon is not the Mayhem guild that Wild once was a part of. It has been replaced with no recognizable characters. The former guild leaders, Whiteblade and Kira, no longer exist.
Wild has not stepped into a live raid since May 10th, 2012.
It's time for the annual review. Grab a cup of coffee, it's a long one.
The big news of 2015 was the latest expansion, Warlords of Draenor (WoD). Wild and family are thrust 35 years into the past, planted on a chunk of rock and embedded in an endless war. The centerpiece of the expansion is the new, personal Garrison which establishes a base of operations for individual characters and provides for almost every need. Suffice it to say that Draenor occupied us all for the entire year. Draenor will still be with us until Legion arrives, somewhere around September, 2016.
The year 2015 began with frustration. Wild was the first in the family to try his hand at establishing a Garrison. The best that could be said of that task is that Wild suffered through all of the mistakes so that the rest of the family could have a smoother transition.
It took Level 90 Wild 59 days to reach the new max level of 100. By then his garrison was more or less working - limping along, mostly. Perhaps annoyed by his garrison issues, Wild made some strange decisions.
Wild convinced the boosted Jocy into learning Herbalism and Alchemy, figuring they would be needed in Draenor. She took on the task, getting those two professions to level 600 and reaching level 93 in the process. She at least professed to have enjoyed the journey. That outlook would later change for the worse when it became clear that farming herbs was a waste of time since Garrison herb gardens could produce far more than farming. Jocy never bothered to finish leveling either profession.
Wild still thought he might return to raiding, an idea that would come and go numerous times over the course of the year, but which never got any further along than a couple of trips into the Proving Grounds.
Jocy and Fist endlessly challenged each other, making wagers on who would reach level 100 first. As March turned to April, both girls were neck and neck at level 95. In May Jocy began pulling away from Fist. On June 1st, Jocy hit level 100. Fist was still plugging away at level 97.
In late June Patch 6.2 launched, opening up the Tanaan Jungle in Draenor. Wild and Jocy were ready for the invasion into Taanan, but Fist still lagged behind.
Patch 6.2.1 came along in mid-July. Up until then only ground mounts were allowed in Tanaan. Flying mounts were off limits. Tanaan was now open to flying mounts, but there was still a catch. A series of achievements had to be completed before flying mounts could be used.
The grind to complete those achievements began. Little did Wild and Jocy know just how difficult reaching that goal would be. Wild soon gave up the effort and turned the task over to Jocy exclusively. It only required one of them to finish, and then all could get their mounts into the sky. So, on July 28th, Jocy laid out a specific, step by step plan to complete every element of the flying mount achievement called Draenor Pathfinder.
Jocy was the first to figure out that all those Garrison followers she was housing and feeding could be put to use. Specifically, Jocy learned that followers with the bodyguard trait could go to war alongside her. Suddenly, she had a partner to help with everything Jocy needed to do. Jocy had her choice of several bodyguards, and she chose Vivianne.
Around the beginning of August an impromptu pageant was held between Jocy and Fist on who had the best wardrobe ensembles. Both were stunning, but neither would compliment the other, and Wild hid from view until it was safe to return. Stalemate.
It's August 3rd and Jocy is working Pathfinder Part 5. Already frustrated with the Pathfinder grind, she explodes when Happy asks her to make some healing tonics.
"I HATE the Alchemy profession, and herbs give me hives and makes me sneeze. Why I agreed to take over the flower business from Jezzibel I'll never know."
Jocy pleads with JB. "JB! PLEASE take it back!" Jocy sneezes violently and rubs snot from her nose. "This may be a big mistake, but I want to unlearn alchemy and learn mining and Blacksmithing, even though I'll lose my alchemy trinket." JB smiled to herself, and took back her profession. JB quietly began making future plans.
Fist began leveling again at level 97 on August 9th in the Spires of Arak. She moved on to Nagrand for the final push. The rush ended in Lok-Roth twenty-three minutes after midnight on Sunday morning, August 15th. Plumrosefist earned Level 100, i601 gear level.
In late August Jocy suffered a meltdown with her bodyguard, Vivianne, who kept falling into misfortunes. So says Jocy: "Viv" has reached a point where she is more hazard than help. She's maxed out in weapons and gear, but she just doesn't have the stamina to last against the level and number of mobs Jocy is dealing with. Viv is usually already dead before Jocy really gets warmed up. That costs Jocy an hours time for her to resurrect, and it's easier to not even ask her to come along.
Jocy began looking for an alternative. She found another follower with the bodyguard trait, Aeda Brightdawn. The little warlock was enthusiastic but lacked basic common sense, her outlandish wings kept getting in the way, and a frustrated Jocy had to toss her out. Jocy turned away from the flighty bodyguard and took a chance on hiring Leo, a powerfully built lion-like shaman bodyguard with healing abilities. Leo lasted one day before Jocy fired him. Hmm, one wonders if the problem is the bodyguard, or Jocy?
At the end of August Jocy was still grinding out Pathfinder, but there was at least the glimmering that the long journey was coming to an end. Wild, who had largely stayed out of the way, weighed a number of decisions that had been on his mind.
Wild quietly gave up his patriarch's role and turned the family leadership over to Jocy. Jocy's first act was to tell everyone that Patriarch was a fine title for Wild, but one better not refer to her as Matriarch. With Wild's acquiescence, Jocy is cleaning house in preparation for the next expansion.
Ten family members make up the current active account, including: Happyface, Jocelyne, Wildshard, Plumrosefist, Jezzibel, Phillyperdue, Chaitee, and Tiphaine. Sistaphilia will also come over from the inactive account, and there is the new demon hunter spot as well.
Five family members currently residing in the inactive account are now considered retired, but will remain on the account (Bruiserbabe, Beanoevil, Hapless, Alwayslost, and Mewgoogaipan).
The next move will be a difficult but necessary one. Wild is glad that it's Jocy having to make such a decision. Javajoo, Merylitlbotm, and Hearnoevils currently reside on the active account. Once the above changes are put into place, however, there will not be enough room for everyone, even with the addition of a 12th spot (which will be held for the demon hunter). Javajoo and Merylitlbotm will be able to stay on, at least for the time being. They have to know their spots are shaky. Unfortunately, that leaves no place for Hearnoevils.
Hearnoevils got some support from Beanoevils and Chaitee, asking Jocy to activate the second account. Jocy nixed that right away. There will be only one active account and only twelve active family members. The only hope is that the gods of WoW decide to pay a transaction fee and move Hearnoevils to the inactive account. All in all, it's possible that Mery, Java, and Hearnoevils could all be permanently retired.
JB was so angry at the decisions being made she ran amuck for several days, working through her fury by improving her level from 85 to 87. Her defiant manner continues to grow, worrying many in the family, though Jocy has ignored the whole outburst. The fact that JB, in her younger years, fought ferociously as a mail wearing, dual blade wielding, Enchancement Shaman was not lost on Jocy. They just might need her one day.
On the positive side the family got a flying mount upgrade, adding the Dread Raven as an upgraded Raven Lord, Wild's favorite mount. Even better, Jocy finally settled on Tormmok as her full time bodyguard, having fired Vivianne, Aeda, and Leo. Tormmok is a keeper.
On October 8th, Jocy finally finished Draenor Pathfinder. The skies are now open to flying mounts for the Level 100s!
Less than a week after Jocy's mammoth Pathfinder success, the reclusive Tiphaine suddenly came back on the scene. Tiphaine has a very nasty history, and has transformed herself at least twice. Who knows what motivates her actions? Not even her daughter, Fist, can say what her mother's ultimate goals are.
The facts, however, can't be denied. Tiphaine returned at level 72 and has seen only one expansion, The Burning Crusade, where the level cap is 70. She is four expansions behind and might still be short when the NEXT expansion arrives, Legion, which would raise the cap to 110. The possibility of a "Boost" maneuver could get her quickly to level 90. If Jocy gives her enough leveling time, she could follow Wild, Jocy, and Fist to level 100.
What is Tiphaine up to? Should Tiphaine come out of the shadows again? Remember, real characters died permanent deaths the last time she rose into action.
Tiphaine does return to action. See the post:
http://wildfamilytales.blogspot.com/2015/10/tiphaine-begins-her-journey.html
In early November, Tiphaine reached level 100 with surprisingly little fuss. However, she had a few thoughts about the new Demon Hunter Class: "Demon Hunters?" Tiphaine mused aloud. "I'd say this new Hero class is no more than a pale copy of the original (note that Tiphaine is a Death Knight, the first Hero Class). A "hunter" that can't use ranged weapons? A demon that leaps backward away from the enemy instead of facing it?" She shook her head. "These demon hunters are toys, and when the time comes my daughter Fist will prove just how easily she can take them apart."
And now Fist has something to worry about, too.
Personal Bests and Raid Info
The Wild family grew to four level 100s this year:
Name Gear Followers
Jocy i693 24/25
Tiphaine i653 22/25
Wild i653 21/25
Fist i660 19/25
Guild Review (What there is of it)
Home: Happyface continues to run a successful business from his guild, The Order of the Dragon. On the Alliance side, Chaitee is the guildmaster and caretaker of the guild Tea Green. What only a few others knew until now is that the Wild family has a second horde guild. When Tiphaine was still calling herself Naithipe, she took over another guild from a guildmaster who no longer wanted it (rumors say it was a forced transaction). Tiphaine's guild is called Knights Templarr. She is the only member.
Summary: Fate Sealed (FS) was Wild's first true raiding guild. Mostly a fun and casual raiding guild, it had a small contingent of super raiders. Wild would still be in FS if he hadn't been forced out of the guild by Kikz when the uber raiders were trying to become a top tier raiding guild. Wild didn't meet Kikz's standards. Wild loved FS, but followed other friends to join the Mayhem guild. When Mayhem fractured, Wild followed his friends into Meitha. So, Wild moved from FS to Mayhem, then to Meitha, and has been a happy member there ever since. Meitha is a casual raiding guild, mostly interested in enjoying the experience and playing with friends. It appears that FS remains a formidable raiding guild.
On the downside Rhonna's Warchild (WC) guild shows some slippage. The guild did gain a small number of new recruits, but it wasn't enough to stop a fall off in raiding or the complete failure to get a single boss down in HFC. Mayhem was already failing last year, and is now gone. Mayhem spawned Meitha when the guild fractured. The two guilds competed against each other, and now there is only Meitha.
Raids: Note that raid success is determined by checking on the activity of key guildies.
Meitha (MM2) - Guild Leader Talatiana, plus Porkkchopp & Grrbaby
- 479 total members (down from 486, minus 7)
- 140 level 100s (up from 76, plus 64)
Highmaul (LFR/Normal/Heroic) - 7/7, 5/7, 4/7
Blackrock Foundry (LFR/Normal/Heroic) - 10/10, 0/0, 0/0
Hellfire Citadel (LFR/Normal/Heroic) - 13/13, 0/0, 0/0
Fate Sealed (FS) - Guild Leader Ramux, plus many others (Frohgurt, Muximus, Kikz, Lagaris). Wild counts all of these folks as friends, and very glad that the guild is still active. Based on the numbers below, the guild grew significantly this past year. This is the only guild which got into Mythic level raids.
- 213 total members (up from 176, plus 37)
- 90 level 100s (up from 36, plus 54)
FS is a very active raid with a top notch group. LFR is taken for granted so it isn't listed.
Highmaul (Normal/Heroic/Mythic) - 6/7, 4/7, 0/0
Blackrock Foundry (Normal/Heroic/Mythic) - 10/10, 0/0, 0/0
Hellfire Citadel (Normal/Heroic/Mythic) - 13/13, 13/13, 2/13
Warchild (WC) - Grymshot Guild Leader (aka Rhonna), Amevia 2nd. Rhonna was Wild's first raid leader, guild leader, and a good friend who taught me a lot. I wonder how this guild is doing, given poor results in BRF and not a single boss down in HFC.
- 72 total members (up from 69, plus 3)
- 28 level 100s (up from 18, plus 10)
Highmaul (Normal/Heroic/Mythic) - 7/7, 5/7, 0/0
Blackrock Foundry (Normal/Heroic/Mythic) - 4/10, 0/0, 0/0
Hellfire Citadel (Normal/Heroic/Mythic) - 0/0, 0/0, 0/0
Mayhem (MM) - The Mayhem guild that is now in Silvermoon is not the Mayhem guild that Wild once was a part of. It has been replaced with no recognizable characters. The former guild leaders, Whiteblade and Kira, no longer exist.
Wild has not stepped into a live raid since May 10th, 2012.
Wednesday, December 30, 2015
Great Heart, Questionable Intellect
Great Heart, Questionable Intellect
JB's Alliance friend, UB, got it right when she heard that JB was heading back into Naxxramas for the second time. "I admire JB's heart," UB stated, "but question her intellect."
In last night's raid JB focused on the Construct Quarter. The first raid boss in this quarter is Patchwerk. What a nightmare that ugly, smelly monster was back in the day. Getting to him required killing a bunch of mobs, which JB had no trouble with. She also had to jump a flowing gulley of very nasty goo. The smallest touch (when the back of her heel touched the goo when she jumped over it) brought her health down to 2%. That was close. JB then sidestepped the moving drops of goo in the lane that Patchwerk paces. The battle was anti-climactic as JB shut him down in under ten seconds. So much for the nightmare that Wild used to wrestle with on a weekly basis.
Getting to the next two bosses required walking a narrow, winding pipe. Wild was always terrified he would fall, which was instant death and cost the raid a lot of time. JB was more sure footed and traversed the pipe without issue, and very quickly two more bosses, Gluth and Grobbulus, went down. One of them is a giant sized dog, and JB actually felt sorry for the pup.
Then came the final boss in this quarter, Thaddius. Wild has nightmare's about this one, too. There are two adds to kill, on platforms that require jumping one platform to another. Fall short, and the deadly water below will kill you in a few seconds. JB killed the adds but failed to make the leap to Thaddius's platform on the first try (the timing is very tricky). She survived the deadly water by using her walk on water talent and clambered back out for another try. Lightning strikes from the boss kept disrupting JB's attempts to make that leap, and the hits were actually causing disturbing damage.
"Hell with this," JB muttered, "what's the worst that can happen?" She jumped. She didn't make it.
Splash.
Sigh. JB hearthed home. But it doesn't look like she's giving up.
JB's Alliance friend, UB, got it right when she heard that JB was heading back into Naxxramas for the second time. "I admire JB's heart," UB stated, "but question her intellect."
In last night's raid JB focused on the Construct Quarter. The first raid boss in this quarter is Patchwerk. What a nightmare that ugly, smelly monster was back in the day. Getting to him required killing a bunch of mobs, which JB had no trouble with. She also had to jump a flowing gulley of very nasty goo. The smallest touch (when the back of her heel touched the goo when she jumped over it) brought her health down to 2%. That was close. JB then sidestepped the moving drops of goo in the lane that Patchwerk paces. The battle was anti-climactic as JB shut him down in under ten seconds. So much for the nightmare that Wild used to wrestle with on a weekly basis.
Getting to the next two bosses required walking a narrow, winding pipe. Wild was always terrified he would fall, which was instant death and cost the raid a lot of time. JB was more sure footed and traversed the pipe without issue, and very quickly two more bosses, Gluth and Grobbulus, went down. One of them is a giant sized dog, and JB actually felt sorry for the pup.
Then came the final boss in this quarter, Thaddius. Wild has nightmare's about this one, too. There are two adds to kill, on platforms that require jumping one platform to another. Fall short, and the deadly water below will kill you in a few seconds. JB killed the adds but failed to make the leap to Thaddius's platform on the first try (the timing is very tricky). She survived the deadly water by using her walk on water talent and clambered back out for another try. Lightning strikes from the boss kept disrupting JB's attempts to make that leap, and the hits were actually causing disturbing damage.
"Hell with this," JB muttered, "what's the worst that can happen?" She jumped. She didn't make it.
Splash.
Sigh. JB hearthed home. But it doesn't look like she's giving up.
Tuesday, December 29, 2015
If Jocy Can, So Will I
If Jocy Can, So Will I
Edit Update - This Naxx clear was done by Wildshard, not Jocy. How I mixed that up . . . well, it sure stirred things up in the Wild family until it was straightened out.
Jocy recently soloed the Level 83 Elite raid dungeon, Naxxramas. Jocy, of course, is a Level 100 with raid level gear (i693) and waltzed through the place. Jocy had fun, but she also picked up enough frostweave for Wild to make four bags.
When Jezzibel (JB) announced that she, too, was going to solo Naxxramas, there were some scratching of heads and questioning looks. JB, at level 87, is five levels above Naxx, but she's 13 levels below Jocy. JB's gear is also significantly below Jocy's: i693 vs i421. Those facts didin't deter JB.
She began in the Arachnid wing, just as Jocy did. JB struggled with her weaponry and spell casting at the beginning. She is out of shape. Still, JB got through that wing and took out the three spider bosses found there. It was messy and JB had to heal herself at times, but she got it done.
JB moved on to the Military Wing and did a good job slaughtering all the hired help. JB wanted to try her hand at Instructor Razuvious, and the two other elites with him. When Wild was doing ten mans in Naxx it was hell getting him down, which we sometimes managed and on other night's we failed. Jocy so overwhelms this raid that she was able to kill Razuvious without resorting to the mind control trickery normally required from a raid group. JB found out the hard way that blunt force was not good enough against three boss level elites. JB killed one of the elites before dying. She reincarnated and the other two were on her immediately. Even with a surviving elite hanging on her, she managed to beat Razuvious down to 15% before she died a second time.
Finding her way through Naxx to the distant graveyard was too much trouble, so JB called it a night and hearthed home. There was some hope that running Naxx would help her leveling, but the gain was minimal. Entering Naxx, JB was level 87 +67% of the way to level 88. When she returned home she was still level 87 and +72% of the way to level 88, earning only 5% total toward the next level.
JB is not discouraged. Further forays might yet get her to level 88 - if she was determined to go back in there. The Plague Quarter and the Construct Quarter await her.
Edit Update - This Naxx clear was done by Wildshard, not Jocy. How I mixed that up . . . well, it sure stirred things up in the Wild family until it was straightened out.
Jocy recently soloed the Level 83 Elite raid dungeon, Naxxramas. Jocy, of course, is a Level 100 with raid level gear (i693) and waltzed through the place. Jocy had fun, but she also picked up enough frostweave for Wild to make four bags.
When Jezzibel (JB) announced that she, too, was going to solo Naxxramas, there were some scratching of heads and questioning looks. JB, at level 87, is five levels above Naxx, but she's 13 levels below Jocy. JB's gear is also significantly below Jocy's: i693 vs i421. Those facts didin't deter JB.
She began in the Arachnid wing, just as Jocy did. JB struggled with her weaponry and spell casting at the beginning. She is out of shape. Still, JB got through that wing and took out the three spider bosses found there. It was messy and JB had to heal herself at times, but she got it done.
JB moved on to the Military Wing and did a good job slaughtering all the hired help. JB wanted to try her hand at Instructor Razuvious, and the two other elites with him. When Wild was doing ten mans in Naxx it was hell getting him down, which we sometimes managed and on other night's we failed. Jocy so overwhelms this raid that she was able to kill Razuvious without resorting to the mind control trickery normally required from a raid group. JB found out the hard way that blunt force was not good enough against three boss level elites. JB killed one of the elites before dying. She reincarnated and the other two were on her immediately. Even with a surviving elite hanging on her, she managed to beat Razuvious down to 15% before she died a second time.
Finding her way through Naxx to the distant graveyard was too much trouble, so JB called it a night and hearthed home. There was some hope that running Naxx would help her leveling, but the gain was minimal. Entering Naxx, JB was level 87 +67% of the way to level 88. When she returned home she was still level 87 and +72% of the way to level 88, earning only 5% total toward the next level.
JB is not discouraged. Further forays might yet get her to level 88 - if she was determined to go back in there. The Plague Quarter and the Construct Quarter await her.
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