Too Stubborn to Quit
Jocy and Wild both are a determined pair. They don't care one bit about the incomprehensible mess that is Tanaan. They've gone beyond frustrated and into pure cantankerous refusal to quit. Wild ran out of oil before he finished the quest to complete fifteen shipyard missions that would get her to the next level of shipyard. He's stuck until he finds a way to generate oil. Jocy learned from Wild to husband her oil, and over the weekend was able to complete the quest and earn the resulting achievement. Of course, now she is out of oil, too.
Jocy's satisfaction in completing the achievement was very short-lived. Her "reward" was a new quest to do 25 more missions. Talk about a mind-numbing grind . . .
In the meantime, Wild was pouring over information about Tanaan on how to acquire the oil that everyone else on the trade channel said they were literally floating in oil (Wild believes everything he's told about the trade channel, too - NOT). Bottom line, the first and best way is to do the two daily quests available from the command table in Vol'Mar. What could be simpler? Well, it would be nice if there WAS a command table in Vol'Mar. No such table appears to either Wild or Jocy.
So, I'll be putting in my third trouble ticket.
Sunday, July 12, 2015
Tuesday, July 7, 2015
Back in Business
Back in Business
Jocy got a blessing from the WoW gods yesterday. She went to bed in her garrison. When she woke the next morning, she found herself on a transport ship docked in Tanaan. Not wanting to test the patience of the gods, Jocy immediately went to work, completing quests and establishing herself at Vol'Mar. She then took the Vol'Mar portal to Ashran to make sure she would be able to port back to Vol'Mar from Ashran. The previously missing portal is now back in place at Ashran. Jocy is back in business.
Jocy found two quests that earned oil which Wild didn't know about. Those two need to talk to each other more often instead of independently trying to figure things out for themselves. There are a number of daily quests called the "Apexis quests" that also supposedly reward with oil, but neither have figured out yet how to get those quests. Apparently, the most reliable way to get a consistent source of oil is to work on reaching revered with [faction], when an oil rig can be built. If the two adventurers can get in sync with each other (fat chance) they could pound those quests quickly and get their oil rigs up and running.
With relatives visiting with us for the next week (they'll be here in, oh, about two hours), there might not be a lot of WoW going on. Happy will still get his game time, though, count on that. :-)
Jocy got a blessing from the WoW gods yesterday. She went to bed in her garrison. When she woke the next morning, she found herself on a transport ship docked in Tanaan. Not wanting to test the patience of the gods, Jocy immediately went to work, completing quests and establishing herself at Vol'Mar. She then took the Vol'Mar portal to Ashran to make sure she would be able to port back to Vol'Mar from Ashran. The previously missing portal is now back in place at Ashran. Jocy is back in business.
Jocy found two quests that earned oil which Wild didn't know about. Those two need to talk to each other more often instead of independently trying to figure things out for themselves. There are a number of daily quests called the "Apexis quests" that also supposedly reward with oil, but neither have figured out yet how to get those quests. Apparently, the most reliable way to get a consistent source of oil is to work on reaching revered with [faction], when an oil rig can be built. If the two adventurers can get in sync with each other (fat chance) they could pound those quests quickly and get their oil rigs up and running.
With relatives visiting with us for the next week (they'll be here in, oh, about two hours), there might not be a lot of WoW going on. Happy will still get his game time, though, count on that. :-)
Monday, July 6, 2015
Lashed to the Hull
Lashed to the Hull
Despite claims by both Wild and Jocy that they have no interest in ships or ship building, every day one finds them hanging around their shipyards. Inevitably, they are also being drawn into the fracas in the Tanaan Jungle.
Wild has completed the necessary steps to get his shipyard operational and has already maxed out on the initial number of ships he can have. Ship battles are more perilous than the missions Wild's followers do. On missions, followers don't get killed if they fail a mission. In ship battles, ships can be sunk and destroyed. Wild is working on getting the achievement for completing 15 ship missions, and has gotten 12 done so far. But he's run into a problem. Doing missions with followers requires the expenditure of resources, which Wild always has an abundance of. Playing ship captain requires the expenditure of oil, and that resource is in very short supply. In fact, Wild can't send any of his ships out right now because they lack enough oil. Unlike mission resources, which automatically replenishes itself over time, oil does not. Wild is looking into other ways of acquiring oil, which requires spending a lot more time in the Tanaan Jungle than he anticipated. Wild has made it to the Vol'Mar base in Tanaan and has done several of the quests there. Frankly, its a tougher challenge than Wild expected, and his bull headed stubbornness keeps him hacking away in the jungle.
Jocy, on the other hand, is stymied by bad programming. She's also completed the necessary steps to get her shipyard operational and participated in the invasion that brought her to Tanaan. But there things unraveled. Part one involved the Iron Docks, which is NOT in Tanaan, but is part of the assault that leads to getting to Tanaan. Jocy has done all of the same quests there that Wild did, and there are no quests left for her to do there. She also got as far as picking up the Obstacle Course quest in Tanaan. While on that quest, however, Jocy needed to hearth back to the garrison. When she tried to return to Tanaan, she found out that she couldn't.
What happened? Well, here is how Wild gets to Tanaan. From his garrison, Wild goes up into his tower and takes a portal directly to Ashran. In Ashran, there is another portal that ports players to the Vol'Mar base in Tanaan. Jocy can port to Ashran just fine, but when Jocy goes there the Vol'Mar portal is missing. The spot where Wild takes the portal doesn't exist for Jocy. She's crawled all over that island, has found portals to Orgrimmar and Thunder Bluff, but no portal to Vol'Mar. She can't get back to Tanaan.
There are rumors of a way to sneak into Tanaan without the portal. That might even be an interesting adventure. She's considering that option, but has also prayed to the gods of WoW to FIX THE DANGED PROBLEM! By way of a trouble ticket.
Despite claims by both Wild and Jocy that they have no interest in ships or ship building, every day one finds them hanging around their shipyards. Inevitably, they are also being drawn into the fracas in the Tanaan Jungle.
Wild has completed the necessary steps to get his shipyard operational and has already maxed out on the initial number of ships he can have. Ship battles are more perilous than the missions Wild's followers do. On missions, followers don't get killed if they fail a mission. In ship battles, ships can be sunk and destroyed. Wild is working on getting the achievement for completing 15 ship missions, and has gotten 12 done so far. But he's run into a problem. Doing missions with followers requires the expenditure of resources, which Wild always has an abundance of. Playing ship captain requires the expenditure of oil, and that resource is in very short supply. In fact, Wild can't send any of his ships out right now because they lack enough oil. Unlike mission resources, which automatically replenishes itself over time, oil does not. Wild is looking into other ways of acquiring oil, which requires spending a lot more time in the Tanaan Jungle than he anticipated. Wild has made it to the Vol'Mar base in Tanaan and has done several of the quests there. Frankly, its a tougher challenge than Wild expected, and his bull headed stubbornness keeps him hacking away in the jungle.
Jocy, on the other hand, is stymied by bad programming. She's also completed the necessary steps to get her shipyard operational and participated in the invasion that brought her to Tanaan. But there things unraveled. Part one involved the Iron Docks, which is NOT in Tanaan, but is part of the assault that leads to getting to Tanaan. Jocy has done all of the same quests there that Wild did, and there are no quests left for her to do there. She also got as far as picking up the Obstacle Course quest in Tanaan. While on that quest, however, Jocy needed to hearth back to the garrison. When she tried to return to Tanaan, she found out that she couldn't.
What happened? Well, here is how Wild gets to Tanaan. From his garrison, Wild goes up into his tower and takes a portal directly to Ashran. In Ashran, there is another portal that ports players to the Vol'Mar base in Tanaan. Jocy can port to Ashran just fine, but when Jocy goes there the Vol'Mar portal is missing. The spot where Wild takes the portal doesn't exist for Jocy. She's crawled all over that island, has found portals to Orgrimmar and Thunder Bluff, but no portal to Vol'Mar. She can't get back to Tanaan.
There are rumors of a way to sneak into Tanaan without the portal. That might even be an interesting adventure. She's considering that option, but has also prayed to the gods of WoW to FIX THE DANGED PROBLEM! By way of a trouble ticket.
Monday, June 29, 2015
More Fishing!
More Fishing!
I know you want it, too. Wearing your favorite fishing hat, wielding a Mastercraft Kalu' ak Fishing Pole, fingers greasy with worm guts, tossing out the line, giddy with excitement at each strike on the lure . . . yea, Wild loves his fishin'.
Wild also likes earning more fishing goodies, and that has gone sour lately. Wild has been running three daily fishing quests to reach "Best Friend" status with the great fisherman, Nat Pagle. Wild worked his way up to "Good Friend," just one level below max. However, when Wild completed his first daily after reaching that level, he stopped getting credit for doing the quests. Wild tried for two days with no success and I finally put in a trouble ticket to try and get it resolved. Which sucks.
Wild can still do some productive fishing. A longer range goal is to earn one hundred "lunkers" - these are special fish that can be turned in for Nat's Lucky Coins. Wild has thirty of the needed one hundred. On average, Wild has to catch roughly a hundred fish for each lunker he catches. Wild long ago learned the art of napping in between catches. The new wrinkle is that Wild plans to get all of his remaining catches in the Tanaan Jungle. So what does Wild get when he reaches that achievement? Wild can buy a water bug mount that can run on top of the water. Wild can also get another fishing pole (he collects 'em).
Wild and Jocy both are playing around with the new shipyard. They each have four ships now. So far its just for fun.
Jocy has almost caught up with Wild on the gear front, too. Wild's gear is at i653. Jocy in Holy paladin spec is at i648, but in Healing spec she's at i652 (thanks to a piece of i685 Mythic gear Jocy bought, based a tip that mythic gear was okay to use).
PS - Wild caught about 220 fish this morning and got very lucky, fishing up five lunkers. Of course, that still leaves him 65 lunkers short of his goal.
I know you want it, too. Wearing your favorite fishing hat, wielding a Mastercraft Kalu' ak Fishing Pole, fingers greasy with worm guts, tossing out the line, giddy with excitement at each strike on the lure . . . yea, Wild loves his fishin'.
Wild also likes earning more fishing goodies, and that has gone sour lately. Wild has been running three daily fishing quests to reach "Best Friend" status with the great fisherman, Nat Pagle. Wild worked his way up to "Good Friend," just one level below max. However, when Wild completed his first daily after reaching that level, he stopped getting credit for doing the quests. Wild tried for two days with no success and I finally put in a trouble ticket to try and get it resolved. Which sucks.
Wild can still do some productive fishing. A longer range goal is to earn one hundred "lunkers" - these are special fish that can be turned in for Nat's Lucky Coins. Wild has thirty of the needed one hundred. On average, Wild has to catch roughly a hundred fish for each lunker he catches. Wild long ago learned the art of napping in between catches. The new wrinkle is that Wild plans to get all of his remaining catches in the Tanaan Jungle. So what does Wild get when he reaches that achievement? Wild can buy a water bug mount that can run on top of the water. Wild can also get another fishing pole (he collects 'em).
Wild and Jocy both are playing around with the new shipyard. They each have four ships now. So far its just for fun.
Jocy has almost caught up with Wild on the gear front, too. Wild's gear is at i653. Jocy in Holy paladin spec is at i648, but in Healing spec she's at i652 (thanks to a piece of i685 Mythic gear Jocy bought, based a tip that mythic gear was okay to use).
PS - Wild caught about 220 fish this morning and got very lucky, fishing up five lunkers. Of course, that still leaves him 65 lunkers short of his goal.
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| Wild and Nat Pagle |
Friday, June 26, 2015
Wild Wants a Shipyard Too
Wild Wants a Shipyard Too
Wild is more interested in fishing than killing these days, so he started the initial quests to get to the shores of the Tanaan Jungle, where he heard there were new fishies to catch. Once there, though, he figured he'd go ahead and get his shipyard built, seeing that Jocy already had hers in operation.
Wild didn't count on the fact that when Jocy reached the Iron Docks it was in the evening and there were crowds of other players around also doing those quests. It was maddening and confusing even having seen Jocy do it, but what was worse for Wild is that he arrived in the morning, and the nasty level 100 mobs had no one to battle - but Wild. Sigh. Wild wears leather gear. Jocy wears armor fit for a tank. Wild can deliver murderous damage to multiple targets, but he also had to maintain a steady stream of healing. Everything Wild did seemed to take twice as long as it took Jocy.
Wild is stubborn, so it took time for Wild to realize he could avoid many unnecessary battles by slipping into cat form, turn invisible, and quietly pass by a lot of mobs. That worked really well, until the stupidly difficult to figure out quests forced Wild to abandon stealth while trying to figure what the heck he was looking for. At one point Wild was leading a train of several dozen enemy mobs - it took a dive into the water and a shift into fish form to get out of that mess. The most irritating quest required finding a grapple dropped deep into the docks with no clues how to find it.
The whole patch so far seems incomplete and poorly put together. Maybe it gets better, but so far I havn't been impressed or even mildly entertained so far. Once Wild can fish in Tanaan, I think his questing in Tanaan is going to end.
Wild managed to get the quests done, and got his boat trip to Taanan. Initially, Wild didn't bother setting foot on Taanan. He immediately began fishing from the railing of the transport ship that brought him there. The new fish is called a Felmouth Frenzy.
Wild did get a little bored and, figuring he'd get ahead of Jocy, he managed to complete enough quests to find Vol'Mar, a horde outpost in Taanan. That success earned him a trip back to the Garrison and his new shipyard. Wild built a second ship, a destroyer, but, uh, well, he sort of let it get destroyed. No matter, he can build another. The skinny here is that down on the shipyard there is another Command Table for ships. Just like the daily missions at the Gsarrison, there are daily missions for ships at the shipyard. Just another chance to grind.
Wild is more interested in fishing than killing these days, so he started the initial quests to get to the shores of the Tanaan Jungle, where he heard there were new fishies to catch. Once there, though, he figured he'd go ahead and get his shipyard built, seeing that Jocy already had hers in operation.
Wild didn't count on the fact that when Jocy reached the Iron Docks it was in the evening and there were crowds of other players around also doing those quests. It was maddening and confusing even having seen Jocy do it, but what was worse for Wild is that he arrived in the morning, and the nasty level 100 mobs had no one to battle - but Wild. Sigh. Wild wears leather gear. Jocy wears armor fit for a tank. Wild can deliver murderous damage to multiple targets, but he also had to maintain a steady stream of healing. Everything Wild did seemed to take twice as long as it took Jocy.
Wild is stubborn, so it took time for Wild to realize he could avoid many unnecessary battles by slipping into cat form, turn invisible, and quietly pass by a lot of mobs. That worked really well, until the stupidly difficult to figure out quests forced Wild to abandon stealth while trying to figure what the heck he was looking for. At one point Wild was leading a train of several dozen enemy mobs - it took a dive into the water and a shift into fish form to get out of that mess. The most irritating quest required finding a grapple dropped deep into the docks with no clues how to find it.
The whole patch so far seems incomplete and poorly put together. Maybe it gets better, but so far I havn't been impressed or even mildly entertained so far. Once Wild can fish in Tanaan, I think his questing in Tanaan is going to end.
Wild managed to get the quests done, and got his boat trip to Taanan. Initially, Wild didn't bother setting foot on Taanan. He immediately began fishing from the railing of the transport ship that brought him there. The new fish is called a Felmouth Frenzy.
Wild did get a little bored and, figuring he'd get ahead of Jocy, he managed to complete enough quests to find Vol'Mar, a horde outpost in Taanan. That success earned him a trip back to the Garrison and his new shipyard. Wild built a second ship, a destroyer, but, uh, well, he sort of let it get destroyed. No matter, he can build another. The skinny here is that down on the shipyard there is another Command Table for ships. Just like the daily missions at the Gsarrison, there are daily missions for ships at the shipyard. Just another chance to grind.
Wednesday, June 24, 2015
The Garrison Grows
The Garrison Grows
The World of Warcraft expanded yesterday as Patch 6.2 opened up the Tanaan Jungle in Draenor. The most immediate change is that the prices on the Auction House for enchants and other items went through the roof. Happy wishes he'd bought a lot more stock to sell. Happy will make a killing, anyway. His treasure chest is nearly full again despite all those chunks of cash he's been doling out to Wild, Jocy, and Fist for gear.
Talking about gold is boring, though (except to Happy). The big news comes from the Garrison. Wild's family is about to become seafarers. Jocy got the nod to be the first sailor in the family. Through a short series of quests, the coastline near the Garrison was transformed into a shipyard. Jocy needed to get items from the Iron Docks, acquire a shipwright, and memorize shipbuilding plans. She then built her first boat, a transport, and set sail for the shores of Ashran (I think) where further questing awaited.
Jocy lost her way on those far shores, and remains tangled up in the Obstacle Course, fighting endless level 100 mobs. Wild has a mind to leave her there to figure things out for herself. Wild's plans are to check out the new fishing areas.
More to come . . .
The World of Warcraft expanded yesterday as Patch 6.2 opened up the Tanaan Jungle in Draenor. The most immediate change is that the prices on the Auction House for enchants and other items went through the roof. Happy wishes he'd bought a lot more stock to sell. Happy will make a killing, anyway. His treasure chest is nearly full again despite all those chunks of cash he's been doling out to Wild, Jocy, and Fist for gear.
Talking about gold is boring, though (except to Happy). The big news comes from the Garrison. Wild's family is about to become seafarers. Jocy got the nod to be the first sailor in the family. Through a short series of quests, the coastline near the Garrison was transformed into a shipyard. Jocy needed to get items from the Iron Docks, acquire a shipwright, and memorize shipbuilding plans. She then built her first boat, a transport, and set sail for the shores of Ashran (I think) where further questing awaited.
Jocy lost her way on those far shores, and remains tangled up in the Obstacle Course, fighting endless level 100 mobs. Wild has a mind to leave her there to figure things out for herself. Wild's plans are to check out the new fishing areas.
More to come . . .
Monday, June 1, 2015
Jocelyne Shout Out - Level 100!
Jocelyne Shout Out - Level 100!
Jocy woke up this morning and decided - This is the day. She armored up with her level 99 gear (+ 8%) and headed for the far northern corner of Frostfire Ridge. She admitted that the poor saps she was about to slaughter were very under-geared and armed to take on a level 99. She needed the work. It was short work, and she barely got her armor dirty. From there she moved on to Gorgrond, where she cleaned up a number quests she'd left lying around. She'd already mined Talador's quests into extinction. The Spires of Arak drew her attention, specifically the feather gods and their interesting manner of eliminating a false god and setting things right again. Ok, so Jocy didn't pay much attention beyond the things she was killing, but I thought it was interesting.
Jocy thought it might be fun to sweep through Shadowmoon Valley, but when she got there, guess what? She'd already been there and left nothing but corpses. By now quests and enemies to kill were starting to get harder to find. Jocy was 85% of the way to level 100. It was back to Arak and the Pinchwhistle Gearworks, the same spot Wild chose to wrap up his own mission to reach level 100.
Protection Paladin Jocelyne soon joined Wild at max level 100. It took about four hours, once Jocy determined she was going to do it.
The Garrison gear earned from missions was plentiful, and went to good use in improving Jocy's armament. It was good enough that she needed only three pieces of gear from the Auction House. Happy was so pleased at the frugal spending he wanted to bake her a cake. Having seen Happy's cakes, Jocy politely declined. She raised her gear score from ilevel 557 to i619. Wild's gear is i644.
Oddly enough, Jocy isn't sure what she wants to be now. She did quite well as a protection paladin strictly for leveling, but Jocy has the same uncomfortable feeling about tanking that Wild has. Jocy will eventually have to decide whether to become retribution spec (damage dealer) or healer (Holy spec).
Windwalker Monk Fist is now in the hot seat. At level 97 +33% (i544 gear) she has a steep path to climb.
Jocy woke up this morning and decided - This is the day. She armored up with her level 99 gear (+ 8%) and headed for the far northern corner of Frostfire Ridge. She admitted that the poor saps she was about to slaughter were very under-geared and armed to take on a level 99. She needed the work. It was short work, and she barely got her armor dirty. From there she moved on to Gorgrond, where she cleaned up a number quests she'd left lying around. She'd already mined Talador's quests into extinction. The Spires of Arak drew her attention, specifically the feather gods and their interesting manner of eliminating a false god and setting things right again. Ok, so Jocy didn't pay much attention beyond the things she was killing, but I thought it was interesting.
Jocy thought it might be fun to sweep through Shadowmoon Valley, but when she got there, guess what? She'd already been there and left nothing but corpses. By now quests and enemies to kill were starting to get harder to find. Jocy was 85% of the way to level 100. It was back to Arak and the Pinchwhistle Gearworks, the same spot Wild chose to wrap up his own mission to reach level 100.
Protection Paladin Jocelyne soon joined Wild at max level 100. It took about four hours, once Jocy determined she was going to do it.
The Garrison gear earned from missions was plentiful, and went to good use in improving Jocy's armament. It was good enough that she needed only three pieces of gear from the Auction House. Happy was so pleased at the frugal spending he wanted to bake her a cake. Having seen Happy's cakes, Jocy politely declined. She raised her gear score from ilevel 557 to i619. Wild's gear is i644.
Oddly enough, Jocy isn't sure what she wants to be now. She did quite well as a protection paladin strictly for leveling, but Jocy has the same uncomfortable feeling about tanking that Wild has. Jocy will eventually have to decide whether to become retribution spec (damage dealer) or healer (Holy spec).
Windwalker Monk Fist is now in the hot seat. At level 97 +33% (i544 gear) she has a steep path to climb.
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