Friday, June 24, 2011

Thursday (23 Jun) - The Lady Hunter Effect

Thursday (23 Jun) - The Lady Hunter Effect

Ok, the title is really unfair to Lady Hunter. She is a fine raider and a master at putting a raid together. Her raids, however, have a reputation for trying raider's patience with delays, waits, side projects, meanderings, and all manner of unexpected needs which turn into raiders standing around doing nothing. During those delays can also be some of the most hilarious conversations Wild has ever listened in on, and eye popping shenanigans on the scale of Saturday Night Live. That is the outcome of the Lady Hunter Effect, although it has little to do with Lady Hunter herself now. She has even been trying to get away from the "Lady" title, but Wild continues to nurture and foster it. She objects but I think she is still secretly pleased.

Lady Hunter was not organizing or leading the MM2 raid on Thursday night, so none of the time sink on this night could be attributed to her. She was in the raid, ready and prepared to raid, with no delays. But delays there were, as raid leader Bd struggled to fill the ten man raid.

Wild was in game before 6pm for the 6:30pm raid start. The raid target was Bastion of Twilight (BoT). Wild has raided BoT with MM, but this would be his first BoT raid with MM2. The guild trials of MM and MM2 have been discussed previously, but from a raiding perspective the result from Wild's point of view was that there were a lot of new names. Some of those names were likely alts moved up to mains of raiders Wild probably knew, but figuring that out took time.

Wild got his raid invite at 6:35pm, and had been chatting with Bd even before the invite. As raiders were invited in, Wild added the unfamiliar names to his Friends list so that I could track them for future raids. There were some friends as well - Bd and Lady Hunter of course, but also the husband/wife hunter/priest pair Gv and Pl. One of us three druids in the raid (we had almost the whole spec this night, with Wild healing, a tank druid, and a cat druid. All that was missing was a moonkin) Wild learned was really a friend all the way back to FS days. He was a mage back then. Now he was a tank.

When our ranks got up to eight we stalled. We eventually found a ninth raider, an MM2 guildie warrior and tank, so Bd (who has four raid ready level 85s) switched from his warrior toon to his newest 85, a shaman healer. He invited an MM guildie who happened to login (for most of the night the MM guild list on in game players listed only Wild - MM is like a ghost guild most of the time Wild is on). That player had vent problems, though, and eventually decided not to come. Finally, two hours after Wild logged on, 90 minutes late, we had ten raiders when one more MM2 guildie logged in.

Once we were ready the raid moved forward briskly and Bd was his usual sterling self in handing out assignments, explaining fight specifics, and in general masterfully running the raid.

BoT has a lot of trash mobs just inside the entrance as well as two more large pockets of mobs that can be engaged or bypassed. Doing BoT with MM, we always cleared every mob because they occasionally dropped nice gear. With MM2, we only cleared the mobs we needed to in order to get to the first raid Boss, Halfus. Wild used the trash mob fights wisely, brushing off the cobwebs and settling into raid healing mode.

Wild was familiar with the Halfus fight, and Bd's strategy was very similar to the strat MM used. Wild was assigned as the tank healer for the less experienced tank, while Pl tank healed the druid. Bd was the raid healer. The Halfus battle involves defeating three drakes (dragons) and then Halfus himself. The three drakes we faced this night (it varies) included both of the AoE heavy drakes, which meant that raid and tank damage would be very high, putting pressure on the healers. It was also a combination that Wild had not faced before. Bd asked Wild to go into Tree Form early and often during the first phase of the fight.

We made a very good first attempt, then struggled on our next two tries. On our fourth attempt we killed two of the drakes but still fell short of getting Halfus past 50% and into the easier phase 2. Our fifth attempt was forgettable, and since we had such a late start that was all we had time for.

As for healing, Wild assessed himself as adequate since despite some good healing numbers he did struggle a bit in keeping his tank alive and as usual was a bit slow in ramping up to raid speed.

Still, Wild topped 8k healing per second (hps) on individual Halfus fights. Counting the trash and all the attempts on Halfus, the final healing numbers came out:

#1: Wild, 5812 hps/32% total healing
#2: Pl, 5385/29%
#3: Bd, 5317/28%

Wild could have hoped for a better outcome of his first raid in a month, but overall it was a lot of fun. We will be back at Halfus on Friday night with hopefully a full three hours to hammer away at BoT.

Wednesday, June 22, 2011

Tuesday (21 Jun) - Setting The Hook

Tuesday (21 Jun) - Setting The Hook

It was up to See and Shevils to represent Hunter Fortress, the first Tuesday night back for Shevils and Bean since the Big Trip. Speak was out of action with gear trouble while Bean begged off to catch up on a million small details of coming home (and caring for another new addition to the household).

As the two of us waited for our first battleground encounter, Shevils headed off to the Northern Barrens to visit the arms quartermaster, which she hadn't had a chance to do since she gained level 20. See took that opportunity to "accidentally" queue for Warsong Gulch without Shevils. See led her team to victory, taking top damage honors and capping the final flag for the win. So she said, anyway. Shevils was lost somewhere out in the Barrens at the time. :P

The second WSG popped a short time later, but we no sooner entered the BG than it was over. I mean, less than five seconds between arrival and a big fat LOSS. Talk about coming into the tail end of a fight; anyway, See had it right - better the instant loss than a loss after 20 minutes of fighting.

We got in one more WSG, a well fought battle where See also topped the damage charts, got 21 killing blows and capped all three flags! Shevils tagged along and finished 3rd in damage, basking in See's reflected awesomeness. Shevils had her own awesome moments, such as chasing down the level 23 cat druid that thought he could outrun a hunter and when engaged switched to bear form way to late - Shevils got a solo kill. That druid will never live that down.

After we called it a night Wild was in game to enchant some +15 agi weapon enchants for Shevils. As soon as Wild logged in he was hugged and hit from both sides in whispers from the MM2 guild leader and Lady Hunter. They were ecstatic that Wild was back, asked about our travels, and we talked about how things were going.

Well. Remember that MM tank that was taking time off for family? He's joining MM2, along with an excellent rogue that was also in the MM raid group. And remember Rs? Wild's druid tank friend that stayed with MM even when most of our cabal went to MM2? Lady Hunter says he, too, is leaving MM for MM2.

Wild is signed up for Bastion of Twilight with MM2 Thurs/Fri night. They've been bringing in an outside healer that Wild would be replacing (which tells me that they aren't overflowing with raiders at present - or at least healers). The GL said Wild had a spot in his raid, and Lady Hunter offered a spot in her raid, too, if Wild wanted it, although it wasn't clear whether she had a raid quite yet.

Guild wise things are getting sticky once again, and even as Wild counters offers to join MM2 with Wild's famous reluctance to change guilds, Lady Hunter slips in a comment that "it would be for the last time, hun." Wild thought he'd never leave FS, and would have stayed even after the guild fractured had the remaining members wanted him. They didn't. He followed his "cabal" of friends to MM, and that move should have been "for the last time." Then most of those friends split off and started MM2. Wild has new friends in MM now, too, raiding friends. But MM2 is setting the hook. Sigh.

PS - Oh, that new addition? We have a new kitten, Rhodi (pronounced Road-ee). The tiny grey kitten was found in a friends back yard half starved to death. I'm sure he'll be getting a post on the blog site in a day or two.

Sunday, June 19, 2011

Weekend (19 Jun) - Potent Patching, Bedeviled Guilds, and Mount-Mania

Weekend (19 Jun) - Potent Patching, Bedeviled Guilds, and Mount-Mania

Wildshard was in game Friday morning and his MM guild leader again weighed in with some additional status on the state of guild raiding. We were the only two in game from the guild. The GL said that after the Friday night raid leader decided to take a break from WoW, one of the non-guildie players on the Saturday raid offered to join the guild and take over as raid leader. That player then moved to Japan and has not been seen in game since. That may sound hard to believe, but that is what Wild was told. I've been to Japan. I think their time zone is like 17 hours later than PST, which would make a 6pm server time start 11am the next day for someone playing in Japan. Maybe he works nights? Or maybe he has to use the Asia servers over there, which is why he has disappeared? It doesn't get much stranger than this.

Anyway, the GL said that he has been talking to the Saturday raid leader about running a second raid during the week. That would be nice, but I'm not sure they will be able to fill it.

While Wild was talking with his GL, he got a whisper from one of the MM2 guildies that Wild raids with. Now that they know Wild is back they are anxious to get me raiding with them again. They now have two raid groups. The first is the Bd raid that Wild is already part of. They are running the Bastion of Twilight (BoT) on Thurs/Fri night. Another MM2 raid group runs Sun/Mon and is working on both BoT and Blackwing Descent (BWD). Wild plans to sign up for Bd's raid, and will consider adding the other raid depending on what they are currently doing. It's really starting to look like MM2 has their act together while MM is just treading water or worse.

I was also told that the next patch, 4.2, was coming on 28 Jun. I couldn't conform that, but if so that will bring a new raid called The Firelands. It will also dumb down the patch 4.1 raids, including BoT, Four Winds, and BWD. Those raids will get easier - maybe easy enough that Wild's two guilds can gain some progress. This is a normal process, now. As new raids are introduced, older raids are simplified so that more players can be successful and see more content. I don't care, I just want to play, so I like this process.

I also learned on my own why my authenticator isn't popping up on my home computer. Simply put, Blizzard changed how the authenticator works. I found it in a patch 4.2 note that no one at Blizzard bothered to mention in the trouble ticket I'd put in. If the computer is considered local, then the IP is considered safe and the authenticator is bypassed. Why? To save me the 5 seconds it takes to enter the code? I have the thing, and I want it active, even at home. I feel less safe without it. Right now there is no way to opt out of that change, but a lot of people are asking on the forum to offer an option that would keep it active. We'll see.

Sunday - With Patch 4.2, Valor Points (earned by doing Heroic dailies and downing raid bosses, and used to buy i359 gear and Tier 11 gear sets) will go away, merged with Justice Points. The good news about this is that all of the gear that required VPs will only require JPs after 4.2. Wild, despite his loathing of random daily dungeons, will have a huge incentive to run them, since he will be able to pretty quickly fill in his gear holes with Tier 11 gear using JPs. Wild figures that if he works at it he might have enough VP+JP points to buy two T11 pieces the day patch 4.2 drops. Wild doesn't have many VPs, but given they were going away it made it worth it to use what he could now. So Wild traded in his i346 relic for an i359 VP purchased relic, which he finally had enough of after his last raid prior to going on vacation.

Wild's biggest needs now are: Gloves, Pants, Ring, and Trinket (which are all i346). Wild will need nearly 4,000 VP+JPs to buy the two piece T11 set (gloves and pants). Wild has less than 800 total points after the relic buy.

The Wild Family also received a "feel good" bonus for our return. On the Happyface side of the family, every member received a Celestial Steed. This versatile mount can be used at level 20 and all the way to level 85, able to run and FLY as long as the toon has the appropriate riding skill. For example, JB can use hers to fly at max speed since she has paid for all her riding skills. Shevils, at level 21, can still ride the steed, but won't be able to fly since she hasn't reach the minimum level for that. Toons below level 20 will still get the steed, but it can't be used until level 20.

On the Wildshard side of the family, every member received a Winged Guardian. The guardian works just like the steed.

JB on her Celestial Steed

Bean on her Winged Guardian

Happy finally relinquished the gold he had accumulated this past month - handing it over to Wild so he could buy his repair npc equipped Mammoth mount. Now Wild can do gear repairs wherever he is without having to go find a repair npc.

Wild's Tundra Mammoth

Thursday, June 16, 2011

Thursday (16 Jun) - Home Sweet Home

Thursday (16 Jun) - Home Sweet Home

We are home. Happy has had the run of the place for more than a month, and is content with his efforts to build up the Wild Family coffers to cover what will likely be a lot of pent up demand.

There is even a little bit of news to impart.

Two nights ago JB was making some potions for Lao. When she came in game a couple of guildies said Hi, including the guild leader (GL) who was on one of his many alts. He said, "Hi Jezzi!" I answered back, and, recalling that this was the original day I was supposed to be back, I figured he thought I was home. So JB commented back in guild chat, "I'm not really here yet, I'm somewhere in Arizona at the moment - we got delayed, but should be back by Thursday." That got a puzzled response from the GL, asking "Are you on vacation or something?" Hmm, maybe he didn't realize who JB was?

I whispered the GL, this time, telling him "This is Wildshard." There was a long pause while he digested that. It turned out that he thought he was playing his alliance character, and in that guild there is an alliance toon with JB's name he calls Jezzi.

Once we got that straightened out the GL had some guild news to pass along - most of it bad. Wild's Friday raid group with MM is comatose. The raid leader and tank, Fn, took time off to spend more time with his family and was not raiding. One of the healers, Fl, quit the game and is gone. Two other regulars have simply stopped showing up for reasons unknown, including Rs, one of Wild's cabal friends and the other tank. With Wild also out, that left only five regulars available - but it also left them with no tanks and only one of three needed healers. No wonder they weren't raiding.

Sort of on the positive side, the GL was very excited that his regular Saturday raid has been very successful. They are working Blackwing Descent, and last week they downed their fifth boss, leaving them to challenge the final boss, Nefarian. That was exciting! But when I later peeked at the guild's Achievements, it showed only two of six bosses downed. So the raid is led by the MM guild, but most of the raiders in it are not from MM. Go figure. They raid on Saturday, so that won't be one Wild can run.

As for MM2, they have also not made any further raiding progress as far as I can tell since Wild left on vacation. At the time MM2, with Wild, had just downed Conclave of the Wind in Thrones - but nothing else since. Maybe it's time the two guilds considered reuniting - the split does not seem to have helped either guild progress.

Additionally, I was very surprised when looking at the member status of the two guilds. When MM fractured into two guilds on 1 March, the new MM2 guild started with 20 level 85s to MM's 116 (after the exodus). A week later MM's number of 85s dwindled again to 98, while MM2's swelled to 43. Things seemed to settle a bit after that, but what Wild didn't realize was that the trend set in March has continued into June.

As of 16 Jun, MM has 80 level 85s, a loss of 56 level 85 guildies since the split. MM2, starting with no 85s until the initial 20 jumped to MM2, now has 112 level 85s. It appears that MM is fading, while MM2 is at least still attracting new members. Gah.

Speaking of guilds, there is some exciting news to report, too! And for that, Wild will turn things over to Lao, who has found a much better plan for her future than joining Wild's struggling MM guild. Here's the story in her own words:

"Lao has been a bit bored, she has been fishing and killing Alliance to pass her time. Which are a very similar events, except one takes up more bag space. Then the idea hit her, she can infiltrate the Alliance and gather intelligence. Sure she would have to deal with their holier-than-thou honor and airs, but the intell gathered could be very vital to the Horde cause. No more lost BGs, and Tol Barad would be controlled by the Horde at all times! The beauty of the idea made Lao very excited, she even had to un-fog her goggles.

So last night she knew she had to find a shady character to smuggle her across both servers (so no one on hers would recognize her and blow her cover) and factions. But since the goblins came off their island and have now flooded Org, that was not an issue. So after a few hours, a few exchanging of credits, and dealing with goblin odor (they smell a bit like moldy toads), it occurred. It was a bit tricky, but she settled on a disguise as a gnome, since the blood elf and gnome weigh the same.

So in the early hours of the morning a new innocuous looking girl showed up in Iron Forge named Teagreen, and she sent out a letter to someone she identified that might be a sucker to let in and let her infiltration begin."

So it appears that Lao, in disguise, has changed her faction, her server, and even her name for the glory of the Horde! I hope this shady character she speaks of treats her well and never suspects the life that "Teagreen" once led. Best of luck and hopefully there will come some raiding stories to tell.

So far I had not yet actually logged into the game since our return home. So I was very shocked when I finally had a chance to power up the computer and log in to WoW. Everything was fine - except something didn't seem right. Then it hit me. I had logged in as usual, but the login process never asked me for my authenticator code. It logged me in without it.

I don't know what to think about that. I've logged in at a lot of places over the past month and always had to use my authenticator to get access. Suddenly, at home, it's not required. Needless to say, I am not logging on from home until Blizzard figures this thing out. I did put in a trouble ticket. So I still can't play the game, and even Happy is now out of luck until this is resolved. Sigh.